Latest Comments by Mrokii
Salt and Sanctury, an in-depth review
27 May 2017 at 12:03 pm UTC
The games I remember having enjoyed very much (independent of category): Aquaria, Candle, Oddworld: New'n'Tasty, Psychonauts, the Penumbra-series, Half Life 1, text- and "click & point"-adventures like the Lucasfilm-series and others.
The games I seemingly played for quite a few hours on Steam (not only platforming): Alwa's Awakening, Axiom Verge, Bastion, Costume Quest, Grimind, Life Of Pixel, Limbo, Metro: Last Light, Portal 1 +2, Rogue Legacy, Shovel Knight, Spider: Rite Of The Shrouded Moon, Steamworld Dig, Super Win The Game, Trine 1+2.
Anyhow, I guess I'll find some other things over time.
27 May 2017 at 12:03 pm UTC
Quoting: EikeNow, this is too special for a recommendation,Heh, well my third try would then be this: Platforming is fine, as long as it doesn't end in bullet hell and unfair bosses.
The games I remember having enjoyed very much (independent of category): Aquaria, Candle, Oddworld: New'n'Tasty, Psychonauts, the Penumbra-series, Half Life 1, text- and "click & point"-adventures like the Lucasfilm-series and others.
The games I seemingly played for quite a few hours on Steam (not only platforming): Alwa's Awakening, Axiom Verge, Bastion, Costume Quest, Grimind, Life Of Pixel, Limbo, Metro: Last Light, Portal 1 +2, Rogue Legacy, Shovel Knight, Spider: Rite Of The Shrouded Moon, Steamworld Dig, Super Win The Game, Trine 1+2.
Anyhow, I guess I'll find some other things over time.
Salt and Sanctury, an in-depth review
27 May 2017 at 10:25 am UTC
Just recently I bought "Poncho" which has an interesting game-mechanic.
27 May 2017 at 10:25 am UTC
Quoting: EikeSorry, I should have been a bit more specific, I guess. I am rather into (platforming) games that have a lot of exploration possibilities (like in Hollow Knight), but not quite as tough bosses (also, like in Hollow Knight). Basically, metroidvania-like games that don't require expert-skills when it comes to boss-fights. And thanks for the suggestion, I'll have to check if FEZ isn't already in my library. :)Quoting: MrokiiI'm into more casual (not necessarily easy or short) games, basically where exploration and finding secrets is the main aspect. I realise that this may not be the right place, but if anybody has suggestions I'd love to hear them.Your description is rather broad.
Looked through the games I played and came up with...
FEZ
Just recently I bought "Poncho" which has an interesting game-mechanic.
Salt and Sanctury, an in-depth review
27 May 2017 at 8:51 am UTC
27 May 2017 at 8:51 am UTC
I had another look at the videos on Steam and am still not thrilled with S&S. The impression is that its enemies are hard to make out from the background and that it relies too heavily on fighting and not much else. If that's the case, it's not my cup of tea. Or is this impression completely wrong?
I'm into more casual (not necessarily easy or short) games, basically where exploration and finding secrets is the main aspect. I realise that this may not be the right place, but if anybody has suggestions I'd love to hear them.
I'm into more casual (not necessarily easy or short) games, basically where exploration and finding secrets is the main aspect. I realise that this may not be the right place, but if anybody has suggestions I'd love to hear them.
Salt and Sanctury, an in-depth review
25 May 2017 at 9:01 pm UTC
25 May 2017 at 9:01 pm UTC
Quoting: EikeWell, there was a lot to love in HK, for example finding all the secrets and the diverse environments. But some of the bosses eventually brought me to a breaking point where it just wasn't fun anymore and I thought them to be simply unfair, with no realistic chance of beating them. That ruined the game for me completely. I simply hate it when I can't complete a game despite my best efforts. And there seem to be too many games out there nowadays that require mad skills and possibly clairvoyance...Quoting: MrokiiWith HK I became so frustrated that I eventually removed the game completely from my Steam accountSounds like a love-and-hate relationship. :)
Salt and Sanctury, an in-depth review
25 May 2017 at 8:44 pm UTC
25 May 2017 at 8:44 pm UTC
Doesn't sound intriguing to me. The fighting-mechanics sound rather cumbersome and complicated. And if the boss-fights are anything like in Hollow Knight I'll definitely give this one a pass. With HK I became so frustrated that I eventually removed the game completely from my Steam account, even though it seemed that I was pretty close to completing the map. And I fear that might happen with Salt And Sanctuary as well, so I better not waste more money (as in: spending money on something I might eventually hate to play).
Gunmetal Arcadia Zero gets a wide release and brings along generous servings of nostalgia
7 Nov 2016 at 2:24 pm UTC
7 Nov 2016 at 2:24 pm UTC
Sorry, my fault. I did read the article, but then read the comments which mentioned the roguelike elements, and that probably confused me.
Gunmetal Arcadia Zero gets a wide release and brings along generous servings of nostalgia
7 Nov 2016 at 2:05 pm UTC
7 Nov 2016 at 2:05 pm UTC
As far as I can see and understand the term, there's nothing roguelike in this game.
In fact, after having played it to the end, I think it's quite the contrary. The levels aren't created randomly, they're fixed, the monsters appear at the same position each time, and so do "shops" or any other figures in there.
Also, after having played "Super win the game", I think this one here is a bit of a disappointment. The problem isn't so much that there is no reason to re-play it once finished but that the game itself is far too short, there are no secrets to find (as all the reachable areas are pretty easy to recognize) and the story is (to me) kind of forgettable as well. Also, there's nothing that poses any kind of real challenge. The difficulty to me seems to be something a child could master, and the bosses are laughably easy to defeat. There are basically two types of weapons, one for melee (sp?) and one for shooting (there are more "types", but I didn't see much difference between them). All you have to do is to do some grinding (to collect gems and money mostly) to buy said weapons and that's all to beat the game.
I'd say the retro-feeling is captured well, as usual, but I didn't find anything else that made this game worth playing for a longer time (let alone re-playing).
In fact, after having played it to the end, I think it's quite the contrary. The levels aren't created randomly, they're fixed, the monsters appear at the same position each time, and so do "shops" or any other figures in there.
Also, after having played "Super win the game", I think this one here is a bit of a disappointment. The problem isn't so much that there is no reason to re-play it once finished but that the game itself is far too short, there are no secrets to find (as all the reachable areas are pretty easy to recognize) and the story is (to me) kind of forgettable as well. Also, there's nothing that poses any kind of real challenge. The difficulty to me seems to be something a child could master, and the bosses are laughably easy to defeat. There are basically two types of weapons, one for melee (sp?) and one for shooting (there are more "types", but I didn't see much difference between them). All you have to do is to do some grinding (to collect gems and money mostly) to buy said weapons and that's all to beat the game.
I'd say the retro-feeling is captured well, as usual, but I didn't find anything else that made this game worth playing for a longer time (let alone re-playing).
Deponia Doomsday coming to Linux on March 1st
25 Feb 2016 at 9:08 pm UTC
25 Feb 2016 at 9:08 pm UTC
I'm biased on recommending these games. I have played all of them and they are very well made in all respects.
But my biggest problem is that during the play-through I more and more began to hate Rufus. At first he looked just quirky, but he soon became a first-class a*hole and he is an complete idiot in almost every situation, full of it, and all the people around him suffer for him. At some point I wanted him to fail and I only played through the games to see what would happen in the end.
So, to make it short, one one hand I would recommend the series as it's a high-quality one with lots and lots of things to do, nice graphics, nice music, etc. On the other hand there's the danger that you might have to torture yourself, having to play as possibly one of the biggest morons in gaming history.
But my biggest problem is that during the play-through I more and more began to hate Rufus. At first he looked just quirky, but he soon became a first-class a*hole and he is an complete idiot in almost every situation, full of it, and all the people around him suffer for him. At some point I wanted him to fail and I only played through the games to see what would happen in the end.
So, to make it short, one one hand I would recommend the series as it's a high-quality one with lots and lots of things to do, nice graphics, nice music, etc. On the other hand there's the danger that you might have to torture yourself, having to play as possibly one of the biggest morons in gaming history.
The Last Dogma, A Dark Comedy Exploration Adventure Is Now Available On Steam For Linux
30 Jun 2015 at 7:04 pm UTC Likes: 4
30 Jun 2015 at 7:04 pm UTC Likes: 4
"The Last Dogma is a dark comedy exploration adventure game set in the year 1999 of an alternate reality world, where US actively campaigns for world domination after being disappointed with the results of the Cold War. "
Why is this described as an *alternate* reality? :-P
Why is this described as an *alternate* reality? :-P
Teaser Video Released For Upcoming Metroidvania Platformer Corpses 'N Souls
11 Jun 2015 at 3:20 pm UTC Likes: 1
11 Jun 2015 at 3:20 pm UTC Likes: 1
Quoting: MGOidBut yes, is still confusing. I think this is a tech demo of what they engine cold do, not the final game.Thanks, but yep, still quite messy, imho.
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