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Latest Comments by Hamish
The sad case of Trine on Mesa and Linux in 2019
20 Nov 2019 at 9:18 am UTC

Quoting: dscharrerThe source of this problem is not an assumption on Frozenbyte's part but Nvidia Cg language where texture sampling and shadow sampling use the same function name but take a 3 an 4 component vector respectively so it's really easy to use the shadow version by mistake. This is not a problem on Nvidia hardware where the shadow test is not enabled by the shader code but by the texture (sampler) state.
Cheers for the clarifications. I have updated the article to better reflect this.

The sad case of Trine on Mesa and Linux in 2019
20 Nov 2019 at 1:54 am UTC Likes: 1

Also, the more I look at the second screenshot in the article, the odder the shield appears to me. You can see both of the knight's arms, so unless the wizard is using his levitation powers, it must be standing on its own.

The sad case of Trine on Mesa and Linux in 2019
20 Nov 2019 at 1:29 am UTC

Quoting: eldakingI would say this story is a good example of the benefits we could have from games being FOSS.
I had thought of mentioning this, but I could really turn this topic into an article in and of itself.

The original Unreal Tournament is stuck with a similar issue on Mesa [External Link] that makes the old native build unable to launch. Enemy Territory: Quake Wars is plagued with the wchar bug [External Link] when using modern versions of glibc.

Playing both of these games through WINE is now often easier than doing so natively, due to it being a stable environment. Both modern Windows and Linux are moving targets.

Frozenbyte released some of its source code in the past as part of the Humble Frozenbyte Bundle, although I doubt they are likely to do so again any time soon.

The sad case of Trine on Mesa and Linux in 2019
20 Nov 2019 at 1:17 am UTC

Quoting: sevendoes trine 4 run on proton?
ProtonDB and/or the Wine AppDB are your friend:
https://www.protondb.com/app/690640 [External Link]

I am slightly curious if buying the Ultimate Collection counts as a Linux sale, even with Trine 4 included. A way to vote with your wallet perhaps.

The sad case of Trine on Mesa and Linux in 2019
19 Nov 2019 at 10:34 pm UTC

Quoting: vskyeThat's sad. I have Trine and Trine 2 in my library and have enjoyed them, and was looking forward to trying out the rest of the series.
Just to be clear, Trine 3 does have Linux support at least. I have not played it though due to still having an older graphics card without OpenGL 4 support.

Abbey Games announce they're going to let staff go in December as they "scope down"
6 Nov 2019 at 3:56 pm UTC Likes: 3

Saw the title bleary eyed in the morning and it looked like they announced their next game was going to be "They're Going to Let Staff Go".

If only that were the case. Best of luck to everyone affected.

Some more thoughts on Ion Fury, the FPS from Voidpoint and 3D Realms
23 Aug 2019 at 1:02 pm UTC Likes: 8

Quoting: subIf I got it right, the current review bombing is from people that do not accept that VoidPoint appologized and donated money to The Trevor project and not (at least not many) that felt offended by the content. (?)
A casual glance suggests it is mostly people upset that they apologized at all. If anyone seems quick to take offence at the expense of the developers, it is them.

May cooler heads prevail in this.

Great looking retro-inspired FPS Ion Fury is out now with Linux support
17 Aug 2019 at 3:54 am UTC Likes: 1

Quoting: DuncThe sole global arbiter of all things Build Engine gave it a thumbs up [External Link], so it must be pretty good.
Clint is great and all, but he is not Civvie 11 [External Link]. :wink:

Cortex Command from Data Realms goes open source
14 Jul 2019 at 9:19 pm UTC Likes: 1

Like so many things, it makes me sad that the Humble Bundles did not continue trying to promote free source code releases after the first Humble Indie Bundle.

Good on Data Realms for making the move on their own though.