Latest Comments by rustybroomhandle
Mad Max to release on 20th of October for Linux & SteamOS, being ported by Feral Interactive
5 Oct 2016 at 6:10 pm UTC Likes: 1
5 Oct 2016 at 6:10 pm UTC Likes: 1
Quoting: dubigrasuInvalid argument since the game will be on sale again. I know every sale seems like a blink and you'll miss it sort of thing, but really it's not. On Steam the sales run like clockwork. At least two big sales still left this year.Quoting: liamdaweThere are countries were the game price is ten times higher (relative to the income). How much is Mad Max, 30 Euro? Would you still buy it at 300 Euros to support Feral/Linux?Quoting: ungutknutAnd it's people like you that help to reduce our already small sale count for developers. Nice one, not.Quoting: rustybroomhandleI don't care. Wouldn't have bought it anyway if it wasn't that cheap.Quoting: ungutknutNice! Bought it a few days ago when it was -75% on steam - speculating that it'll be released on linux.Except, now it counts as a Windows sale, and Feral get none of the money for it.
Mad Max to release on 20th of October for Linux & SteamOS, being ported by Feral Interactive
5 Oct 2016 at 3:06 pm UTC Likes: 4
5 Oct 2016 at 3:06 pm UTC Likes: 4
Quoting: ungutknutNice! Bought it a few days ago when it was -75% on steam - speculating that it'll be released on linux.Except, now it counts as a Windows sale, and Feral get none of the money for it.
Mad Max to release on 20th of October for Linux & SteamOS, being ported by Feral Interactive
5 Oct 2016 at 9:47 am UTC Likes: 2
5 Oct 2016 at 9:47 am UTC Likes: 2
Quoting: damarrinThat's excellent news!Unfortunately the Feral radar is less like tracking a bunch of slow moving ships, and more like tracking a swarm of angry bees.
Interestingly, the Feral radar is showing the "Depth Charge" game coming sooner than Mad Max...
Become a Vampire hunter in 'Slayer Shock' now out in full with Linux support
3 Oct 2016 at 10:56 am UTC Likes: 4
3 Oct 2016 at 10:56 am UTC Likes: 4
Quoting: Guestdoesn't look like I'd pay $20 for thisYou're right, $30 would be more fair. ;)
Warhammer 40,000: Dawn of War II, Chaos Rising and Retribution released for Linux, port report and thoughts
29 Sep 2016 at 4:38 pm UTC
29 Sep 2016 at 4:38 pm UTC
Quoting: wolfyrionSOLUTION
For those who have problem with the Dawn of War II not running you need to install from AUR
librtmp0 and lib32-librtmp0
Have fun ^_^
Quoting: ysblokjethanks both! all good nowQuoting: rustybroomhandleYaaaah, Manjaro user here - not working at all for me - NVIDIA driver 370.28 - debugging nowTry removing libasound.so(.2) from the 64 bit libraries in your steamruntime. I got it down to libasound on arch.
look in ~/.steam/steam/ubuntu12_32/steam-runtime/amd64/usr/lib/x86_64-linux-gnu/
Warhammer 40,000: Dawn of War II, Chaos Rising and Retribution released for Linux, port report and thoughts
29 Sep 2016 at 3:07 pm UTC
29 Sep 2016 at 3:07 pm UTC
Yaaaah, Manjaro user here - not working at all for me - NVIDIA driver 370.28 - debugging now
'Firewatch', the first person mystery adventure game has a major update, new game mode and Unity update
22 Sep 2016 at 11:00 am UTC Likes: 3
Editor note: We have a spoiler tag, use it.
22 Sep 2016 at 11:00 am UTC Likes: 3
Quoting: KeyrockDid this update fix the game's thoroughly disappointing ending?
Spoiler, click me
SPOILERY POST:
I hope not. The ending was exactly the point of the story. Both people escaping their real life circumstances by getting themselves worked up in all manner of paranoia, only to be brought back to reality.
EDIT: Oh yeah, spoilers. :P
I hope not. The ending was exactly the point of the story. Both people escaping their real life circumstances by getting themselves worked up in all manner of paranoia, only to be brought back to reality.
EDIT: Oh yeah, spoilers. :P
Editor note: We have a spoiler tag, use it.
Looks like 2D adventure game 'Owlboy' will come to Linux using FNA
17 Sep 2016 at 3:49 pm UTC Likes: 2
Flink (1995):
On a CRT screen the individual pixels would have been barely discernible.
17 Sep 2016 at 3:49 pm UTC Likes: 2
Quoting: tuubiModern pixel games aren't automatically "retro",Bingo. Modern pixel art games often have an aesthetic that does not really resemble anything from ye good olde days. Games in the 8 and 16 bit era did not aspire to be "pixel art" - it was just graphics and they worked to make em look as good as they could within the limitations. Modern pixel art tends to rub the pixelness in quite a bit.
Flink (1995):
On a CRT screen the individual pixels would have been barely discernible.
Looks like 2D adventure game 'Owlboy' will come to Linux using FNA
17 Sep 2016 at 8:46 am UTC Likes: 1
On CRT monitors, the pixels were not "square" as with crisper monitors, mainly due to the dots on screen consisting of seperate RGB guns, arranged a certain way. On most, these were in a triangle shape, and on Trinitron screens, these were arranged next to each other. The result is that even on these two types of CRT screens, a pixel would look subtly different to the another, and a LOT different to how it looks on a crisp screen.
So designers definitely designed for graphics to look good on these screens specifically (usually televisions). Colours also came out differently: A precise mix of R, G and B would look different based on screen type.
Older games were specifically designed for thee screens, but emulating the effect on modern screens is also not as simple as adding scanlines.
See this comparison: https://www.youtube.com/watch?v=v3SZkjF1RDI [External Link]
Also, read this detailed description by Kyle Pittman http://www.gamasutra.com/blogs/KylePittman/20150420/241442/CRT_Simulation_in_Super_Win_the_Game.php [External Link]
17 Sep 2016 at 8:46 am UTC Likes: 1
Quoting: tuubiYou are both correct. And both wrong too. :)Quoting: nllaIt's just that pixels were always meant to be accompanied by scanlines. They were designed with CRTs in mind, which are a perfect complement to them. Scanlines were the things that turned ugly, low-res blocks into beautiful works of art. (As well as chiptunes, off course.)Pixels weren't designed with anything in mind. The hardware had low resolution, which meant visible pixels. Same goes with scanlines. They're an ugly (IMHO) artifact of an inferior display technology, and I don't get the nostalgia. I love me some pretty pixel art, but I don't see what blurring and distortion adds to the experience.
EDIT: These are my purely subjective opinions, not trying to put down anyone's personal feelings on the subject.
On CRT monitors, the pixels were not "square" as with crisper monitors, mainly due to the dots on screen consisting of seperate RGB guns, arranged a certain way. On most, these were in a triangle shape, and on Trinitron screens, these were arranged next to each other. The result is that even on these two types of CRT screens, a pixel would look subtly different to the another, and a LOT different to how it looks on a crisp screen.
So designers definitely designed for graphics to look good on these screens specifically (usually televisions). Colours also came out differently: A precise mix of R, G and B would look different based on screen type.
Older games were specifically designed for thee screens, but emulating the effect on modern screens is also not as simple as adding scanlines.
See this comparison: https://www.youtube.com/watch?v=v3SZkjF1RDI [External Link]
Also, read this detailed description by Kyle Pittman http://www.gamasutra.com/blogs/KylePittman/20150420/241442/CRT_Simulation_in_Super_Win_the_Game.php [External Link]
A Unity developer is teasing the Vulkan API in the Unity engine
13 Sep 2016 at 10:22 am UTC
13 Sep 2016 at 10:22 am UTC
One thing concerns me somewhat. Linux support from/at Unity is largely due to Na'Tosha and Levi championing for it and taking development/support into their own hands. I'm worried about what might happen if they leave the company, since they more or less seem to come as a pair (being life-mates and all).
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