Latest Comments by DrMcCoy
IGN acquired the Gamer Network including RPS, Eurogamer, VG247 and more
23 May 2024 at 6:39 am UTC Likes: 2
23 May 2024 at 6:39 am UTC Likes: 2
That's bad. On the other hand, it was already bad when Rock Paper Shotgut got aquired by Gamer Network in the first place; I'm not sure the site can get any more ad- and sponsored-article-infested. It's been already dead for years now.
Nightdive Studios confirm Linux and macOS ports of System Shock are cancelled
22 May 2024 at 4:52 pm UTC Likes: 2
22 May 2024 at 4:52 pm UTC Likes: 2
Quoting: PyrateThey're the only Dev team in this infiltrated industry that make sensible and genuine ports/remasters, not for making quick buck over people's nostalgiaI was involved in several talks where they proposed contracting people for porting works... and naw, Nightdive is definitely in for the quick buck. The bottom line is what they care about, not the games.
Nightdive Studios confirm Linux and macOS ports of System Shock are cancelled
22 May 2024 at 1:29 pm UTC Likes: 6
22 May 2024 at 1:29 pm UTC Likes: 6
Typical Nightdive move. They continue to suck.
Mobile Suit Baba combines Baba Is You puzzling with Into the Breach strategy
4 Jan 2024 at 6:08 pm UTC Likes: 1
4 Jan 2024 at 6:08 pm UTC Likes: 1
If you run, you gain one. If you move forward, you gain two.
Classic LucasArts games emulator DREAMM adds early Linux support
24 Jun 2023 at 5:57 pm UTC Likes: 6
(*) This is an analogy. I'm not saying he's literally using DOSBox.
While I disagree fundamentally with Aaron Giles about most of what he does here (including the closed source nature of DREAMM), you are way out of line with that accusation. There's nothing fishy about the project at all.
24 Jun 2023 at 5:57 pm UTC Likes: 6
Quoting: MilaniumOne developer, so many engine ports. It seems very fishyYou misunderstand how DREAMM works. It's not an engine port like ScummVM, it's more like DOSBox with additional hooks for each game (*). That does mean it needs considerable less custom work for each game.
(*) This is an analogy. I'm not saying he's literally using DOSBox.
While I disagree fundamentally with Aaron Giles about most of what he does here (including the closed source nature of DREAMM), you are way out of line with that accusation. There's nothing fishy about the project at all.
Overkill drops Linux support for PAYDAY 2
8 Jun 2023 at 5:04 pm UTC Likes: 7
8 Jun 2023 at 5:04 pm UTC Likes: 7
Quoting: Liam DaweIf it was financially worth it, they would do it and they would have kept it up with other changes in the backgroundSo I guess I shouldn't have said "you're wrong", but "that's the wrong point to make"? Because, yes, if we had a higher market share, they might have done that, but it's still the wrong thing to do. Heck, I don't want them to do that.
Overkill drops Linux support for PAYDAY 2
8 Jun 2023 at 4:53 pm UTC Likes: 12
8 Jun 2023 at 4:53 pm UTC Likes: 12
I could write a whole book on what I think about what Apple is doing, but for the sake of my mental health and inner peace, I'll abstain :P
Overkill drops Linux support for PAYDAY 2
8 Jun 2023 at 4:40 pm UTC Likes: 45
That quote right there, that tells me that they kept the Linux codebase in a separate fork. That's bad praxis, that's objectively incompetent.
Forking the codebase to put in support for another platform is fundamentally wrong, and we see, time and time again, that this leads to the codebases growing apart with the developers not being able to keep up keeping them in sync, and then abandoning the other platform. 90% of the time were we had Linux support being wiped away was because of this very reason. Why aren't people learning? You don't do that.
Instead, you need to make portability a feature of your code outright, you need to make the same single codebase run on all the individual platforms. No forks, just one portable repository that can run everywhere. That's not new knowledge either, we've known that for decades!
8 Jun 2023 at 4:40 pm UTC Likes: 45
but the ultimate reason is pretty much the same as always — Linux and Steam Deck together hold a less than 2% user share on SteamSorry, but no, that's wrong. The reason is this:
due to the Linux version being on an older version of the PAYDAY 2 engineI.e. a terrible development environment, the developers being bad at their job.
That quote right there, that tells me that they kept the Linux codebase in a separate fork. That's bad praxis, that's objectively incompetent.
Forking the codebase to put in support for another platform is fundamentally wrong, and we see, time and time again, that this leads to the codebases growing apart with the developers not being able to keep up keeping them in sync, and then abandoning the other platform. 90% of the time were we had Linux support being wiped away was because of this very reason. Why aren't people learning? You don't do that.
Instead, you need to make portability a feature of your code outright, you need to make the same single codebase run on all the individual platforms. No forks, just one portable repository that can run everywhere. That's not new knowledge either, we've known that for decades!
Many years later Neverwinter Nights: Enhanced Edition is still getting better
27 May 2023 at 4:52 pm UTC
27 May 2023 at 4:52 pm UTC
Sure, the main campaign is weak, but the two expansions are great.
And then there's so many good community made modules
And then there's so many good community made modules
Many years later Neverwinter Nights: Enhanced Edition is still getting better
27 May 2023 at 6:23 am UTC Likes: 8
27 May 2023 at 6:23 am UTC Likes: 8
Yes, the Linux client was released in 2003. They originally said it's going to be ready for release in 2002, but that got pushed back. I remember waiting for it
And then the Linux client came and it didn't play any of the videos, because they were Bink files and RADGameTools had no Linux Bink library at that time. The community came up with an LD_PRELOAD hack that hooks into the game and starts mplayer. Of course, you had to re-encode that videos beforehand, using Wine and the RADGameTools toolset. Fun times.
And then the Linux client came and it didn't play any of the videos, because they were Bink files and RADGameTools had no Linux Bink library at that time. The community came up with an LD_PRELOAD hack that hooks into the game and starts mplayer. Of course, you had to re-encode that videos beforehand, using Wine and the RADGameTools toolset. Fun times.
- Linux smashes past 5% on the Steam Survey for the first time
- Framework becomes a KDE Patron helping to fund open source
- Ubuntu MATE seeking maintainers as the creator looks to move on
- Facepunch signed a license with Valve to allow standalone releases from s&box
- OldUnreal release new preview update for the classic Unreal Tournament 2004
- > See more over 30 days here
- New Desktop Screenshot Thread
- Hamish - Away all of next week
- Xpander - The Great Android lockdown of 2026.
- Auster - What Multiplayer Shooters are yall playing?
- Liam Dawe - Proton/Wine Games Locking Up
- Caldathras - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck