Latest Comments by rustybroomhandle
The open source Morrowind game engine 'OpenMW' is going to officially bring in multiplayer
11 February 2019 at 1:49 pm UTC Likes: 1
Wrong. A game designed as a single player experience doesn't automatically become better when you cram multiplayer in. Sometimes it also just doesn't work. Narratives flow with one person, but soon as a second is added you have to do weird things like partial instancing. In the case of Morrowind, I'd say the only way to make this not terrible is if one player still remains the primary one, with any additional ones being only hired help that are not allowed to talk to NPCs. Morrowind also has a finite amount of bad guys - it's not a dungeon crawler.
There's the matter of immersion too. The quickest way to destroy one's immersion in an RPG world is to add other players.
Also, don't say "objectively" - it's very much subjective.
11 February 2019 at 1:49 pm UTC Likes: 1
Quoting: SamsaiA singleplayer game that can optionally also be played in multiplayer is objectively a better game than one that cannot
Wrong. A game designed as a single player experience doesn't automatically become better when you cram multiplayer in. Sometimes it also just doesn't work. Narratives flow with one person, but soon as a second is added you have to do weird things like partial instancing. In the case of Morrowind, I'd say the only way to make this not terrible is if one player still remains the primary one, with any additional ones being only hired help that are not allowed to talk to NPCs. Morrowind also has a finite amount of bad guys - it's not a dungeon crawler.
There's the matter of immersion too. The quickest way to destroy one's immersion in an RPG world is to add other players.
Also, don't say "objectively" - it's very much subjective.
Unique steampunk survival game Volcanoids has erupted into Early Access
29 January 2019 at 9:50 pm UTC Likes: 9
29 January 2019 at 9:50 pm UTC Likes: 9
Looks... boring
(hur hur, geddit? fine, I'm leaving)
(hur hur, geddit? fine, I'm leaving)
Epic Games have confirmed a Linux version of their store is not on the roadmap
30 December 2018 at 11:05 pm UTC
Yep! I was just busy drafting an on spec article that more or less concludes the same thing.
30 December 2018 at 11:05 pm UTC
Quoting: LeerdeckQuoting: Whitewolfe80Valve really does have Linux on lockdown doesnt it, look Lutris adding support for gog means i am more likely to pickup more games from gog. It would appear nobody is willing to bet on linux with the exception of Valve who are only investing in linux as a long term stratergy in case MS tries to lock down the next version of windows (well even more then now). I appear to be that guy that is actually concerned everyone else seem to be on the valve are the saviours of linux gaming. My biggest concern is valve looks at its balance sheet and goes well our investment is linux isnt panning out and gabe just going okay kill it.
Let's be real here. Valve doesn't support Linux because they believe that the year of the Linux desktop is coming. Nobody does that. Valve does this because of cloud-streaming gaming that someday in the far future will be a available alternative. Because if you run a big server farm you don't want use Windows licenses. Every major publisher will someday port their games to Linux but only for their own server farms. Valve will not stop supporting Linux infrastructure because they don't really care about Linux desktop end users. That we profit from it is just a really nice side effect and we provide test results + bug reports.
Yep! I was just busy drafting an on spec article that more or less concludes the same thing.
X4: Foundations for Linux will not see a beta at release today, still coming though
30 November 2018 at 6:54 pm UTC Likes: 2
Well, if their Linux dev is still the same guy they hired prior to Albion Prelude, you don't have to worry, he's really good.
30 November 2018 at 6:54 pm UTC Likes: 2
Quoting: linuxjacquesThey need time to start thinking about when they are going to start working on the Linux beta?
Doesn't sound like it's coming any time soon. :-|
Well, if their Linux dev is still the same guy they hired prior to Albion Prelude, you don't have to worry, he's really good.
inXile Entertainment say they are still working on the Linux version of The Bard's Tale IV: Barrows Deep
26 November 2018 at 12:58 pm UTC Likes: 3
26 November 2018 at 12:58 pm UTC Likes: 3
In all likelihood, not only will future games not support Linux, they'll be Windows store only.
DXVK 0.93 is out, helping out Dark Souls III, Overwatch and a new config option for shader compiling
24 November 2018 at 5:21 pm UTC Likes: 1
I've been running Warframe using an FAudio patched version of dxvk... WF needs 64 bit for the new content, and without FAudio it's a bit crashy.
24 November 2018 at 5:21 pm UTC Likes: 1
Quoting: liamdaweQuoting: scaineIf you check various GitHub stuff, he has been busy working on it :)Quoting: Power-Metal-GamesDoes anybody know when Valve will release a new Proton version?
Also, what happen with the guy who got job to work on the audio? After he got employed, we never heard about him again..
Ethan Lee still posts on Twitter quite a bit. He hasn't really said much about his new job though.
I've been running Warframe using an FAudio patched version of dxvk... WF needs 64 bit for the new content, and without FAudio it's a bit crashy.
Feral Interactive are teasing a new Linux port, time to start guessing
15 November 2018 at 4:35 pm UTC Likes: 6
15 November 2018 at 4:35 pm UTC Likes: 6
If it is Shadow of the Tomb Raider, they better reveal it soon because they are losing sales in droves to Steam Play.
Valve has expanded the Steam Play whitelist to include DARK SOULS III and plenty more
14 November 2018 at 10:04 am UTC
14 November 2018 at 10:04 am UTC
Jamestown is such an odd one on this list. I just tried the native version I have on my system and it still seems to run just fine. I guess it's a case where the native port happened for a bundle, but the dev has no interest in supporting the port.
Feral Interactive have put out the system requirements for Total War: WARHAMMER II, due on Linux this month
13 November 2018 at 9:14 am UTC Likes: 2
Aspyr went a similar route. They went from "we do Linux now!" and putting out loads of ports, to pivoting more towards mobile stuff, and now they seem to be embracing their role as publisher more, which I guess on the upside still means some Linux games. They have to pay the bills and feed themselves, I guess.
Anyway, hope Feral keeps going strong though, they're pretty much the only remaining AAA porter we have left.
13 November 2018 at 9:14 am UTC Likes: 2
Quoting: dpanterI still wonder how Feral makes any money from this.
The number of Linux purchases vs. the cost of porting a game... does it even add up to breaking even? I'm deeply concerned we'll get a statement in the not too distant future from Feral about how the sales aren't motivating the effort, plus "you guys have Proton now, cheers"
Aspyr went a similar route. They went from "we do Linux now!" and putting out loads of ports, to pivoting more towards mobile stuff, and now they seem to be embracing their role as publisher more, which I guess on the upside still means some Linux games. They have to pay the bills and feed themselves, I guess.
Anyway, hope Feral keeps going strong though, they're pretty much the only remaining AAA porter we have left.
Feral Interactive have put out the system requirements for Total War: WARHAMMER II, due on Linux this month
13 November 2018 at 9:08 am UTC
OK, I also believe one should buy native ports, or at least wait for native ports that have been announced, before even considering spending money on non-native games, but, you're so very wrong about performance.
Games running under DXVK often have a good chance of working far better than a native port would. Sometimes not, but that's on a case by case basis.
13 November 2018 at 9:08 am UTC
Quoting: GuestWhile I know that there are some desperate people that will buy anything that can be launched via Wine and render at least 5 frames per minute, there is also a contingent of self-respecting gamers who want properly supported games. And they will wait for ports from Feral or first parties regardless of rating on ProtonDB.
OK, I also believe one should buy native ports, or at least wait for native ports that have been announced, before even considering spending money on non-native games, but, you're so very wrong about performance.
Games running under DXVK often have a good chance of working far better than a native port would. Sometimes not, but that's on a case by case basis.
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