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Latest Comments by Ketil
Some Linux games we’re excited to see in 2019, a list to keep you going
1 January 2019 at 11:16 pm UTC Likes: 1

I'm looking forward to Psychonauts 2, Tropico 6, and Shadow of the Tomb Raider, where I am most enthusiastic about psychonauts.

The Steam Winter Sale is now live, prepare your wallet
21 December 2018 at 4:26 pm UTC Likes: 1

TemplarGR
x_wing
TemplarGRGames are NOT art. At best, the contain some art, alongside other things. For example music in games is art. But games per se, are NOT art.

This is just a bullshit excuse we tell ourselves just so we can justify the time we waste playing them. We want to feel like we are experiencing art while all we are doing is playing with virtual toys.

Video games are just entertainment, and there is nothing wrong with that. Stop deluding yourselves.

But all the arts are made for entertainment, or you don't consider films an art?

No. You got it all wrong, as did the previous posters.

Art is NOT about entertainment. Art is about expression, and the transfer of ideas and feelings.

Thus, not every film is art... For example porn is not "art". Porn is just there so you can get an easy and fast release of sexual pleasure. There is no artistic expression, no feelings or thoughts transfered. Just raw porn.

A great philosophical theatrical play is Art. A clown making balloons on the street for little kids, not art. One is there to transfer thoughts and feelings, the other is there just to waste some time and entertain the brats while their parents can drink their coffee with their friends in peace. LOL.
A lot of games qualify for that definition of art. A simple minesweeper clone doesn't qualify, but games like Psychonauts definitely do.

The Steam Winter Sale is now live, prepare your wallet
21 December 2018 at 12:21 pm UTC Likes: 9

TemplarGR
morbius
Salvatos
morbiuspeople are ruining a good thing here by getting greedy.
morbiusHonestly, I might as well go back to piracy.
Double standards?

Nope. What I liked I would always buy afterwards. Depending on how much I liked it, I might even buy it on smaller discount, get special editions, DLCs, etc. And I would make sure to promote good games as well.

But cheaper games meant I would risk getting more stuff, although I might end up not liking it. That meant I would get to try out more things, while industry gets more of my money overall, seems like a sweet deal for everyone. But now I see games that are over three years old cost 10+ euros on a Steam's biggest sale. Who does that benefit exactly? Whoever really wanted that game has bought it already, you're not generating any new sales with that strategy. Withholding art from people is wrong, developers should care to get their money, but also that their art is available to audiences.

Games are NOT art. At best, the contain some art, alongside other things. For example music in games is art. But games per se, are NOT art.

This is just a bullshit excuse we tell ourselves just so we can justify the time we waste playing them. We want to feel like we are experiencing art while all we are doing is playing with virtual toys.

Video games are just entertainment, and there is nothing wrong with that. Stop deluding yourselves.
I disagree, video games are art as long as the components of the game are combined with the purpose of realizing a vision. Disqualifying all games from being art, will in my opinion also disqualify a lot of films, and a lot of music from being art.

Some thoughts on Linux gaming in 2018, an end of year review
19 December 2018 at 6:58 pm UTC

Two point hospital is definitely the best game of 2018, followed by rise of the tomb raider.

Transport Fever has a fresh patch out with community-requested improvements, new game teased
19 December 2018 at 4:05 pm UTC

skinnyrafIt might be time to revisit. I spent 100 hours in Train Fever but only 33 in Transport Fever, despite the latter being obviously better.

There's something deeply satisfying in creating a well-functioning transport network
I have 94/5 hours in those two and consider to get some hours into transport fever, but I want to know what kind of game they are making first. Transport fever is basically an improved train fever, so if their new game is the next generation of the same, then I'll wait for that instead.

Cities: Skylines updated, a great time to pick it up with the newer Industries DLC
17 December 2018 at 6:43 pm UTC

Cities:Skylines is very fun sometimes, but at other times it is quite annoying. It has a lot of room for improvement, but it is very hard to get things right. I hate the automatic grid around curved roads so I usually zone around boring rectangular layouts instead. I don't like to have tiny 1x1 and 2x1 homes in a district of 4x4 houses. I would prefer to be able to place the grid myself close to, but not necessarily hugging the road.

I also dislike the way roads are constructed. I would like to control the lanes individually in some junctions. E.g. have the left lane go up, the middle lane straight, and the right lane tunnel down into the ground. I would also like to have much gentler curves when splitting or merging roads. The 45-degree angle requirement for splitting or merging is ridiculous. Adding an additional lane for 50-200m would be much nicer.

The game is going in the right direction though. The freeform parks are great, although a bit limited, and the industries are somewhat nice as well. The level up requirements for unlocking additional buildings aren't too nice though. Still, the idea is great, and I hope they make a similar DLCs for residential and commercial too. Like parks they shouldn't require a road to each building individually, but rather have zone specific "roads". Shopping districts should have plaza where people walk everywhere, allowing some goods deliveries along the shortest path from a road. Residential zones should have houses connected to footpaths and require designated garbage zones connected to roads for garbage trucks.

Metropolisim aims to be the deepest city-building simulation experience ever, will have Linux support
13 December 2018 at 5:10 pm UTC

Cities skylines is a great casual city builder, but I wouldn't call it very deep even with all the DLCs. I think it would be nice to see if anyone could pull off adding a lot more depth to it, but I suspect even if they succeed it will be a niche game.

For now, the experimental Linux (and Mac) port of ARMA 3 will not see any more updates
11 December 2018 at 11:25 pm UTC

I am fine with the initial Linux port being later than the Windows version in some cases, but if the port isn't done in a way that permits updates at the same time for similar platforms, then I don't see the point.

Double Fine release the first official Psychonauts 2 trailer
10 December 2018 at 1:57 pm UTC

Winning the game isn't too annoying, but getting 100% is, although I guess getting 100% in any game with collectibles is annoying.

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