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You may not remember this, but Eador. Masters of the Broken World was supposed to come to Linux, and promise after promise it still hasn't arrived, but why? I got in touch with the developers to find out why.

Their greenlight campaign prominently listed Linux as a platform, they also stated it became a real high priority for them thanks to Valve, obviously not high enough for them to keep people updated.

This is why I tell people again and again to never buy a game until it has a Linux version confirmed to already exist, stop getting burned by false promises. I've seen multiple people now say they are asking for refunds from Valve because of this, sadly they probably won't get a refund.

I spoke to the devs of Eador. Masters of the Broken World in August of last year here on GOL. Where we got some answers from them and an estimated time of release, which was again completely missed with no word from the developer.

It is now ~8 months since their first apology for the delay and the Linux version is still M.I.A.

So, I finally got in touch to find out why:
Daniil SpivakovHello,

Can't specify release date at this point - we'll have to squish some more bugs, complete the multiplayer and then we'll deal with Linux port.

Dan.


I asked about if it has been started:
QuoteIt's been started, but stopped for now.


And then I asked if they had any words for the Linux gamers who purchased their game on their original and repeated promise of a Linux port and they had no words of encouragement:
QuoteWe've stumbled upon a problem that needed a lot of time and resources to resolve, so we had to stall the Linux port for the time being.

As cryptic as ever.

I always try to stay positive and put developers in a positive light, in this case I just simply cannot. Promise, after promise and they are still feeding out cryptic non-informative answers.

Stop supporting developers until a Linux version is confirmed to exist, or you will end up repeatedly getting burnt.

That goes for Kickstarter too, is Linux a stretch goal and the stretch goal has been hit? Then find out when the Linux version is likely to arrive before pledging and getting upset later.

About Eador
Eador is a universe made of countless shards of land drifting in the Great Nothing. Each of the shards is a little world unto itself, with geography and denizens of its own. The power over the shards is bitterly contested by Masters, the immortal beings mortals believe to be gods. Take the role of the mighty Master and shape the destiny of Eador! It is in your power to deliver the world from ultimate destruction – or to choke it with an iron fist of tyranny.

Eador: Masters of the Broken World is a turn-based fantasy strategy game, where the decisions you make affect the world even deeper than the battles you win. Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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13 comments
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n30p1r4t3 Mar 25, 2014
What's even worse to me is that they paused Carribean! development to fix this game as well. But hey, they're a small team so I can give 'em some slack.
migizi Mar 25, 2014
I preordered this game on GOG back when I had a Windows install running. I never played more than a couple minutes because it ran like crap. I don't know if that was their first step into OpenGL or what but I don't think it was very optimized. I kind of wrote it off after that. The first one was fun.
MisterBigShot Mar 25, 2014
As long as the game eventually comes, then I don't see a problem.
paupav Mar 25, 2014
Almost as bad as developers of 7days to die
oldrocker99 Mar 25, 2014
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FWIW, several of the games I contributed to Kickstarter have already delivered Linux clients: Akaniero, War For The Overworld, Planetary Anihilation. Wasteland 2 sent me keys for the original Wasteland, and The Bard's Tale. Still waiting on the others (including Pillars of Eternity and Torment).
scaine Mar 25, 2014
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Yep, I've pretty much condemned these devs for their treatment of the Linux port. It's basically a promise, broken. Or as I like to call it, a "lie".

You do run the same risk with Kickstarter though - the Fun Pimps have utterly failed to bring 7 Days to Die to Linux despite it being a clearly supported platform on the campaign. And let's not forget Contagion which is looking like another dubious promise. Despite promising Linux support on a stretch goal, no word. Due for release April 11th now and still no word.

7 Days to Die - https://www.kickstarter.com/projects/7daystodie/7-days-to-die-zombie-survival-game

Contagion - https://www.kickstarter.com/projects/monochromellc/contagion

[edit : Contagtion devs sticking to their original promise. Fingers crossed. https://www.kickstarter.com/projects/monochromellc/contagion/posts/768189]
Liam Dawe Mar 25, 2014
Bah I just emailed Contagion before I saw your edit :P
DrMcCoy Mar 25, 2014
Likewise, I for one am peeved about Divinity: Original Sin. The alpha does not work on Linux, and no peep from then when or how, only "later".

At this point, I'm not even sure anymore that the final game will have Linux support at launch.
Anonymous Mar 25, 2014
Yea just like the Rome 2 TW port coming in "early 2014" ... Lol such blatant BS
paupav Mar 26, 2014
Considering they have built that game on their own engine it should take a while, but 7days to die is built using Unity. They just have to buy Unity pro licence if they don't have it (engine is free for indie developers but it doesn't have all the features like android and linux port). Unity builds game for every platform. I really can't see where is the problem. They even integrated ubuntu software center publishing. They just have to press button to build .deb packages and adittional click to publish their game on Ubuntu software center. Or maybe they've build it using older version of Unity which doesn't have linux support.... Either way it should already be ported.
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