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Latest Comments by DrMcCoy
Eador. Masters of the Broken World Is Still A Sore Spot For Linux Gamers
25 Mar 2014 at 9:33 pm UTC

Likewise, I for one am peeved about Divinity: Original Sin. The alpha does not work on Linux, and no peep from then when or how, only "later".

At this point, I'm not even sure anymore that the final game will have Linux support at launch.

See Valve's Vogl OpenGL Debugger In Action
24 Mar 2014 at 11:44 am UTC

it didn't even cross my mind that open-source games could also benefit from using Vogl
Of course. Just because you have the source doesn't mean you can immediately see things like memory consumption and in which sequence OpenGL calls are made. As such, vogl is kinda like valgrind [External Link] for OpenGL.

The Witcher 2 Massive RPG Looks Like It Will Be On Linux
20 Mar 2014 at 10:36 pm UTC

Quoting: oldrocker99using a PlayOnLinux script, which I've already deleted
That might have been premature. By the reports on the Steam forums, there isn't yet an executable in the download, only the game data. Looks like the Linux version is still in (closed) beta, and the public push of the game data might have been by accident.

The Witcher 2 Massive RPG Looks Like It Will Be On Linux
20 Mar 2014 at 8:03 pm UTC

Yeah, I played The Witcher for a bit. I just kind really can't stand Geralt...

Stranded, A Sci-Fi Point & Click Adventure Now Out For Linux, It's Odd
19 Mar 2014 at 11:12 pm UTC

For some reason, today I'm very good at misunderstanding other people. :)

Stranded, A Sci-Fi Point & Click Adventure Now Out For Linux, It's Odd
19 Mar 2014 at 11:06 pm UTC

It is built using "Ren'Py" looking at the .sh launcher script, if that means anything to you guys
Ren'Py [External Link] is a visual novel game engine, build in Python. It's actually quite popular for these type of games, at least with non-Japanese developers.

It powers, for example, the Winter Wolves games, like Loren the Amazon Princess and Planet Stronghold, or the Hanako games like Long Live the Queen, and Christine Love's games, like Analogue: A Hate Story and Hate Plus. Also, Dysfunctional Systems, which just reached its Kickstarter goal for a second chapter.

The Witcher 2 Massive RPG Looks Like It Will Be On Linux
19 Mar 2014 at 10:53 pm UTC

Quoting: ShmerlHow is Xoreos project doing by the way? It was supposed to target Witcher 1 too.
I started changing the codebase to use Ogre (*) (ogrewip branch in the public repository on GitHub), but it's unfortunately stalled again at the moment, as my RL takes up time.

In either case, The Witcher is a potential target, yes, but it's not in anyway close to even consider the work to have been started. That said, resource loading works; videos, sound and music plays; and I even started reading the model files. But that's about it: currently, xoreos only shows a model and plays a sound when starting The Witcher.

(*) Something I'm still not all that happy about. I keep having to write around Ogre idiosyncracies, and apart from the general Ogre issues unrelated to OpenGL, I also lack the OpenGL knowledge to know whether what I'm doing makes sense there.

The Witcher 2 Massive RPG Looks Like It Will Be On Linux
19 Mar 2014 at 10:12 pm UTC

Quoting: GuestIf they could release The Witcher 1 too
With my somewhat vested interested in games based on BioWare's Aurora engine, I'd be quite interested in that as well. :P

I'd especially like to see how they'll handle the Lua scripts. The Windows version was released with compiled Lua scripts, which are quite icky to work with.

Unreal Engine 4 Announced With Linux Support Including The Editor, Source Code Access & More!
19 Mar 2014 at 10:03 pm UTC

and get access everything, including the full source code
Keep in mind though, that despite what other news sites have reported, while this might technically be "open source", you're not getting free (as in speech) software. It will not be GPL (nevermind any more permissive licenses), and earlier engines won't be GPL'd either.

From what I've read, there's no info yet on how exactly the license will look or how code contributions will be handled.

Sharing Steam Games On Two Different Linux Distributions
19 Mar 2014 at 2:55 pm UTC

Quoting: micmonsyncs to the cloud
Apropos: I frequently start the Steam client on three different machines: My Debian system at home, my Arch laptop and my Gentoo system at uni. They should all use the same Steam version. Still, cloud saving for game categories in my library, i.e. when I put a new game in a category, or move on game to a different category, only works sometimes. Is there a trick you have to do, to force a change to sync to the cloud?