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Latest Comments by x_wing
GOG are revamping GOG Galaxy, to help you manage multiple launchers and still no Linux support
23 May 2019 at 4:13 am UTC Likes: 8

Quoting: ShmerlNot necessarily. Our platform needs more games. GOG installers are pretty easy to use too. If they wouldn't have been missing releases though.
By experience I can tell you that they aren't easy enough for people that are complete computer illiterate (i.e. the average Windows user).

Steam just works and if we want to talk about bringing more games, Proton talks for Valve on this regard. This whole thing is sad, GoG could have done something to give the minimum support on Linux without much effort, but they decided to do nothing.

GOG are revamping GOG Galaxy, to help you manage multiple launchers and still no Linux support
23 May 2019 at 3:30 am UTC Likes: 2

Quoting: ShmerlFrom what I gathered, GOG games work better in Wine than Steam ones, due to being DRM-free. One such recent example is Lords of the Fallen. Steam version doesn't work, GOG one works fine (Wine+dxvk). Not sure if you consider that "average needs of the users".
An average need is a simple install. It's quite simple for me explain to my girlfriend on how to install Steam on Linux, I can't say the same for what GoG offers. Like it or not, that's what Steam can offer and GoG can't and in the end, is what our platform needs.

GOG are revamping GOG Galaxy, to help you manage multiple launchers and still no Linux support
23 May 2019 at 1:44 am UTC Likes: 2

Quoting: KristianConsidering that they have Mac support and the kind of technologies/middleware they are using is their any indication that they started development without multiplatform in mind or that a Linux port would be particularly hard?
Only the devs that knows the inners of the application can answer that question. But I can tell you for sure that using the right tools you can get multiplatform application with nill to low platform specific code.

Quoting: KristianHave any of you tried running Galaxy under Wine and/or Proton?
Why would I execute on wine having Steam? My critic is not about my personal needs, is about the average needs of the users that may want switch from Windows to Linux. That's were GoG is failing and that's why I can't consider to invest anymore money in their platform (and probably is the same feeling that many other have here).

GOG are revamping GOG Galaxy, to help you manage multiple launchers and still no Linux support
22 May 2019 at 9:57 pm UTC

Quoting: KimyrielleGOG isn't some kind of garage operation with next to no budget. Seriously, if they hired some contract devs to port the thing for them, how long would it even take, and would they notice the costs? It's not that Galaxy would be one of the most complex pieces of software in the world...

Pathetic.
It could be if you start the development without multiplatform in mind... which is a stupid move if you call yourself a multiplatform store.

And regarding how "optional" is the client, everyone should notice that having the exact same software on one platform and another makes more simpler the migration from one place to another. Linux users loves to make marketing of our platform (and sometimes we get way too exited in regards of "how better our OS is"), but not having the same software is a big handicap in the end. So, eventhough of much we can like GoG policies, they definitely aren't very friendly with us and doesn't help at all in order to increase the market share of our platform, if not the contrary.

The Battle Royale game 'Crazy Justice' is apparently still alive, Black Riddles Studio show new footage
17 May 2019 at 2:26 pm UTC Likes: 1

The game looks very nice at design level, but with their marketing strategy it's a complete failure.

I can understand how for a Linux audience this game can have some "hype" (we don't have many BR games in our platform), but if we see this at a Windows/MacOS gamer perspective, it becomes completely absurd as there are lots of BR games with a huge player base. They have no chance if their "big" feature is the BR.

SteamOS had another beta update recently, new Steam Play Proton version 4.2-4 is out
17 May 2019 at 3:30 am UTC

Quoting: Comandante ÑoñardoNow that Denuvo was removed from RAGE 2, is the game playable via PROTON?
The game was playable the same day of the release (this proton patch made the trick). Seems that Denuvo wasn't a problem.

Deep Rock Galactic continues being some of the most fun I've had in a while, thanks to Steam Play
16 May 2019 at 8:43 pm UTC Likes: 13

Quoting: Alm888And what it has to do with gaming on Linux, again?

Is launching any random Windows game through WINE worthy of a news article?
With that mindset, Liam should stop making articles regarding DXVK, Proton, D9VK, etc.

SteamOS had another beta update recently, new Steam Play Proton version 4.2-4 is out
15 May 2019 at 4:55 pm UTC

Quoting: F.UltraThe inclusion of DXVK 1.1.1 is kind of a bummer since it requires VK_EXT_host_query_reset without plummeting performance in some games and that is not available in any of the stable versions of Mesa yet.

For me Vampyr just took a nose dive performance wise when Steam updated Proton to 4.2-4 today.
Remember that Steam clients allows to select specific Proton versions for each game (at least this will be a solution for game that were working fine). But yeah, would be nice to be able to easily select an specific DXVK for each Proton version.

SteamOS had another beta update recently, new Steam Play Proton version 4.2-4 is out
14 May 2019 at 10:34 pm UTC Likes: 6

Ok, time to go wild and buy some random games to congratulate Valve's work :D

id Software going all-in with Vulkan, some interesting details about that and Linux for Stadia
13 May 2019 at 8:48 pm UTC

Quoting: Guest
Quoting: fedotix
Quoting: GuestStadia has problems, sure, typically from latency I would imagine.

...back to watching...
Of course, if you want to take advantage of stadia, you should have optical fiber or cable.
Fibre connections are mostly about bandwidth - you'll get just as good speed for copper lines (actually you can strangely sometimes get better, depending on the equipment in use and intercepting nodes, but that's really not the point). I differentiate between bandwidth and speed - you don't need high bandwidth upstream because input won't really be much data. You do need speed however - constant small amounts of data getting to the rendering backends as quickly as possible.

And then there's any sort of movement prediction that the server might be able to do, and possibly it could send a few frames at a time, and pick which one is most appropriate. There are tricks that can be done on the downstream, and they can adjust the resolution as necessary.

It all remains to be seen how well it turns out in practice of course, but I don't think Google are relying on everyone have optic fibre directly into their house. They wouldn't be gearing this up if that were the case - they obviously think connections are good enough now to get started with Stadia (and they would know, they've got the data from Youtube to analyse).
When they first presented Stadia, one of the slide showed the networking infrastructure required for their system and there was a direct link between your ISP gateway and their servers farm. So, I think that the trick to reduce the latency is more related with that big backbone they're building instead of the technology associated to the Internet at your home.

Having the enough bandwidth for the video stream (no matter if it comes from fiber or coax) and an ISP with special routes through Stadia backbone will probably give a good gaming experience.