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Latest Comments by Hamish
Getting back to normal
29 December 2011 at 3:59 am UTC

Okay... right.

QuoteHi,

Sorry to hear. This sounds a little odd, it's probably a temporary bug of sorts that just happens on your system more often that it should. Not sure why, and at this point we'll probably not look into it too much...

However, we can get past this with some tricks. I've used these with the Windows version but I am hopeful they work with the Linux one as well.

Open the ingame console terminal with the F8 key (could be F6 as well). Then write:

d_warp_up;d_warp_forward;

and press enter. This will warp the character up and forward a bit. So basically, go where you are supposed to go in the level, and then use this to get past the obstacle. _up, _forward, _back, and _down work, adn they can be chained with semicolon.

This should help, even if it's a bit unorthodox - let me know!


Best,
Joel
Frozenbyte team


Well, it got me past the obstruction at least.:rolleyes:

Getting back to normal
27 December 2011 at 8:54 pm UTC

Well, as I shared in the talk box, I finished Shadowgrounds: Survivor and moved on to Trine, where I am currently stuck because I can not figure out how to move forward in the Forsaken Dungeons level. After three days of banging my head against the wall, I am finally downloading a video play-through.

I also gave Dungeons of Dredmor a whirl and had some fun, but I am waiting for the upcoming Linux/Mac hot-fix to correct the problem with the save games. That is expected tomorrow.

Plus I am very close to winning Deus Ex through WINE, I am already deep into Area 51 and everyone is trying to be my friend. I think Helios is making the best offer at the moment...

EDIT: Hmm.... it seems I have a show-stopper bug with Trine. At least I know it is not me being thick...

See you after the weekend!
24 December 2011 at 5:33 am UTC

Sure, same to you all. :D

Native Client - Gaming in Chrome
19 December 2011 at 7:44 pm UTC

Well, one things for certain: Shockwave has just been made obsolete. And since Adobe never made a native port, good riddance then. :P

Native Client - Gaming in Chrome
19 December 2011 at 7:37 pm UTC

The feeling I get from this is it is basically a standardized implementation for games that want to be like Quake Live rather than your standard Flash or Java creation, e.g actually run from the users system rather than on-server.

Revenge of the Titans new version + removal from Desura
1 January 2012 at 7:21 pm UTC

Thanks for the informative post Tim, added some perspective.

Revenge of the Titans new version + removal from Desura
21 December 2011 at 5:27 am UTC

This is not the first time, after having played a few hours of Deus Ex, I go out into the real world and everyone is still talking the same way.

CONSIPRACY!

You may go back to your arguing. Or not. Whatever. I will just sit and watch for now.

Revenge of the Titans new version + removal from Desura
17 December 2011 at 9:12 pm UTC

They need more people. The only way that can happen is for them to get more money, and as such get more games. Seems to me the best way forward is to give them more games, as we need it in opposition to Steam. On all platforms.

Revenge of the Titans new version + removal from Desura
17 December 2011 at 9:07 pm UTC

What else have you heard about Desura and working with developers? I was not expecting it, but I have actually become surprisingly Desura loyal, so I would like to know more specifics if you have gotten them.