Latest Comments by rustybroomhandle
A Unity developer is teasing the Vulkan API in the Unity engine
13 Sep 2016 at 10:22 am UTC
13 Sep 2016 at 10:22 am UTC
One thing concerns me somewhat. Linux support from/at Unity is largely due to Na'Tosha and Levi championing for it and taking development/support into their own hands. I'm worried about what might happen if they leave the company, since they more or less seem to come as a pair (being life-mates and all).
A montage of an intense ranked 1on1 battle I did in Rocket League, amazing
10 Sep 2016 at 1:54 pm UTC
Also, Ballblazer
https://www.youtube.com/watch?v=_tkwWD_BWWQ [External Link]
10 Sep 2016 at 1:54 pm UTC
Quoting: mcphailHa! Reminds me of one of my favourite games [External Link].Yes!
Also, Ballblazer
https://www.youtube.com/watch?v=_tkwWD_BWWQ [External Link]
OpenMW 0.40 released, playing Morrowind on Linux natively gets closer to perfection
7 Sep 2016 at 12:24 pm UTC
7 Sep 2016 at 12:24 pm UTC
Quoting: paasistiYus, that can work. Would work best with content like the Siege at Firemoth expansion.Quoting: rustybroomhandleNone of these are unanswered questions, but they are answered in games that are specifically designed to accommodate multiplayer. Morrowind is not one of these. It would need specific multiplayer content created for it.I think the easiest way to implement a multiplayer element into a single player experience would be the way that the Fable games (at least Fable 2) handled it. In it, the other player(s) are just "henchmen" that are there just to help the "main" player and explore the world with them, rather than complete the quests for themselves. I could see this model working well with TES games: you would just invite a friend to play - with their character about the same level as you - and then you could go on playing as normal, with the exception that you have a friend there to help you.
OpenMW 0.40 released, playing Morrowind on Linux natively gets closer to perfection
6 Sep 2016 at 12:13 pm UTC
If said quest has multiple steps, each with dialogue options that might affect the outcome and is also determined by the player's stats, must both players have the same conversation, with different outcome? What if this causes the quest line to diverge?
None of these are unanswered questions, but they are answered in games that are specifically designed to accommodate multiplayer. Morrowind is not one of these. It would need specific multiplayer content created for it.
6 Sep 2016 at 12:13 pm UTC
Quoting: GuestIssue is quest structure. The way they are in these games do not lend themselves well to multiplayer. Let's say you have two players co-opping - do both players get Fargoth's ring? If one player completes a quest to kill an NPC, does this quest become unavailable to the other player, or does the other player just get rewarded when player 1 completes the quest?Quoting: rustybroomhandleI think, when people say they want an Elder Scrolls multiplayer experience, they are saying they want to explore the world with a few friends, like a co-op game. NOT like Elder Scrolls Online, which is a MMORPG.Quoting: SnowdrakeThis game was so awesome (superior by many aspect to its sequels). Hope openmw will finally implement a proper multiplayer for this game !I see this requested often. What exactly would one do in a multiplayer version of this? How would questing work, for example?
If said quest has multiple steps, each with dialogue options that might affect the outcome and is also determined by the player's stats, must both players have the same conversation, with different outcome? What if this causes the quest line to diverge?
None of these are unanswered questions, but they are answered in games that are specifically designed to accommodate multiplayer. Morrowind is not one of these. It would need specific multiplayer content created for it.
OpenMW 0.40 released, playing Morrowind on Linux natively gets closer to perfection
6 Sep 2016 at 10:51 am UTC Likes: 2
6 Sep 2016 at 10:51 am UTC Likes: 2
Quoting: SnowdrakeThis game was so awesome (superior by many aspect to its sequels). Hope openmw will finally implement a proper multiplayer for this game !I see this requested often. What exactly would one do in a multiplayer version of this? How would questing work, for example?
Unity 5.5 beta released for Linux, the first release from a unified codebase
1 Sep 2016 at 1:41 pm UTC Likes: 2
1 Sep 2016 at 1:41 pm UTC Likes: 2
I've developing with Unity on Linux exclusively for a while now, and it has just been getting better and better.
And some spam for you :) - this [External Link] is my entry for last weekend's Ludum Dare A bit rough (I had a major case of the lazies), but 100% made on Linux.
And some spam for you :) - this [External Link] is my entry for last weekend's Ludum Dare A bit rough (I had a major case of the lazies), but 100% made on Linux.
Looks like Subnautica from the Natural Selection 2 developers won't get Linux support
25 Aug 2016 at 11:24 am UTC Likes: 1
25 Aug 2016 at 11:24 am UTC Likes: 1
Quoting: lucifertdarkActually from what I've seen for some games using Unity it IS as simple as pressing a button to port it to Linux, but I'm willing to haggle the point.Ordinarily yes. The engine itself is definitely a one-click-all-platforms type deal, but this falls apart when you start adding in third party libraries that are not so cross-platform and you have no control over. There's also a fair amount of rope to hang yourself with with your own code.
FEZ has a massive 1.2 update that switches out MonoGame for FNA & SDL2
19 Aug 2016 at 5:29 pm UTC Likes: 5
19 Aug 2016 at 5:29 pm UTC Likes: 5
Quoting: edoI tried this game and it was boring, yet people always keep saying than its a great gameBecause different people have different tastes. Words like "good", "bad", "boring", "badass" are completely subjective. There's nothing wrong with liking or disliking something that others have an opposite opinion of.
No Man's Sky has been shown to work rather well in Wine on Linux
18 Aug 2016 at 11:25 am UTC
18 Aug 2016 at 11:25 am UTC
My Google-fu must be broken, but I can't find any mention anywhere of NMS using PhyreEngine. It's not even mentioned in the game itself in the startup logo screen.
Aspyr Media are teasing something to come in three days time (updated)
17 Aug 2016 at 4:17 pm UTC
17 Aug 2016 at 4:17 pm UTC
Quoting: tuubiSee also, Family Farm (on Linux) http://www.familyfarmgame.com/en/family-farm-game [External Link] - it's also not a simulator, but quite a relaxing take on farming games. Leans in the direction of Harvest Moon a bit, same as Stardew Valley.Quoting: GuestStardew is a fun game about farming (among other things), but it's definitely not a simulator.Quoting: Dax TailorI hope it is a farming simulation, like "Landwirtschafts Gigant" (http://store.steampowered.com/app/259910 [External Link]) ;)We just got Stardew Valley.
As far as I know there is nothing like it for Linux yet.
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How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck