Latest Comments by Hamish
The Humble Weekly Sale featuring Tripwire
2 Apr 2013 at 11:52 pm UTC
But yes, it does have to be said that while Steam has brought a lot more games to Linux and a lot more attention to it, it has been damaging the DRM free cause, especially now that the Humble Bundle is a lot less reliable when it comes to that point (most of their main bundles will still be DRM free, but that means a lot less now than it used to.) :(
2 Apr 2013 at 11:52 pm UTC
Quoting: IvancilloWhat an obscure future for DRM Free gaming on Linux since Steam started on it.My greatest hope there is Kickstarter since most games there specify that they are going to be DRM free (alongside Steam releases.)
But yes, it does have to be said that while Steam has brought a lot more games to Linux and a lot more attention to it, it has been damaging the DRM free cause, especially now that the Humble Bundle is a lot less reliable when it comes to that point (most of their main bundles will still be DRM free, but that means a lot less now than it used to.) :(
The Humble Weekly Sale featuring Tripwire
2 Apr 2013 at 9:16 pm UTC
2 Apr 2013 at 9:16 pm UTC
Actually, I was writing that before you posted. I just took longer. ;)
Soul Capture 2.0.0 has now been released
2 Apr 2013 at 9:06 pm UTC
2 Apr 2013 at 9:06 pm UTC
YOU sir? :huh:
Anyways, these are Gambas generated packages, and I am not going to go to more trouble than that as Gambas should take care of most problems. Worse comes to worse you can just use the Autotools package or load up the Gambas project in the IDE, so I somehow doubt this is a huge problem.
And when it comes to multiple distros, I just built these on Arch and Fedora. You just need the RPM or deb build tools installed to make the packages from Gambas. The real problem is that far too few distros actually offer glc packages.
Bumadar, I have now re-uploaded the OpenSUSE RPM with the correct "glcapture" dependency. Thanks for the heads up. :)
Anyways, these are Gambas generated packages, and I am not going to go to more trouble than that as Gambas should take care of most problems. Worse comes to worse you can just use the Autotools package or load up the Gambas project in the IDE, so I somehow doubt this is a huge problem.
And when it comes to multiple distros, I just built these on Arch and Fedora. You just need the RPM or deb build tools installed to make the packages from Gambas. The real problem is that far too few distros actually offer glc packages.
Bumadar, I have now re-uploaded the OpenSUSE RPM with the correct "glcapture" dependency. Thanks for the heads up. :)
The Humble Weekly Sale featuring Tripwire
2 Apr 2013 at 8:51 pm UTC
2 Apr 2013 at 8:51 pm UTC
The reason is that the Humble sales always promoted a moral message which was against DRM and promoted cross-platform release. This is like a chemical company supporting environmental charities while at the same time dumping their products into the nearest river (although obviously considerably less egregious than that).
The Humble Weekly Sale featuring Tripwire
2 Apr 2013 at 7:58 pm UTC
2 Apr 2013 at 7:58 pm UTC
I hardly think putting in a bunch of Steamworks games is that much of an improvement. What ever happened to DRM free? To me this seems worse than being platform specific... :(
A Thought on What Holds Linux Gaming Back
1 Apr 2013 at 3:25 pm UTC
EDIT: By the way Jeremy, you do kind of have what you want - Ogre3D is under the MIT license and has been used by commercial studios such as Runic Games and Deck13.
1 Apr 2013 at 3:25 pm UTC
Quoting: JeremyI'm not a graphics pro, or really even an amateur, but why isn't there a top-notch open source graphics engine published under the BSD license? I think that that scares more game developers off than anything. If they use a GPL engine, then they can't make the money they want. The only thing that will draw them in is money. They either have to save it, or make it.Not trying to bite the new user, but seeing this misunderstanding again and again is becoming especially tiring. I will thank Berarma for beating me to actually explaining why though.
EDIT: By the way Jeremy, you do kind of have what you want - Ogre3D is under the MIT license and has been used by commercial studios such as Runic Games and Deck13.
Shovel Knight - A groundbreaking love letter to 8 bits!
1 Apr 2013 at 3:10 pm UTC
1 Apr 2013 at 3:10 pm UTC
I do not think you need to be so defensive about it there Nicodemus, as no one was really attacking this game or even any game developer in particular. And yes, I get the appeal of retro graphics as I did grow up playing some classic 16-bit games, many of them platformers, and yes, I understand the constraints that are placed on independent game developers, and yes, any game coming to Linux should still be highly valued.
However, for me what the problem stems from is the fact that the Indie community recently seems to have stuck itself in a bit of a rut. To me they were passed the torch from the old Shareware game industry of yore (the real golden age if you ask me), and maybe I am missing something, but in many ways they are failing to push past much of what was already achieved by their forebears in terms of innovation and original ideas, even though they have similar budgets and team sizes as those classic teams did. Something that should be a bastion of creativity is beginning to seem as repetitive as the AAA industry that many of them deride.
That is not to say there are no gems or exceptions to this, or even that there is anything wrong with platformers or going out and making a new platformer even with the old tried and true ideas, but it would be nice if some people realize that Braid and Cave Story were already released quite awhile ago and that many of us now want something a bit more fresh, or at the very least different, from the industry that is so often self-proclaimed to be the home of creative minds.
However, for me what the problem stems from is the fact that the Indie community recently seems to have stuck itself in a bit of a rut. To me they were passed the torch from the old Shareware game industry of yore (the real golden age if you ask me), and maybe I am missing something, but in many ways they are failing to push past much of what was already achieved by their forebears in terms of innovation and original ideas, even though they have similar budgets and team sizes as those classic teams did. Something that should be a bastion of creativity is beginning to seem as repetitive as the AAA industry that many of them deride.
That is not to say there are no gems or exceptions to this, or even that there is anything wrong with platformers or going out and making a new platformer even with the old tried and true ideas, but it would be nice if some people realize that Braid and Cave Story were already released quite awhile ago and that many of us now want something a bit more fresh, or at the very least different, from the industry that is so often self-proclaimed to be the home of creative minds.
Shovel Knight - A groundbreaking love letter to 8 bits!
31 Mar 2013 at 8:24 pm UTC
31 Mar 2013 at 8:24 pm UTC
No offence, but there are so many love letters to 8 and 16 bits from the Indie community that all other games are getting jealous. ;)
A Thought on What Holds Linux Gaming Back
30 Mar 2013 at 9:35 pm UTC
30 Mar 2013 at 9:35 pm UTC
Quoting: Xpanderand pure Arch with your own tweaks if you are freak like me lolIt still seems odd to me that I am agreeing with you on something Xpander. :P
Humble Troubles Again, more platform specific bundles
28 Mar 2013 at 3:31 pm UTC
28 Mar 2013 at 3:31 pm UTC
That would not really change my mind as to turn around and accept a Linux only Bundle (for me at least) would be more than a little hypocritical. Plus I do not see the problem with pixel art in of itself. :P
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