Latest Comments by Ketil
Join the fun on our new server for Rust
22 Jul 2017 at 12:48 pm UTC
22 Jul 2017 at 12:48 pm UTC
I assume raiders would just destroy the door, and not bother with the foundations. The whole building was gone.
Join the fun on our new server for Rust
22 Jul 2017 at 10:07 am UTC
22 Jul 2017 at 10:07 am UTC
I don't think I will be playing any more. I had a hidden 2x1 base for storing half my valuables, but it despawned from decay because I didn't visit it for a while. It is not fun enough to login every day, and decay is bad if you don't.
Join the fun on our new server for Rust
20 Jul 2017 at 10:44 pm UTC
20 Jul 2017 at 10:44 pm UTC
Quoting: liamdaweIs it possible for you to to send admin-warnings like: "server is going for a reboot in 10 minutes" from non-interactive terminal? If yes, and if server can be updated from a script, you could have a script that warn online players at 10 minutes, 5 minutes, 2 minutes, 1 minute, 30 seconds, now, and then auto update for you. If you only run it manually and you check if it succeeded afterwards then the script doesn't have to be perfect.Quoting: TheYetiWakesRust updated today and I can no longer connect to the GOL server. It returns the error 'Wrong Connection Protocol - server update required'Yeah, I had to wait as there were 5 people on, but it got down to 1 and I couldn't hold it off forever. It's now up to date again.
I would advise all to keep an eye on Rust updates, to promptly come off if there is one so I can update :)
The survival game 'Rust' has come a long way, I've completely changed my mind about it
19 Jul 2017 at 10:40 pm UTC
When you die, your body with loot will stay for a little bit until it despawn. Other players can take the stuff if they find it. If you have a sleeping bag close by, you can respawn there, and probably reach it before it despawns, although the thing killing you might still be there as well. If a player shoot you, they will probably take your most valuable stuff.
19 Jul 2017 at 10:40 pm UTC
Quoting: TheYetiWakesI'm still unsure about etiquette and how to proceed / consequences. If i'm on GOL server am i allowed to nick stuff I find or is it not the done thing? I found a salvage hammer and other stashes etc. Were they there for a reason and to help new folk? Do other items respawn at all? For example if I destroy every barrel I come across and take every hemp plant are they limited or do more appear? What happens to all the stuff I had when I die? Is it dropped where I fell to be collected by others or does it simply disappear??Everything except player built stuff respawn. Generally everything not protected by a lock. Having people steal your stuff is part of the game, so don't worry about it, you can even demolish their walls or doors to get to their stuff if you want. You might not want to tell them it was you though.
When you die, your body with loot will stay for a little bit until it despawn. Other players can take the stuff if they find it. If you have a sleeping bag close by, you can respawn there, and probably reach it before it despawns, although the thing killing you might still be there as well. If a player shoot you, they will probably take your most valuable stuff.
The survival game 'Rust' has come a long way, I've completely changed my mind about it
17 Jul 2017 at 11:07 am UTC
17 Jul 2017 at 11:07 am UTC
Rust need other players to be fun. If you don't encounter them, this game run out of content quite fast. I also find the grinding in this game less enjoyable than in many other games. I have never been raided, and getting C4 for doing raids myself requires a lot of grinding for sulphur. I did a quick comparison of different explosives, and C4 is much more powerful than anything else, and even though one C4 cost a lot, you will need a lot of the cheaper ones to do the same damage as a C4.
I experience massive slowdowns without warning when playing rust on maxed graphics and having a web browser with a few tabs open at the same time. It runs fine, until it doesn't, possibly because I am out of memory(16GB total). It is fixable by a reboot, but by the time I am back in I will probably be dead if I am not in my base when it happens.
Graphically, it is generally too bright during the day. Rust need more clouds to cover the sun. The shadows look nice, but some of them are too dark and look wrong. The best graphics are at dawn/dusk because it isn't too bright any more and you see long and many shadows. The red tint makes it nice as well.
Rust is probably the game where I experienced the best 10 minutes of gameplay since 2007 or earlier, but the last few days it has only been boring.
I picked up rust in a bundle almost a year ago, but didn't start play it until the gol-server the 6th of July this year. From the time I have had with the game I think it's worth $9.99, half the current price.
I experience massive slowdowns without warning when playing rust on maxed graphics and having a web browser with a few tabs open at the same time. It runs fine, until it doesn't, possibly because I am out of memory(16GB total). It is fixable by a reboot, but by the time I am back in I will probably be dead if I am not in my base when it happens.
Graphically, it is generally too bright during the day. Rust need more clouds to cover the sun. The shadows look nice, but some of them are too dark and look wrong. The best graphics are at dawn/dusk because it isn't too bright any more and you see long and many shadows. The red tint makes it nice as well.
Rust is probably the game where I experienced the best 10 minutes of gameplay since 2007 or earlier, but the last few days it has only been boring.
I picked up rust in a bundle almost a year ago, but didn't start play it until the gol-server the 6th of July this year. From the time I have had with the game I think it's worth $9.99, half the current price.
Survival game Rust is going to get an AI APC to guard the launch site and more
15 Jul 2017 at 8:09 am UTC
15 Jul 2017 at 8:09 am UTC
I was imagining me driving around in an APC, didn't know it would be AI only. Guess I should read the devblog more carefully
Join the fun on our new server for Rust
15 Jul 2017 at 8:01 am UTC
15 Jul 2017 at 8:01 am UTC
Quoting: EmazzaHas there been a wipe?You were probably raided. On wipes everyone lose everything.
Because I woke up and all my items in my "house" were gone (apart my map and some bottles of water). The house is still intact and there isn't any sign of damage.
Was the server hacked with wallhack? Can someone explain?
GOG have released DOSBox wrapped copies of The Humans series with Linux versions
13 Jul 2017 at 9:24 pm UTC
13 Jul 2017 at 9:24 pm UTC
Quoting: liamdaweI thought it was gog providing the dosbox configs. Games like theme hospital and little big adventure 1-2 works nicely in dosbox on linux if I modify the bundled config a little bit, but isn't marked as supporting linux. Dosbox even have builtin ipx-tunneling so you can play dos ipx games over an udp/ip network, but I never tried it.Quoting: TheBardWhen it's about getting easy money from us, gog is very good (a DOSBox wrapper is not a hard thing at all). But to port a client that is sometimes required for multiplayer (Zombasite) then they ignore us. I'm looking forward when Itch.io is the main DRM-Free store. At least they treast us well.I don't get the issue? Zombasite is on GOG [External Link] with a Linux version.
Also, it's not up to GOG to get Linux versions on the store, that's up to the original developer. DOSBox games are entirely different.
GOG have released DOSBox wrapped copies of The Humans series with Linux versions
13 Jul 2017 at 4:03 pm UTC
13 Jul 2017 at 4:03 pm UTC
I'm glad they add linux support to the dosbox games, but there is still plenty to left to add support for. I still buy them if they don't but it is less convenient as I often have to modify the dosbox config myself, and extract either with wine or innoextract.
Game store itch seems to have a problem with people selling pirated games
12 Jul 2017 at 8:01 pm UTC
12 Jul 2017 at 8:01 pm UTC
I think approving developers individually before they can sell anything would be a good idea. In the case of factorio it is easily verifiable that they don't want to accept any developer using any non-factorio.com domain. To add more security they could also demand DNSSEC all the way down to a signed MX record to avoid DNS poisoning for the verification email. Alternatively get the phone number of the company from a different source and call them.
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