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Latest Comments by x_wing
Steam Play recently hit 500 Windows games rated as Platinum on ProtonDB
11 Jan 2019 at 5:15 pm UTC Likes: 6

Quoting: axredneck
Quoting: x_wing... native ports ... Feral ...
Are Feral ports really much more native than playing using Proton?
Of course they are, you won't find any windows dll or PEM executable on a Feral port AFAIK.

Don't know why people puts a library wrapper at the same level as a OS wrapper (or middleware). In the former you can work on micro-optimizations and even refactor a full part of the code if you fell it's necessary, while in the latter you just can hope to get "the best" perform implementation of your API for your current platform.

Also, if you'll keep getting so "technical" in what is and what is not, you can get into the conclusion that even a game that works on a multiplatform engine is not a native.

Steam Play recently hit 500 Windows games rated as Platinum on ProtonDB
11 Jan 2019 at 1:55 pm UTC Likes: 10

From my point of view, we should still give priority to native ports. Which means that if we get to know that Feral or any publisher is making the port, it's wise to wait before buy and play it (and with the current games backlog we have, we have lot of thing to play while waiting :P).

Epic and Improbable are taking advantage of Unity with the SpatialOS debacle, seems a little planned
11 Jan 2019 at 1:49 pm UTC Likes: 2

Quoting: Sputnik_tr_02Epic is playing dirty right from the beginning with their store. I have avoided commenting about Epic when the news about their store appeared here because I did not want to sound like a Valve fan boy but it should be clear for anyone now that even if their store were to suppor Linux there is nothing will benefit the end user here. What they are doing (Exclusive titles and so on) is utter disgusting IMHO.
From the very beginning they've been always creating store features for publishers/game devs, which most of them were basically the removal of user features. It's quite clear that epic is playing hard to take over the market with their engine.

From Valve side, I think that the best answer for Epic would be a Half Life 3... just saying.

By the way, I don't think that an open source engine would have make any difference with the current license situation. From my point of view, even if Unity was open source they could have block the SpatialOS as they did with their license modification.

Unity have changed their terms of service, which has essentially blocked SpatialOS and streaming services
10 Jan 2019 at 3:31 pm UTC

Quoting: wintermute
Quoting: EikeWhen using streaming, shouldn't the client only need minimal software, comparable to what is in the Steam Link?
As far as I can see the terms cover using a Steam Link too: "over the Internet or other network"
It's a little ambiguous, but in the paragraph it talks about "...transmitted over the Internet or other network to end user devices", so it shouldn't affect steam links as is not steam the one that is streaming but the user to himself. In other words, the full paragraph refers to what distributors can do, but not what end users can.

This licensing thing has a lot of sense from the market perspective. Enterprise are always finding/creating new licensing contracts, so it's quite understandable that Unity want to know before hand how the streaming service will be working with their license. I mean, the cloud gaming service are SaaS which means that the people normally pays a monthly fee in order to get access to a game library, so I would expect that engine will want to make an specific license for each service (at least until the licensing for this services evolve enough to get some licensing standard in the industry) .

Tropico 6 release delayed until March, Linux still confirmed for same-day support
8 Jan 2019 at 1:43 pm UTC

I'll probably buy this one. Unfortunately I don't have the time to play it but I think that is time to introduce my brother into Linux gaming :P

First-person base-building survival game 'Volcanoids' is making great progress on a Linux version
8 Jan 2019 at 1:32 pm UTC

Quoting: silmethThey could, if I understand it correctly, hypothetically use the ARB_gl_spirv OpenGL extension when the driver supports it, to provide pre-compiled shaders for OpenGL renderer. That would speed up loading for users with newer drivers, while those without this extension (older GPUs and driver versions) would stay on compiling GLSL shaders during loading.
Not a GL savvy but, wouldn't also help the local shaders cache? I mean, it builds once but use many, so this slow loading times may only happen on the first run (like in other games).

132 of the 250 most highly rated games on Steam support Linux, even more when counting Steam Play
7 Jan 2019 at 12:41 pm UTC Likes: 2

Quoting: Beamboom
Quoting: x_wingMany games that works flawlessly with proton are reported as just "gold" or "silver"][...] the game works flawlessly after running the windows workaround .
That's not flawless, that's "working after applying workarounds", that's gold or even silver.

See, that's the problem with those reports, claims of platinum status, claimed by experienced wine users. That's what leads to disappointment after disappointment by newbies who can't even get to the main menu screen before something shitty happens.
This is in fact why wine is given up by so many, myself included.
But in this case, is a problem that anyone would get even on Windows.

132 of the 250 most highly rated games on Steam support Linux, even more when counting Steam Play
6 Jan 2019 at 9:44 pm UTC Likes: 4

Many games that works flawlessly with proton are reported as just "gold" or "silver", when in fact they work exactly the same as in Windows (for instance, my girlfriend is playing a lot AoE2 HD and it has an error on the first run that is exactly the same that you get on Windows... of course, the game works flawlessly after running the windows workaround XD -- by now she has over 200 hours!!).

NVIDIA have put out the 410.93 driver for Linux today
5 Jan 2019 at 4:53 pm UTC

Quoting: jens
Quoting: x_wingThe only big issue is stuttering in some games, but is completely solved by setting your cpu governor to performance (or using Feral tool). Intel & AMD has made an excellent work on their OpenGL & Vulkan open source libraries implementations in the latest years, giving a quality far superior than Nvidia. From my point of view you have a bias.
I think this applies both ways.
I completely agree that Intel and AMD are doing a great job, though that doesn't necessarily imply that NVidia is doing a bad job. It's just that they do things differently. If AMD/Intel works for you: very cool, I'm glad for you. Nvidia works for me, I'm glad for me and my decision to have bought one of their products :)

PS: I'm also using Feral gamemoded, having your CPU on performance mode matters for NVidia too.
But the discussion we have were based on the "Nvidia Fuck you" phrase, and as matter of effect the driver is in the same situation as it used when it came up.

Also, I was answering "It still feels more than what the competition is doing", and no one can say that AMD made less than Nvidia with the AMDGPU driver. In fact, AMDGPU is an excellent kick in the ass for Nvidia, as one of the statements from Nvidia against making a FOS driver were that the current DRM design of Linux would affect the performance.