Latest Comments by DrMcCoy
The Park, A Really Creepy Looking Game Looks Set For A Linux Version
30 Oct 2015 at 4:33 pm UTC
30 Oct 2015 at 4:33 pm UTC
Quoting: KimyrielleCan one hope for them porting their older games, too? *cough* The Secret World *cough*As far as I understand, both The Age of Conan and The Secret World use Funcom's own engine, while The Park is powered by Unreal Engine 4. So the latter now having GNU/Linux support probably won't mean much for the former two.
Digging Up A 1999 Fossil With Freespace 2, Have You Tried It? It’s Excellent.
21 Oct 2015 at 10:32 pm UTC
21 Oct 2015 at 10:32 pm UTC
Back in the days, I played it with my Gravis Firebird joystick. :)
It used the normal gameport stuff for the axis and the two fire buttons, and then it also hooked up to your keyboard, via a male and a female DIN connector. I.e. you plugged your keyboard into it, and then the gamepad to the usual keyboard port on your computer. It relayed the normal keyboard key presses, but also fired keys for all the buttons. It came with a DOS program where you could configure which keys would be pressed for each button.
It used the normal gameport stuff for the axis and the two fire buttons, and then it also hooked up to your keyboard, via a male and a female DIN connector. I.e. you plugged your keyboard into it, and then the gamepad to the usual keyboard port on your computer. It relayed the normal keyboard key presses, but also fired keys for all the buttons. It came with a DOS program where you could configure which keys would be pressed for each button.
Wasteland 2: Director's Cut Released, Looking Good For Linux
17 Oct 2015 at 11:34 am UTC
17 Oct 2015 at 11:34 am UTC
I too don't have pulse running. But I do have libpulse installed system-wide, and I can confirm that Wasteland 2 doesn't crash anymore when I remove them.
Now I'm running into the issue where the dialogue box pops up, but General Vargas' dialogue won't start. At least in the one try I gave it.
Also, uff, the Director's Cut eats way more RAM. Right of the bat ingame, it allocated nearly 3GB. I'm not sure my 4GB of RAM will be enough to actually play this game.
Now I'm running into the issue where the dialogue box pops up, but General Vargas' dialogue won't start. At least in the one try I gave it.
Also, uff, the Director's Cut eats way more RAM. Right of the bat ingame, it allocated nearly 3GB. I'm not sure my 4GB of RAM will be enough to actually play this game.
Minecraft: Story Mode - A Telltale Games Series Looks Like It's Heading To Linux
14 Oct 2015 at 3:59 pm UTC Likes: 1
The Sam and Max seasons, those I always quite liked. And I'm still sad they never produced more Bone episodes.
As for the newer ones, I only played the first season of The Walking Dead. I thought it was really good, though.
Still, I never quite managed to shake the feeling that their engine is a bit wonky and held together by duct tape. There were just lots of weird glitches that felt off, that made me lose trust in the stability of the whole thing. But that's maybe just me.
14 Oct 2015 at 3:59 pm UTC Likes: 1
Quoting: tuubiBack to the Future: The GamePersonally, I found that quite mediocre. It played...like middling fan-fiction. Ditto with Wallace & Gromit and Tales of Monkey Island.
The Sam and Max seasons, those I always quite liked. And I'm still sad they never produced more Bone episodes.
As for the newer ones, I only played the first season of The Walking Dead. I thought it was really good, though.
Still, I never quite managed to shake the feeling that their engine is a bit wonky and held together by duct tape. There were just lots of weird glitches that felt off, that made me lose trust in the stability of the whole thing. But that's maybe just me.
Minecraft: Story Mode - A Telltale Games Series Looks Like It's Heading To Linux
14 Oct 2015 at 3:48 pm UTC Likes: 1
14 Oct 2015 at 3:48 pm UTC Likes: 1
Well, this is a surprise. IIRC, icculus pinged Telltale several times in the past...10? years about wanting to port their games, but they always ignored him.
I'm not sure this really means the older games will see a GNU/Linux release. They still haven't ported their games that predate their Mac OS X support, right?
I'm not sure this really means the older games will see a GNU/Linux release. They still haven't ported their games that predate their Mac OS X support, right?
Wasteland 2: Director's Cut Released, Looking Good For Linux
14 Oct 2015 at 2:17 pm UTC
14 Oct 2015 at 2:17 pm UTC
e16, no compositing.
Frankly, I don't think it's connected to the graphics. It crashes within mono, and there doesn't seem to be any public methods in the stackframe (at least mono_pmip() returns 0 for all of them).
I think it's something more low-level. Maybe the glibc, or libstdc++. Especially the latter is a great source for crashes due to the recent ABI changes (I saw crashes within wx and boost.regex, for example). I tried using the libraries coming with Steam, my own system libraries, and libraries from an older Debian chroot, but no luck so far.
Frankly, I don't think it's connected to the graphics. It crashes within mono, and there doesn't seem to be any public methods in the stackframe (at least mono_pmip() returns 0 for all of them).
I think it's something more low-level. Maybe the glibc, or libstdc++. Especially the latter is a great source for crashes due to the recent ABI changes (I saw crashes within wx and boost.regex, for example). I tried using the libraries coming with Steam, my own system libraries, and libraries from an older Debian chroot, but no luck so far.
Wasteland 2: Director's Cut Released, Looking Good For Linux
14 Oct 2015 at 10:53 am UTC
14 Oct 2015 at 10:53 am UTC
I know, I know. I just couldn't help myself. :P
Wasteland 2: Director's Cut Released, Looking Good For Linux
14 Oct 2015 at 10:50 am UTC Likes: 1
https://steamcommunity.com/app/404730/discussions/1/481115363876768898/ [External Link]
https://steamcommunity.com/app/404730/discussions/1/481115363876476000/ [External Link]
https://forums.inxile-entertainment.com/viewtopic.php?f=34&t=13974 [External Link]
14 Oct 2015 at 10:50 am UTC Likes: 1
it's working greatIt's not:
https://steamcommunity.com/app/404730/discussions/1/481115363876768898/ [External Link]
https://steamcommunity.com/app/404730/discussions/1/481115363876476000/ [External Link]
https://forums.inxile-entertainment.com/viewtopic.php?f=34&t=13974 [External Link]
Divinity: Original Sin Enhanced Edition Looks Set For Release This Month
7 Oct 2015 at 9:41 pm UTC Likes: 1
I still don't believe it, though. :P
7 Oct 2015 at 9:41 pm UTC Likes: 1
Quoting: scaineActually their second kickstarter did have FAQ entry quite clearly stating that their sole focus would be windows and that they would perhaps consider Mac and Linux after release.Ah, okay, it says:
Right now, we're focusing on Windows only. Additional platforms may be announced in the future.Heh. When I first read their FAQ, that "Mac/Linux/Console" bit wasn't there. It just said "other platforms" or similar, not mentioning Linux by name.
Believe us, it's not that we're not interested in producing a version for Mac/Linux/Console, it's just that we want to get the gameplay and world fleshed out in all the detail that it needs first. Once we have the game fully worked out, we'll start looking at porting it to other platforms. That’s not something that’ll happen during the Kickstarter or indeed this year.
But - and it’s an important but - we do have most things in place to support several other platforms, since we are starting work from the Divinity: Original Sin- Enhanced Edition engine. We just don’t want to make any promises yet.
Last updated: Mon, Sep 7 2015 10:17 AM CEST
I still don't believe it, though. :P
Divinity: Original Sin Enhanced Edition Looks Set For Release This Month
7 Oct 2015 at 7:29 pm UTC Likes: 6
(I'm also still annoyed about the Windows-only nature of the toolset.)
Their second kickstarter is not mentioning GNU/Linux at all. There never will be support.
7 Oct 2015 at 7:29 pm UTC Likes: 6
Quoting: OrkultusJust watch.. after this, no more Linux releases of their games.I'd still be very unsurprised if there won't be a GNU/Linux version coming for Divinity: Original Sin. I half-expect it, really.
(I'm also still annoyed about the Windows-only nature of the toolset.)
Quoting: Avehicle7887Doubt that will happen after the time they spent porting the engine to support future projects.Naw. If it's really coming, they probably again failed to properly integrate their work into the main line, instead they probably work on an ever-diverging fork. Again.
Their second kickstarter is not mentioning GNU/Linux at all. There never will be support.
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Source: www.3dnews.ru
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