Latest Comments by rustybroomhandle
GOG adds the classic strategy game 'Constructor' with Linux support thanks to DOSBox, it's free until tomorrow
1 Feb 2017 at 2:17 pm UTC
1 Feb 2017 at 2:17 pm UTC
There's an HD remake of this on the way. Wonder if they have Linux plans.
Thaumistry: In Charm's Way, a new text adventure from Bob Bates is on Kickstarter
31 Jan 2017 at 4:37 pm UTC Likes: 2
31 Jan 2017 at 4:37 pm UTC Likes: 2
If you're into this sort of thing, might I also recommend checking out "Hadean Lands" [Steam [External Link], Itch.io [External Link] ] - a brilliant brain bender/breaker of note.
Feral Interactive are teasing a new Linux port again
28 Jan 2017 at 2:54 pm UTC
28 Jan 2017 at 2:54 pm UTC
Quoting: Guest1) you don’t know before buying if the game requires Steam or not.Fair enough on #2, but for #1 I give you: http://steam.wikia.com/wiki/List_of_DRM-free_games [External Link]
2) you need a working Steam client to download the games (as opposed to a web browser). There is steamcmd too, that’s a second option, but it’s another closed-source non-standard tool.
Feral Interactive are teasing a new Linux port again
28 Jan 2017 at 2:06 pm UTC Likes: 3
The game "Kelvin and the Infamous Machine" game directory contains only two files:
- infamous_machine.jar
- InfamousMachine.sh
You can copy the directory anywhere, and launch the .sh without Steam even being installed.
Most AAA games will likely use the DRM though.
It's even possible to build your game such that it'll use it (for Steam features) if present, or not use it if libsteam_api.so is not present.
28 Jan 2017 at 2:06 pm UTC Likes: 3
Quoting: Whitewolfe80No i mean the steam.api file that the game will not start with unless its there that would be copy protection well unless you happen to be using a "special" version possibly by codexTotally optional for a developer to use. For example:
The game "Kelvin and the Infamous Machine" game directory contains only two files:
- infamous_machine.jar
- InfamousMachine.sh
You can copy the directory anywhere, and launch the .sh without Steam even being installed.
Most AAA games will likely use the DRM though.
It's even possible to build your game such that it'll use it (for Steam features) if present, or not use it if libsteam_api.so is not present.
Feral Interactive are teasing a new Linux port again
28 Jan 2017 at 1:30 pm UTC Likes: 8
If you consider the "buying and downloading" part of the process to be DRM, well then GoG is also DRM to you.
28 Jan 2017 at 1:30 pm UTC Likes: 8
Quoting: Whitewolfe80Do you use steam to play said games because if you do you are already using a DRM system.Steam does have DRM that developers can use, but it's not a DRM system by default. My own game, as an example, after buying and downloading it via Steam, you can make a tarball of the game dir and send it to your grandmother and it will work fine.
If you consider the "buying and downloading" part of the process to be DRM, well then GoG is also DRM to you.
Feral Interactive are teasing a new Linux port again
27 Jan 2017 at 9:54 pm UTC
27 Jan 2017 at 9:54 pm UTC
Vampyr? Maggie always sucking on that pacifier like a little vampire.
It's a UE4 game so maybe that helps the porting process a bit, and also a good candidate for Feral's first Vulkan title.
It's a UE4 game so maybe that helps the porting process a bit, and also a good candidate for Feral's first Vulkan title.
Feral Interactive are teasing a new Linux port again
27 Jan 2017 at 5:35 pm UTC Likes: 1
27 Jan 2017 at 5:35 pm UTC Likes: 1
Call of Cthulhu or... Wolfenstein: The New Order... two wild guesses.
Hitman might be a safer guess though.
Hitman might be a safer guess though.
Exclusive: Civilization VI now fully confirmed to be coming for SteamOS & Linux and soon too
10 Jan 2017 at 7:06 pm UTC
Da heck is everyone so angry?
10 Jan 2017 at 7:06 pm UTC
Quoting: liamdaweNow you're the one speculating. ;) I have nothing against Aspyr - they've ported some of my favourite games. Nor do I really have a problem with them if they did not plan a Linux version - it's their time and they are the only ones with say over how they plan to use it. The things I am saying are based solely on their communication regarding this port. I can speculate on one thing though... when they said they were doing a "feasibility study", I first wondered if this meant technical or market feasibility, but now I think it's clear it's a technical one. Compile the source, see where it fails, etc. etc. In a way you could say the porting process began at this point (regardless of when they announced it).Quoting: rustybroomhandleStop posting your speculation as if it's fact.Quoting: ajgpKeep digging then, specifically looking at the Aspyr posts. If we did not demand and jump around, there would have been no Linux port.Quoting: rustybroomhandleThey originally announced the Mac port and that was it. Then only after Linux users started begging they said they were going to do a feasibility analysis. The Linux version was not intended from the beginning.It took some digging but the official CIV 6 twitter specifically stated Linux as a platform they did that on 11th May 2016
This is a simple recount of how it happened - not intended to be hostile, and no need to be defensive about it.
https://twitter.com/CivGame/status/730440440437055490 [External Link]
Granted that was a s much as I could find "easily".
That Civ official Twitter post you linked is exactly why we were all so sad when Civ dropped and Linux was nowhere to be seen.
The fact is a Linux version is coming. Do you think it would be coming "soon" if it wasn't planned for? Ports can take months to a year to actually finish, so to think otherwise makes me think you have some kind of issue with Aspyr that you're taking out on them here.
Da heck is everyone so angry?
Exclusive: Civilization VI now fully confirmed to be coming for SteamOS & Linux and soon too
10 Jan 2017 at 6:23 pm UTC
That Civ official Twitter post you linked is exactly why we were all so sad when Civ dropped and Linux was nowhere to be seen.
10 Jan 2017 at 6:23 pm UTC
Quoting: ajgpKeep digging then, specifically looking at the Aspyr posts. If we did not demand and jump around, there would have been no Linux port.Quoting: rustybroomhandleThey originally announced the Mac port and that was it. Then only after Linux users started begging they said they were going to do a feasibility analysis. The Linux version was not intended from the beginning.It took some digging but the official CIV 6 twitter specifically stated Linux as a platform they did that on 11th May 2016
This is a simple recount of how it happened - not intended to be hostile, and no need to be defensive about it.
https://twitter.com/CivGame/status/730440440437055490 [External Link]
Granted that was a s much as I could find "easily".
That Civ official Twitter post you linked is exactly why we were all so sad when Civ dropped and Linux was nowhere to be seen.
Exclusive: Civilization VI now fully confirmed to be coming for SteamOS & Linux and soon too
10 Jan 2017 at 2:48 pm UTC
This is a simple recount of how it happened - not intended to be hostile, and no need to be defensive about it.
10 Jan 2017 at 2:48 pm UTC
Quoting: DuckeenieThey originally announced the Mac port and that was it. Then only after Linux users started begging they said they were going to do a feasibility analysis. The Linux version was not intended from the beginning.Quoting: rustybroomhandleWhen did they say there wouldn't be a port? The only info I managed to find is that they were evaluating the viability which is business 101 anyway and nobody should be surprised by that.Quoting: EikeProbably the one obvious question to them:None. Originally there was going to be no Linux port at all, but since we jumped up & down they decided to reevaluate the "feasibility" of said port and it would appear they decided to do it after all.
Which technical problems have held up the port?
This is a simple recount of how it happened - not intended to be hostile, and no need to be defensive about it.