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Latest Comments by Ketil
Starship Theory just launched a Linux version, developer looking for feedback
11 Jul 2017 at 2:38 pm UTC

Really nice, I was checking for linux support for this game a few days ago, but as it didn't have linux symbol on steam I didn't investigate more. I will wait for either a sale or official linux support though.

Join the fun on our new server for Rust
10 Jul 2017 at 12:15 pm UTC Likes: 1

Quoting: Guest
Quoting: Ketil
Quoting: liamdaweYou will pay for shooting me last night ;)
I'd like to see you try. I have scouted out your base twice, even walked on your the roof while hearing someone eat something inside.
THAT WAS YOU!
I knew i could hear someone!
My plan is to make you two so paranoid that you shoot each other because you think it is me.

Join the fun on our new server for Rust
10 Jul 2017 at 10:41 am UTC

Quoting: liamdaweYou will pay for shooting me last night ;)
I'd like to see you try. I have scouted out your base twice, even walked on your the roof while hearing someone eat something inside.

Join the fun on our new server for Rust
10 Jul 2017 at 9:21 am UTC

Quoting: Guest
Quoting: EhvisWho needs PVP when you have bears!
The bears have taken so much from me! Makes me sad...
I cannot guarantee I won't kill you as I shoot first because I am afraid to get shot. If you complain in chat though, then I probably will come back with your things.

Join the fun on our new server for Rust
8 Jul 2017 at 11:53 am UTC

ARK stops warping my cursor once it is outside the game window, which is how it should be. Although even ark is a bit annoying as it detects the cursor move and move the field of view first. Games like rust and ark are games where you want to see what is going on while doing other stuff.

Join the fun on our new server for Rust
8 Jul 2017 at 1:55 am UTC

It is quite annoying that I cannot move my mouse pointer outside the game without opening inventory or main menu. Even if I use shortcut to warp mouse to my other monitor, the game warps it back.

ARK: Survival Evolved has just had a price increase, it has more than doubled
7 Jul 2017 at 1:55 pm UTC

If the running of the server gets too expensive then you could consider having an official gol tribe we could join on a different server, possibly official.

Some things developers might want to think about when bringing a game to Linux
5 Jul 2017 at 6:57 pm UTC

Quoting: Shmerl
Quoting: GuestI would recommend building under the previous Ubuntu LTS version, so for example at the moment it would be Ubuntu 14.04.
That's a bad advice, since it severely limits compiler features. I don't think anyone should worry about supporting previous LTS of major distros.
I partially disagree. I think you should at least wait 6 months, maybe a year from an LTS is released until you start compiling against the new one unless you have a good reason, like using features of the newest C++ version not available in the older LTS.

Some things developers might want to think about when bringing a game to Linux
5 Jul 2017 at 5:17 pm UTC Likes: 2

I think developers ought to use LANG=C (en_US-UTF8 might not be installed) in their startup scripts if they don't plan to test and support multiple locales the right way.

I think games and programs should use keycode rather than keysym internally for keybindings. Keybindings like shift+semikolon might not work if it is defined as keysym, because semicolon on norwegian qwerty is shift+comma already. If it was shift+keycode 47 instead then it would work on norwegian qwerty too, although it would be shift+ø instead of shift+semikolon. Definitely show the keybindings to the user as keysym though. To differentiate KP_7 and KP_HOME(numpad) a bit of keysym is needed as well.