Patreon Logo Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal Logo PayPal. You can also buy games using our partner links for GOG and Humble Store.
Latest Comments by DrMcCoy
Life is Strange released for Linux & SteamOS, some thoughts and a port report included
8 Aug 2016 at 6:05 pm UTC

Quoting: Comandante oardoLike all Feral ports, this game needs more powerfull hardware than the Windows version.
I still maintain CPU requirements could be pushed way down by reducing the number of times clock_gettime() is called :P. I profiled it on my system and there it is called half a million times per second. This is really a lot and I find it a quite curious.

Of course, I am aware that I have no idea how difficult that'll be, or even why it's called this much in the first place. I don't have the full picture here. I haven't seen their codebase, after all.

I emailed their support with my findings two weeks ago, but so far haven't received a reply. So I assume it's not something that's high on their priority list. :)

EDIT: Narf, left out a word that completely changed my meaning. Sorry.

Random Access Murder is quite possibly the most annoying game ever made
6 Aug 2016 at 9:44 pm UTC Likes: 1

I see where they thought they were going with this, yes, but yeah... it's really annoying. A shame.

Life is Strange released for Linux & SteamOS, some thoughts and a port report included
23 Jul 2016 at 3:33 pm UTC

Quoting: NelOpenSceneGraph [External Link] (last engine for OpenMW) is a true native OpenGL engine if this is your exact definition. And yes that's why scrawl (main dev of OpenMW) did the change from Ogre to OSG.
Not that I can speak for scrawl or any of the people in the OpenMW team (of which I'm not a part of either, just to be clear), but from what I remember from the original switch announcement [External Link], the reasoning behind said change was more multi-facetted than that.

As for shaders, I think you need to write both HLSL and GLSL shaders if you want to support the Direct3D and OpenGL renderer targets in Ogre3D. Or write your shader in Cg, which IIRC can be compiled into both native shader languages. Or use something like Mojoshader to convert the HLSL bytecode into GLSL, but as far as I'm aware, Ogre3D doesn't provide that itself.

I also tried using Ogre3D (1.9), for xoreos in my case, in the past. It unfortunately didn't go as well as I hoped. It's just not flexible enough for the weird things the BioWare games do.

Life is Strange released for Linux & SteamOS, some thoughts and a port report included
22 Jul 2016 at 5:23 pm UTC Likes: 2

TL;DR: Me being a geek and a curious cat.

Because I'm curious about what's going on (I mean, Dreamfall Chapters worked okay-ish on my system and we all know Unity3D is not the most optimized and direct engine out there) and I can't leave well enough alone, I put oprofile on it.

Interestingly, the game spends over a third of its CPU time within libcurl, curlx_tvnow() to be specific. On Linux, this just calls gettimeofday(). I.e. the game spends over a third of its time just getting the current timestamp. This seems a bit excessive to me. :)

I mean, sure, they need that to advance animations and drive all timing-related game-logic (the ubiquitous GetTick() call), but over 35% of the CPU time? Then again, without context, this doesn't have to mean anything.

I kinda would like to see the sources for the game, see what exactly it is doing. Not necessarily even for the game as such, but because I'd like to know what is going on. I'm funny this way, I like to analyze things, take things apart (which is one of the reasons I'm doing xoreos, after all) and this is kinda getting into the "weird mystery" area now.

Life is Strange released for Linux & SteamOS, some thoughts and a port report included
21 Jul 2016 at 9:10 pm UTC Likes: 2

Quoting: liamdaweDrMcCoy your processor is far too under-powered and has been for years, so I'm not sure what you were expecting
I'm not sure what I was expecting. I thought I'd try it. Considering that The Walking Dead (via Wine), Divinity: Original Sin and Pillars of Eternity ran okay, I half expected it to maybe be okay too. It's not. I'm okay with that.

Quoting: cxphergmailcomNot add all the stuff that does not matter
I thought I'd do a friendly post about my experience?

Quoting: cxphergmailcomqq about having no lack of things to do
Is this a language barrier thing? I admit, my first language is German, not English.

Let me be very clear here: I have other things I can do. So it is no problem that I can't play this game. Because I can play other games, code on my projects or do thousands of other things.

I am, of course, a bit saddened I can't play this game. But it's no biggie. I'll survive. I am not sure how you read "whining" into this. An "Oh, well" and a half-shrug is what I'm doing.

Quoting: cxphergmailcomI hope you get to upgrade at some point and enjoy the game.
So do I. It's on my TODO list for when I'm a little more solvent. That's life.

Quoting: cxphergmailcomI think those are really good and affordable if you get it used
That depends. The money I have for non-essentials (i.e. things other than housing or food) is serious very low at the moment. That money I currently put into some minor video games and tabletop roleplaying stuff.

A bigger hardware upgrade is planned in the future. When I'm less precarious. Eh. I'm okay with that.

Life is Strange released for Linux & SteamOS, some thoughts and a port report included
21 Jul 2016 at 8:54 pm UTC Likes: 1

Quoting: cxphergmailcom
Quoting: DrMcCoySo I will just not play the game and do something else. Big Whoop.
Whining again.
wat. O_o o_O

You keep using this word. I do not think it means what you think it means.

EDIT: Heh, and I mangled that quote. A typical DrMcCoy thing to do. :)

Life is Strange released for Linux & SteamOS, some thoughts and a port report included
21 Jul 2016 at 8:51 pm UTC Likes: 1

Quoting: cxphergmailcomYou can't afford fries atm i'd bet.
Yeah, not this month, not if I want to have something besides fries to eat next week. Like bread and butter and cold cuts.

Life is Strange released for Linux & SteamOS, some thoughts and a port report included
21 Jul 2016 at 8:50 pm UTC Likes: 1

Quoting: cxphergmailcomif you're here whining about how a game does not fit your system
Yes, because "A shame, oh well, I have other things to do" is clearly whining.
Please reread my post.

Quoting: cxphergmailcomLike i said, upgrade your processor.
Please reread my post.
Like I said, I have no money to upgrade at the moment.

So I will just not play the game and do something else. Big Whoop.

Life is Strange released for Linux & SteamOS, some thoughts and a port report included
21 Jul 2016 at 8:48 pm UTC Likes: 3

Quoting: cxphergmailcomYour processor is 11 years old!!
I am aware. Yes. Thank you. Do you want fries with that?

Life is Strange released for Linux & SteamOS, some thoughts and a port report included
21 Jul 2016 at 8:47 pm UTC Likes: 2

Quoting: cxphergmailcomYour CPU is way too outdated considering the GPU/RAM you have.
Well, thank you, Captain Obvious. Good jorb.