Latest Comments by stretch611
The latest Humble Monthly has The Escapists 2 and new games in the Humble Trove
6 Jul 2018 at 9:08 pm UTC
I'm really not enthusiastic about how this month turned out... and FYI, Stumblehill is a windows only download.
6 Jul 2018 at 9:08 pm UTC
Quoting: g000hWell, good that The Escapists 2 is for Linux. Shame that Conan Exiles isn't because I really fancy that game myself.I didn't have Hearts of Iron, so I did not pause this month...
Getting back to the previous (July) bundle, I like to check what I missed out on, when I didn't take it.
- Hearts of Iron IV - for Linux, great - but it isn't really the sort of game I like, so I didn't get this Monthly
- Blackwake and Portal Knights - the other two early unlocks - Windows only, so not appealing to me as a Linux gamer
- Serial Cleaner - for Linux, great - but I own it already, so no big deal
- Forts (Tons of Guns) - Windows - nah
- Titan Quest - Windows - and I own it already - so good that I paused this bundle
- Shiness - Windows - nah
- Interplanetary - Linux, great - but not exactly on my must-play list
- Stumblehill - Humble original (Linux ?)- maybe this will be in the Trove for pick-up another time
I did a "Pause-A-Month" on July's bundle, and pleased to say that it worked out good this time. (But I've been upset in the past when I'd wanted some of the Late Reveals. The Late Reveals only become available after you have already paid for and claimed the Monthly bundle - annoying, but that's the way it works.)
I'm really not enthusiastic about how this month turned out... and FYI, Stumblehill is a windows only download.
Turn-based village builder 'Seeds of Resilience' is now out in Early Access, we have keys to give away
5 Jul 2018 at 4:22 pm UTC
5 Jul 2018 at 4:22 pm UTC
Might as well toss my name in the hat for a key...
Prison Architect update 14 is out giving inmates the ability to climb over walls with rope
25 Jun 2018 at 1:51 pm UTC Likes: 2
25 Jun 2018 at 1:51 pm UTC Likes: 2
I love Prison Architect and have been playing since Early Access. (About 925 hours according to steam even without any in the last year.) I even have my name in game as a prisoner. ( Stretch 6' 11" is part of the name.)
Even they joke in the video that updates "tend to happen" at the same time as Steam Sales. :D
It has been a while, I think it is time to dust it off and play some more... It is quite fun, if you are in to management/simulation games.
For those that want to build a huge prison but tend to go broke before you can... Start small, grow using grants to keep profitable than sell when you can. Selling your prison gives you a bunch of money to start your next prison and a leg up to make them larger and more profitable. Sell 2 or 3 prisons and you can build a huge mega prison.
Even they joke in the video that updates "tend to happen" at the same time as Steam Sales. :D
It has been a while, I think it is time to dust it off and play some more... It is quite fun, if you are in to management/simulation games.
For those that want to build a huge prison but tend to go broke before you can... Start small, grow using grants to keep profitable than sell when you can. Selling your prison gives you a bunch of money to start your next prison and a leg up to make them larger and more profitable. Sell 2 or 3 prisons and you can build a huge mega prison.
OpenSAGE, an early WIP game engine for Command & Conquer: Generals adds Linux support
25 Jun 2018 at 1:33 pm UTC
25 Jun 2018 at 1:33 pm UTC
C&C Generals (and Zero Hour) was always one of my favorites. After I switched to exclusively linux, I still played them through WINE (even though I was forced to download "NoCD" hacks in order for them to work.)
I still remember the layout of some of my favorite maps, and in shear numbers, I have downloaded more user created maps for C&C Generals than any other game, before or after.
I have not played it in a few years, but would love to play it again. I hope that this project is fruitful in its efforts.
Edit: Note: I had the original disks for the NoCD hack... Not sure if they had a version of this hack for the first decade CDs. If I knew where those CDs were a the moment, I would probably go an install them now... (even though I now require a USB CD drive now that my last few computers don't have one built in.)
I still remember the layout of some of my favorite maps, and in shear numbers, I have downloaded more user created maps for C&C Generals than any other game, before or after.
I have not played it in a few years, but would love to play it again. I hope that this project is fruitful in its efforts.
Edit: Note: I had the original disks for the NoCD hack... Not sure if they had a version of this hack for the first decade CDs. If I knew where those CDs were a the moment, I would probably go an install them now... (even though I now require a USB CD drive now that my last few computers don't have one built in.)
Reverse engineered source code for Diablo is now on GitHub
20 Jun 2018 at 11:37 am UTC
20 Jun 2018 at 11:37 am UTC
More than likely, it is not legal. If it was legal chances are that Blizzard/Activision would be making the announcement, not some unknown "hacker" named "GalaXyHaXz". Also, if it was legal, I would expect the original source code to be released... not some reversed engineered code.
In many cases, it is hard to tell how a company would react to 20-25 year old code being released illegally. Some companies may not exist anymore, and others would ignore it as it is not likely to be worth much more than a curiosity of a time long passed.
However, this is Blizzard/Activision... We have seen what they have done to people that have tried to extend their code before and it results in takedowns [External Link] and lawsuits [External Link]. Even people who create bots have been taken to court by Blizzard. Expect the same treatment here... a quick DCMA takedown notice to the site hosting the code, followed by a major lawsuit against the hacker.
In many cases, it is hard to tell how a company would react to 20-25 year old code being released illegally. Some companies may not exist anymore, and others would ignore it as it is not likely to be worth much more than a curiosity of a time long passed.
However, this is Blizzard/Activision... We have seen what they have done to people that have tried to extend their code before and it results in takedowns [External Link] and lawsuits [External Link]. Even people who create bots have been taken to court by Blizzard. Expect the same treatment here... a quick DCMA takedown notice to the site hosting the code, followed by a major lawsuit against the hacker.
Oxygen Not Included just got a major update & a new animated short
16 Jun 2018 at 6:23 pm UTC
16 Jun 2018 at 6:23 pm UTC
For the record...
KLei does have a permanent 20% discount for anyone that has ever bought one of their titles before. This is why people are seeing 40% off while logged into steam. This discount exists even when they are not having a publisher wide sale.
Even some of their old releases qualify for this loyalty discount. I was able to get Oxygen not included for 40% off during a sale they had back in November. 20% for the sale at the time and 20% off because I had Shank 1/2 in my library from an old humble bundle.
KLei does have a permanent 20% discount for anyone that has ever bought one of their titles before. This is why people are seeing 40% off while logged into steam. This discount exists even when they are not having a publisher wide sale.
Even some of their old releases qualify for this loyalty discount. I was able to get Oxygen not included for 40% off during a sale they had back in November. 20% for the sale at the time and 20% off because I had Shank 1/2 in my library from an old humble bundle.
Looks like Harebrained Schemes are working on the Linux build of BATTLETECH now
12 Jun 2018 at 4:02 pm UTC
12 Jun 2018 at 4:02 pm UTC
One other problem with missing day-1 linux compatibility is WINE.
While WINE is a great technical achievement, it does mean that Linux users will buy it as a windows game only skewing the numbers.
While WINE is a great technical achievement, it does mean that Linux users will buy it as a windows game only skewing the numbers.
Neverwinter Nights: Enhanced Edition major update out & Darkness Over Daggerford expansion is out
1 Jun 2018 at 10:20 pm UTC
1 Jun 2018 at 10:20 pm UTC
While I already bought NWN:EE, now all the DLC is also on sale... so time to stock up on a few premium modules.
OFC, I have barely played NWN since I bought it when it was officially released, but that is because I have been playing Icewind Dale EE that I recently bought on sale during GOG's wishlist sale for $4(US)..
OFC, I have barely played NWN since I bought it when it was officially released, but that is because I have been playing Icewind Dale EE that I recently bought on sale during GOG's wishlist sale for $4(US)..
You can now pre-order the Linux-powered Atari VCS games console, a lot more details revealed
31 May 2018 at 2:41 pm UTC
31 May 2018 at 2:41 pm UTC
Yes, it is underpowered. However, the primary purpose of this console is emulation. Emulating a 40 year old console.
You are talking about an era when the 6502 microprocessor was king. It was an 8bit processor running at 1mHz and could at most address 64k of RAM. (Note: 64k of RAM, not M, not G, less than 1 millionth of a modern processor.) The 6502 was in some old arcade cabinets, the Apple II, Commodore Pet, Commodore Vic20 a few Atari home computers, and some others. Some variants were around too, like the 6510 in the hugely popular Commodore 64 or the 8502 (which could run at 2mhz) in the commodore 128. The point is that this wimp of a processor (by modern standards) ran many popular computers(including Atari computers) and arcade machines until the very early 90's. I forget what was in it, but the Atari 2600, did not have a 6502, but something significantly weaker. (History lesson: The relatively powerful IBM PC was using the 8088 and 8086 processors from Intel back then; they never used the 6502 series and variants) Ok, I did a little research/verification... the Atari 2600/VCS was using a 6507 chip [External Link]. It was a wimpy version of the 6502 that could only address 8k of RAM total.
Twenty years ago, I was using Stella, an Atari 2600/VCS emulator. (I was using it on OS/2... 20 years ago, I only just started using linux, but was unhappy with windows even earlier.) This was a few years before processors hit the 1ghz mark, and the games ran fine and stutter free even on a mere 100mHz processor. (with idle clock time to spare as well.)
Why did I write all this history (other than to prove that I am an old fart [External Link]?...) Simple... For the purpose of emulating Atari games... (whether they plan to emulate the old console, computer, or arcade games,) Even a modern day low-end processor will have a lot more power than what is actually necessary. While it will not play the most recent CPU or GPU limited linux titles, it can play a significant amount of older linux titles and still be more than able to tackle the main task of Atari emulation.
One other thing... the 32gb of eMMC... while slow and limiting is also fine for the purpose of Atari emulation. The 6507 limited memory to 8k... many original atari cartridges had a max of 4k ROM (though later some cartridges used some tricks to double that, but only a limited number of later cartridges due to the expense of memory chips back then.) Assuming you can use all the memory... that means about 8 million cartridge games can fit on the flash ram. Even the 64k RAM limit of the full 6502 processor can fit 500,000 ROM images on the memory card. Having used Stella... many of the old Atari 2600 classics only used 2k ROMs, let alone the normal limit of 4k. (admittedly, for linux titles, you will probably need to expand with a SD card or external drive.)
So, yes, it is underpowered by modern standards. However, it is far more beefy than necessary in order to provide the function of emulating old Atari games. One other thing... look at that thing... and its size... I don't even see a fan on the pictures. Its tiny and small and obviously not meant to replace a full fledged computer with a high-end processor and/or a dedicated GPU. Even if you could fit all that in the tiny form factor, there is not a snowballs chance in hell that it would not overheat with high end gear.
You are talking about an era when the 6502 microprocessor was king. It was an 8bit processor running at 1mHz and could at most address 64k of RAM. (Note: 64k of RAM, not M, not G, less than 1 millionth of a modern processor.) The 6502 was in some old arcade cabinets, the Apple II, Commodore Pet, Commodore Vic20 a few Atari home computers, and some others. Some variants were around too, like the 6510 in the hugely popular Commodore 64 or the 8502 (which could run at 2mhz) in the commodore 128. The point is that this wimp of a processor (by modern standards) ran many popular computers(including Atari computers) and arcade machines until the very early 90's. I forget what was in it, but the Atari 2600, did not have a 6502, but something significantly weaker. (History lesson: The relatively powerful IBM PC was using the 8088 and 8086 processors from Intel back then; they never used the 6502 series and variants) Ok, I did a little research/verification... the Atari 2600/VCS was using a 6507 chip [External Link]. It was a wimpy version of the 6502 that could only address 8k of RAM total.
Twenty years ago, I was using Stella, an Atari 2600/VCS emulator. (I was using it on OS/2... 20 years ago, I only just started using linux, but was unhappy with windows even earlier.) This was a few years before processors hit the 1ghz mark, and the games ran fine and stutter free even on a mere 100mHz processor. (with idle clock time to spare as well.)
Why did I write all this history (other than to prove that I am an old fart [External Link]?...) Simple... For the purpose of emulating Atari games... (whether they plan to emulate the old console, computer, or arcade games,) Even a modern day low-end processor will have a lot more power than what is actually necessary. While it will not play the most recent CPU or GPU limited linux titles, it can play a significant amount of older linux titles and still be more than able to tackle the main task of Atari emulation.
One other thing... the 32gb of eMMC... while slow and limiting is also fine for the purpose of Atari emulation. The 6507 limited memory to 8k... many original atari cartridges had a max of 4k ROM (though later some cartridges used some tricks to double that, but only a limited number of later cartridges due to the expense of memory chips back then.) Assuming you can use all the memory... that means about 8 million cartridge games can fit on the flash ram. Even the 64k RAM limit of the full 6502 processor can fit 500,000 ROM images on the memory card. Having used Stella... many of the old Atari 2600 classics only used 2k ROMs, let alone the normal limit of 4k. (admittedly, for linux titles, you will probably need to expand with a SD card or external drive.)
So, yes, it is underpowered by modern standards. However, it is far more beefy than necessary in order to provide the function of emulating old Atari games. One other thing... look at that thing... and its size... I don't even see a fan on the pictures. Its tiny and small and obviously not meant to replace a full fledged computer with a high-end processor and/or a dedicated GPU. Even if you could fit all that in the tiny form factor, there is not a snowballs chance in hell that it would not overheat with high end gear.
The Humble Monthly Bundle just added two great Linux games
25 May 2018 at 7:30 pm UTC
25 May 2018 at 7:30 pm UTC
I had paused mine already this month thanks to Destiny 2.
I'm really not interested in Cook, Serve, Delicious... but maybe Pillars of Earth is worth it.
HOWEVER, it is too late to unpause and get this monthly. Today is the auto-payment date.
From: https://support.humblebundle.com/hc/en-us/articles/360000303608-Humble-Monthly-How-to-Pause- [External Link]
I'm really not interested in Cook, Serve, Delicious... but maybe Pillars of Earth is worth it.
HOWEVER, it is too late to unpause and get this monthly. Today is the auto-payment date.
From: https://support.humblebundle.com/hc/en-us/articles/360000303608-Humble-Monthly-How-to-Pause- [External Link]
If you paused and successfully skipped the current monthly, but change your mind you now need to manually purchase the monthly through the checkout page! Please do this before that monthly is released on the first Friday of the month.So if you want the two linux games, you must pay separately for this month if you paused it already.
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