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Latest Comments by Hamish
GOL Cast: Conquering The Galaxy in Salvation Prophecy
11 May 2014 at 10:41 pm UTC

Thank you for reminding me that I really must buy this game one of these days.

Paranautical Activity Cancels Co-Op And Draws More Ire For Early Access
9 May 2014 at 4:16 pm UTC

Quoting: SabunYou are quite right here, but I do feel that Early Access has heightened this sort of output. This is just my perspective, and I understand if you do not see it the same way.
I do not necessarily know if I do see it differently than you, but I do wonder the value in comparing things that are transparent to things that are opaque. Most games have snags in their development which traditionally were never seen unless something bad happened or the developers later did a postmortem.

Early Access might very well expose these problems more often, but one thing we do know for sure is that it does make such problems far more visible, which might explain some of the heightened outrage.

Paranautical Activity Cancels Co-Op And Draws More Ire For Early Access
9 May 2014 at 4:02 pm UTC Likes: 1

Quoting: SabunThis is why AAA titles only have the Publisher as the client, and the studio as the developer. They flesh out their plan, produce a quick prototype, the publisher says yes or no, adjust accordingly and they then move on according to plan or start a new project.
Or alternatively say yes on a project and then ship it out the door before it is ready because something made them skittish. Let's not act like all of these issues are new or only beholden by Early Access.

The advantage in this case is that such events are at least more open, and that the cost of buying an Early Access title is often far less prohibitive than it is for a AAA title.

New Unreal Tournament Announced, Linux Support Is A Go & Will Be Free
8 May 2014 at 5:37 pm UTC

So basically this should be called Unreal Tournament: Team Fortress 2. :P

Postal 2 DLC progressing
6 May 2014 at 3:11 am UTC

Steam Workshop integration is done, meaning they can move on to their other outstanding points:
Quoting: RWSFirst we'll tidy up the Steam release for DRM free (which is a little bit of work, we want to make it so the Steam workshop mods also work with the DRM free build if manually installed, using the same menu system). Then we'll pass both builds off to Ryan to do his magic.
http://runningwithscissors.com/main/index.php?topic=1880 [External Link]

Torque 2D Game Engine Offers Full Linux Support In New Update
5 May 2014 at 5:21 pm UTC

I am wondering if this conversation might just be drifting a bit too far off topic? :S:

Everyone is of course welcome to start a separate forum thread it they want to further discuss this.

Torque 2D Game Engine Offers Full Linux Support In New Update
4 May 2014 at 7:10 pm UTC

Quoting: liamdaweTrouble is they never actually sold Linux versions just offered them as a download, so he was talking out of his ass.
Well, there was the whole retail Quake 3 debacle, and the fact that they evidently were not happy with the amount of Linux players on Quake Live. Neither of those are terribly good metrics, but it was not completely made up.

Granted, the whole stance of id on Linux now is simply a reflection of Zenimax's policy of not allowing unsupported binaries of their games, which is what actually sank the Linux port as that is how the id Tech 4 ports were handled. Carmark claimed that he could only lobby for either Source Code releases or Unsupported binaries, and in the end he decided (rightly) that Source Code releases were more important.

...of course with Carmack no longer at id they will probably just quietly drop that as well.

New Unreal Tournament In The Works, Could See A Native Linux Version
3 May 2014 at 3:24 pm UTC

Eh, I am still in the group that thinks the original UT was the best of the series, but I admittedly prefer Quake 3 over any UT game anyway.

Desura Announce A New Embeddable Widget, Accounts No Longer Needed To Buy Games
2 May 2014 at 3:36 pm UTC

Good moves, especially considering that GoG is coming to Linux Desura needs to stay competitive. Eagerly awaiting when the new free software Desura client is Linux deployable.

When it comes to the community features, I have talked to other users and developers through it, but it is true that at the moment the experience is the same as you would get on basically any internet forum.

That being said, Desura should be careful with Sabun's points as a lot of them traditionally have involved locking you down to a client. There may be ways to do this without doing that, and I would love for Desura to explore them, but I am still a little wary of such things until they are properly demonstrated to me.

Where Will AMD Take Their Drivers In Future On Linux?
1 May 2014 at 1:07 am UTC Likes: 1

Quoting: SabunThe Open Source drivers seem to lack any form of UI now though, so there's no centralised way for me to check temps/driver version/card number/GPU performance settings and so on so forth like you could with Catalyst or Nvidia's GUI program.
You might be interested in this:
https://github.com/marazmista/radeon-profile [External Link]