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Latest Comments by Ketil
Get Tomb Raider and Drawful 2 to keep FREE, plus others to check out
22 March 2020 at 2:32 am UTC

Drawful 2 is extremely fun for local multiplayer for 3+ players. I have been playing a lot of jackbox with the people I live with lately and this adds to the fun. I also like that it is stand alone, I think it is difficult to remember which party packs has which games when I have 5 of them.

The full SteamWorld series is heading to Google Stadia "soon"
20 February 2020 at 9:38 pm UTC

I really like steamworld Dig 1&2. The second is more fun. Heist was kind of a let-down, haven't tried quest.

Open source modern Caesar III game engine 'Julius' has a fresh release up
17 February 2020 at 5:58 pm UTC

Quoting: silmeth
Quoting: mao_dze_dunI all I want is roadblocks. Pretty please...
There’s a fork of Julius that adds roadblocks (and few other improvements) here: https://github.com/Keriew/julius

You can watch how it plays out in this video: https://www.youtube.com/watch?v=N9hJ2WRU_og

Unfortunately, I don’t think the author of upstream Julius is willing to accept gameplay changes (like addition of road blocks) – afaik they only improve UI and fix obvious bugs (but not gameplay bugs – so graphical glitches get fixed, but bugs affecting gameplay don’t), focusing on full compatibility with original Ceasar 3, so no roadblocks there.
They even confirmed it: https://github.com/bvschaik/julius/issues

I do think caesar 3 benefits from improvements, so I kind of hope they will allow the improvements back in if they become optional and if they are implemented in a maintainable way. E.g. a classic ruleset that stay true to the original, along with a slightly improved ruleset that mostly stay true, but fix weird bugs and add roadblocks.

Valve has banned tens of thousands of Dota 2 accounts as they tweak their smurf detection
12 February 2020 at 4:27 pm UTC

I have played this kind of game occasionally because some of my friends like them, but they tend to get annoyed if I play with them because I am so terrible that I feed the other team too much.

Open-ended tower-defense mining game Mindustry is just awesome
8 January 2020 at 9:03 pm UTC

I like this game, but I struggle a lot with the late-game stuff. I'm just not efficient/patient enough to build up sufficiently large supplies of items like plastanium, phase fabric and surge alloy before I have to evacuate.

Automate a futuristic food factory in Neon Noodles, out now in Early Access
3 December 2019 at 1:27 pm UTC

The demo is kind of fun. I think the mouse+keyboard input is better than using the steam controller, but that is mostly because controllers still confuse me a lot. Remembering which button to push on a controller is hard. I rushed through the initial tutorial a bit too quickly, and I didn't get all the basics. I got stuck on making nigiri for a while, because I didn't recognize the image of the fish fillet, and I didn't see the connection with the line describing how to cut the fish. I didn't realise it was the output from that action.

Check out some fresh gameplay from the upcoming Transport Fever 2
25 November 2019 at 10:44 pm UTC Likes: 2

From the look of the video, I think this is what train fever should have been. The extra 15% loyalty discount on steam is nice too, i.e. a total of 25% discount for pre-order. You only need transport fever in your steam library to be eligible.

Google Stadia is out now for early adopters, well a few anyway
20 November 2019 at 1:41 pm UTC

Quoting: Liam Dawe
Quoting: KetilI am looking forward to some input lag benchmarks. How many milliseconds does it take from you push a button until you get a frame that is affected by it? How much does the input lag vary? Under which conditions does the input lag get too high? I would also like to see some statistics of where the latency is occurring, but this probably requires cooperates from the stadia team.
Honestly, I've no idea on how to actually accurately measure input lag. Been looking around, doesn't sound like it's even remotely easy to do. The best guides I've seen mention using a really good camera to show both the screen and key presses, which sadly the best I have is a webcam and it's not all that great either. We just don't have the funding to splash on stuff like that.
I didn't expect you to do these measurements, but I hope someone will do it and that I will learn about it. From the scientific side of this, I have found some articles about cloud gaming, but I still have questions they haven't answered yet. I have not done a comprehensive search though.

As for designing latency measuring experiments, I would look into a keylogger, measuring the time accurately, and record the desktop at the same time, with an accurate timestamp. It is probably a good idea to test both with and without keylogger and desktop recording to see if it feels different. I believe the extra latency added by e.g. obs would be predictable enough that we can compensate when analysing the results. At least within in error of about 2 ms. If I record obs with obs including a clock with microseconds, I see that the difference between the first and the second clock is about 32-34 milliseconds with a frame rendering time at around 7.5 ms at 30 FPS shown in obs stats. This shows that the previous clock is exactly one frame behind the current frame, and the timestamps match up when I step through the video.

Google Stadia is out now for early adopters, well a few anyway
20 November 2019 at 11:26 am UTC Likes: 1

I am looking forward to some input lag benchmarks. How many milliseconds does it take from you push a button until you get a frame that is affected by it? How much does the input lag vary? Under which conditions does the input lag get too high? I would also like to see some statistics of where the latency is occurring, but this probably requires cooperates from the stadia team.

A cloud gaming platform will require a lot of innovation to be successful, and this innovation will be beneficial for a lot of different areas. Anything that increase the interest in low latency-high-bandwidth communication is good.

Weekend deals and free stuff, here's what is currently hot for Linux gamers
16 November 2019 at 1:09 am UTC

The current humble monthly isn't very tempting to be honest, but it I managed to change my subscription from nothing to month-to-month without buying the current bundle. I just hope I manage to remember pause-a-month every time I'm not interested.