Latest Comments by Power-Metal-Games
F1 2017 released for Linux as Feral Interactive’s first Vulkan-only title, here’s a port report
2 Nov 2017 at 9:32 pm UTC Likes: 12
2 Nov 2017 at 9:32 pm UTC Likes: 12
Quoting: Alm888...I hope this is your last comment here... Judging by some other benchmarks, the difference is not so big like here. It looks Feral done a really good job considering this is one of there's first Vulkan works.
Get thinking, as Feral Interactive are teasing another new Linux port
4 Oct 2017 at 2:06 pm UTC Likes: 1
4 Oct 2017 at 2:06 pm UTC Likes: 1
White head Slavic guy. It's simple, it's Witcher 3. :whistle:
According to netmarketshare Linux hit 6.91% market share last month, higher than Mac
2 Oct 2017 at 1:48 pm UTC Likes: 1
2 Oct 2017 at 1:48 pm UTC Likes: 1
It's funny how people say that in few mouths Google can sell more laptops that there are Linux users in the world :D
Linux desktop market share has hit another all time high above 3%, according to netmarketshare
1 Sep 2017 at 4:21 pm UTC Likes: 6
And no, I'm not entirely new Linux user. I switched about 2 years ago maybe, but I still feel a little like I'm new here.
Yes, reinstalling os would resolve everything maybe, but is that a solution you want as the only solution to every problem?
1 Sep 2017 at 4:21 pm UTC Likes: 6
Quoting: AnxiousInfusionWhat hardware was this on? I've noticed that happens easily to laptops that are either older and have been upraped to Windows 10 or that are just very low end machines. If not that, could have been malware... perhaps even somebody mining cryptocurrency on your dollar.Not a laptop. Desktop computer with 6700K and gtx1080. First thing I thought was malware and mining cryptocurrency, but virus scanner found nothing.
And no, I'm not entirely new Linux user. I switched about 2 years ago maybe, but I still feel a little like I'm new here.
Yes, reinstalling os would resolve everything maybe, but is that a solution you want as the only solution to every problem?
Linux desktop market share has hit another all time high above 3%, according to netmarketshare
1 Sep 2017 at 3:33 pm UTC Likes: 9
1 Sep 2017 at 3:33 pm UTC Likes: 9
All the time, I can't avoid noticing one thing. You Linux users you are not aware how much you are lucky and all the time I see that most of you are feeling like second class computer users. And, that's the opinion of one recently converted Windows user (me). I switched to Linux because of constant and super irritating problems that I couldn't stand anymore.
I will not count all the problems I experienced with Windows, but I will just describe the worst of all of them: when I finaly stoped using it and decided to switch to Linux I done it because CPU usage on my computer started growing last months every time by some prcent and finaly riched 99%. After some time I found that I need to disable some proceses with strange names every time when I log in to The OS, and that I can do it only manually. But the last time I loged to Windows I noticed that apps requiring much of the GPU time can't work normally anymore (Unreal engine, in my case...) and I checked GPU use. I found that Windows is using 99% of my CPU and 100% of my GPU all the time without doing anything. I done everything what was possible to find and resolve the problem but didn't succeded. I found that so much of people were complaining about the same problem that Windows is using 100% of GPU and are screaming against nVidia to fix drivers, but without reusults. If you don't belive me, just try to find how much of people are asking what to do about hight GPU usage in Windows. The worst thing of them all is that GPU fan worked just at 200-300rpm and themperature riched 75 degrees. In Linux, when temp goes beyond 60, fan starts working and cooling it. In Windows that is not happening without some external application.
Than I gave up, restarted computer and log in to Linux where EVERYTHING is working perfectly and where nothing similar will ever happen. So, it's not strange that people are running away from Windows, but it's strange that Linux and MacOS users are complaining about such a good operating systems that they are using.
I will not count all the problems I experienced with Windows, but I will just describe the worst of all of them: when I finaly stoped using it and decided to switch to Linux I done it because CPU usage on my computer started growing last months every time by some prcent and finaly riched 99%. After some time I found that I need to disable some proceses with strange names every time when I log in to The OS, and that I can do it only manually. But the last time I loged to Windows I noticed that apps requiring much of the GPU time can't work normally anymore (Unreal engine, in my case...) and I checked GPU use. I found that Windows is using 99% of my CPU and 100% of my GPU all the time without doing anything. I done everything what was possible to find and resolve the problem but didn't succeded. I found that so much of people were complaining about the same problem that Windows is using 100% of GPU and are screaming against nVidia to fix drivers, but without reusults. If you don't belive me, just try to find how much of people are asking what to do about hight GPU usage in Windows. The worst thing of them all is that GPU fan worked just at 200-300rpm and themperature riched 75 degrees. In Linux, when temp goes beyond 60, fan starts working and cooling it. In Windows that is not happening without some external application.
Than I gave up, restarted computer and log in to Linux where EVERYTHING is working perfectly and where nothing similar will ever happen. So, it's not strange that people are running away from Windows, but it's strange that Linux and MacOS users are complaining about such a good operating systems that they are using.
The ARK: Survival Evolved launch trailer is here, more tests done, no Vulkan support soon
24 Aug 2017 at 2:25 pm UTC Likes: 1
24 Aug 2017 at 2:25 pm UTC Likes: 1
Using Vulkan for anything that testing is not possible in Unreal even with 4.17. Yesterday I tested our game that is usually running at more than 200fps, and it couldn't run at more than 30 sometimes falling below 10. At last, everything was complete, just fps made it impossible to play and all that was tested at a very powerful hardware. I can't imagine what would done testing it on some more usual machine.
We Happy Few to launch on April 13th 2018, Linux release will be 'on or shortly after'
17 Aug 2017 at 12:58 pm UTC
17 Aug 2017 at 12:58 pm UTC
I'm curious how they found that they will publish it 13. April 2018?
Unreal Engine 4.17 released with expanded Vulkan support
10 Aug 2017 at 8:56 am UTC
10 Aug 2017 at 8:56 am UTC
Don't get offended. I was just explaining experiences of someone who is using UE4 everyday, and my frustration wasn't against anyone else than Epic.
Yes, it makes sense what you are saying. Epic will gladly get rid of OpenGL to make things easier for themselves. And with Vulkan they are getting larger market actually. But I wasn't talking about OpenGL and Vulkan. I was talking about editor - that thing you use for making games in fact and you use it every day and very much. Games, they actually work, it's not a problem.
And yes, in fact, they really fixed editor this time and now it's really working not differently than on windows. Actually I have impression that it's flying. But they messed up few new things, I mentioned previously. It doesn't look so terrible and I decided to switch to 4.17 from 4.14. I succeeded to migrate our project and it looks that everything is working and even a little better (this maybe a placebo effect too, but never mind...).
Yes, it makes sense what you are saying. Epic will gladly get rid of OpenGL to make things easier for themselves. And with Vulkan they are getting larger market actually. But I wasn't talking about OpenGL and Vulkan. I was talking about editor - that thing you use for making games in fact and you use it every day and very much. Games, they actually work, it's not a problem.
And yes, in fact, they really fixed editor this time and now it's really working not differently than on windows. Actually I have impression that it's flying. But they messed up few new things, I mentioned previously. It doesn't look so terrible and I decided to switch to 4.17 from 4.14. I succeeded to migrate our project and it looks that everything is working and even a little better (this maybe a placebo effect too, but never mind...).
Unreal Engine 4.17 released with expanded Vulkan support
9 Aug 2017 at 5:18 pm UTC Likes: 1
I switched from windows 2 years ago because 10 become such a terrible piece of s... that that become insupportable. Now I'm just a computer user that feels no need to tell the other people what os is better for them to use. They use what they want, it's not my problem at all.
Now, when I need to spend some hours working with Windows 10, I still can't believe what MS made with that crap. It's updating for hours, taking cpu time all the time for some obscure thing, it's taking my mouse cursor from me for few seconds without reason... and many more terrible things.
Now when I got used to Linux, I can say that it's a really good os with a big potential. But, my main problem is that UE4 is not good enough and it's not changing for a year to now.
With any new release people who don't use UE4 at all are only talking about Vulkan. I don't care for Vulkan at all. I just want those simple and elementary things to work and I see that this is not asking for too much work from Epic but they are simply not interested. With millions they are earning they could pay someone to work on this, but they don0t want it.
And, actually I compiled UE4 and for the first time after a year I can see the actual changes. Now editor works really better. There is no lag anymore and everything seems to work much better except few things: in the blueprint editor, mouse cursor is always returning to center of the screen when I release right mouse button, and this is super frustrating. And, my projectiles are completely blurred and strange when they fly. It seems that editor mostly got fixed but some things become fup. Everything else seems to work better.
9 Aug 2017 at 5:18 pm UTC Likes: 1
Quoting: ison111But Vulkan is a game changer in that regard...Probably because I'm not a Linux warrior, zealot or whatever. If it is the game changer, the time will show it. If it's good enough, it will win. If not, it will not change big thing.
I switched from windows 2 years ago because 10 become such a terrible piece of s... that that become insupportable. Now I'm just a computer user that feels no need to tell the other people what os is better for them to use. They use what they want, it's not my problem at all.
Now, when I need to spend some hours working with Windows 10, I still can't believe what MS made with that crap. It's updating for hours, taking cpu time all the time for some obscure thing, it's taking my mouse cursor from me for few seconds without reason... and many more terrible things.
Now when I got used to Linux, I can say that it's a really good os with a big potential. But, my main problem is that UE4 is not good enough and it's not changing for a year to now.
With any new release people who don't use UE4 at all are only talking about Vulkan. I don't care for Vulkan at all. I just want those simple and elementary things to work and I see that this is not asking for too much work from Epic but they are simply not interested. With millions they are earning they could pay someone to work on this, but they don0t want it.
And, actually I compiled UE4 and for the first time after a year I can see the actual changes. Now editor works really better. There is no lag anymore and everything seems to work much better except few things: in the blueprint editor, mouse cursor is always returning to center of the screen when I release right mouse button, and this is super frustrating. And, my projectiles are completely blurred and strange when they fly. It seems that editor mostly got fixed but some things become fup. Everything else seems to work better.
Unreal Engine 4.17 released with expanded Vulkan support
9 Aug 2017 at 11:40 am UTC Likes: 3
9 Aug 2017 at 11:40 am UTC Likes: 3
As someone who uses UE4 everyday and on Linux, I couldn't care less about Vulkan. All I want is that UE4 finally can be used „normally“ as it's possible on Windows. It's so painful to everyday use a blueprint editor that is lagging without any reason on a cpu and a gpu that costs more than 1500€. Unfortunately, from 4.13 to 4.16 almost no changes. It looks that so few work is needed for UE4 to become fully usable on Linux and I'm hoping about that with every new release, but it seems that true is that Epic simply doesn't care at all to anything else than Windows and PS4.
At last when I copy my project entirely done on Linux to Windows partition and try to run it there, it's always working without any problem. That's great, in fact. After all, I got habituated. Now hopping that 4.17 will finally bring something new. Downloading today and compiling to test it...
At last when I copy my project entirely done on Linux to Windows partition and try to run it there, it's always working without any problem. That's great, in fact. After all, I got habituated. Now hopping that 4.17 will finally bring something new. Downloading today and compiling to test it...
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