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Latest Comments by grigi
Standalone Steam Controller driver and UI 'SC Controller' gets a sweet small upgrade
9 Dec 2020 at 11:29 am UTC Likes: 2

I've had really good experience with AppImage, its a great generic solution for stand-alone desktop apps.
It would be nice to manage them as apps that get updates, etc... but it's currently the lowest friction way to get a complex desktop app available for any Linux distro.

OpenMW, the open source game engine for Morrowind sees great progress
20 Nov 2020 at 11:49 am UTC Likes: 1

Quoting: razing32What mods do you recommend ? Have not really gotten into Morrowind that much.
I remember none of the face-fixup mods felt right, I basically kept to a vanlilla "feel", just more. Also some game balance fix mods were used to basically make some of the things that didn't age so well, less troublesome.

Yet Another Guard Diversity - Purist
Patch for Purists (+ Book Typos/Semi-Purist)
Correct_Meshes
Correct_UV_Rocks
Tamriel Rebuilt (the whole lot)
Morrowind Optimization Patch
That set of official mods (UMOPP)
OpenMW Containers Animated
Glow in the Dahrk
Graphic Herbalism MWSE - OpenMW
Project Atlas
HiResUI
Vurts Groundcover v2.3 for OpenMW
Better Balanced Combat
WeaponSheathing1.6-OpenMW
Sufficient Adamantium
Abot's Guars
Abot's Stilt Riders
Graphic Herbalism + TR stuff
Updated Morrowind - (skills/enchanting and blocking)

Some er, obscure names of archives:
shrinetext
MET (A texture pack)
All in one (A texture pack)

Perspective puzzle game Superliminal is out now on Steam, along with Linux support
19 Nov 2020 at 8:36 am UTC Likes: 1

Woah, how did I completely miss this? It looks awesome!

OpenMW, the open source game engine for Morrowind sees great progress
18 Nov 2020 at 2:11 pm UTC Likes: 2

OpenMW 0.46 really was the point where it was very mature. I enjoyed it thoroughly, and for the second time, got stuck in the world of Morrowind.

It's strangely immersive for a place where nobody talks and people look like badly painted dolls. It just has a real nice charm.

I also ran many, many, mods at once, and delighted in how it containerizes them so that you can resolve conflicts easily. And then I just enjoyed it for 100+ hours with no crashes or game breaking bugs.

Godot Engine documentation is about to get much better with a new hire
14 Sep 2020 at 1:55 pm UTC Likes: 1

To be honest, their docs are usable.

I find the progression for docs are:
Incorrect < Missing < Incomplete < Complete < Well organised

So makes sense to remove what is incorrect, and organise what it there.

There's going to be an online Linux App Summit this November
23 Aug 2020 at 4:48 pm UTC

There is no real fragmentation in the Windows ecosystem because you don't have a choice.

Tenchically the windows linker is significantly more fragile.
They solved muti-versioning by namespacing all the symbols.
Whilst that works, it significantly reduces the ability to just test to see if a different version of library X works better than the original one.

There's going to be an online Linux App Summit this November
23 Aug 2020 at 10:24 am UTC Likes: 2

I think you may be confusing the issues here.
There is distinctly different "fragmentations" being spoken of here:

1) Fragmentation of the administative environment. Debian/RH/Gentoo/Arch bases all administrate very differently. This fragmentation is being felt, but RPM/APT and Portage/Packman solve different problems. So we actually need much of this.

2) Fragmentation of the app environment. Other than having to load styles seperately for GTK/Qt, we don't really care here. An app built for Gnome/Unity just works in a KDE enviroment.

3) Fragmentation of APIs. This has been a much bigger issue in Windows (DLL hell) than in Linux, and we have a few interfaces that are stable (kernel-userspace + libc) and you can just bundle the libraries on there, and problem solved.

One claims that fragmentation-3 is a non issue, and the other claims that is false because of example fragmentation-1.

This is about an app summit, so they are mostly concerned with fragmentation 2 & 3, and not 1.
If you solve 3, then it will run on any distribution (and run on future ones), and if you solve 2 then the experience will be consistent on any desktop.

Absurd comedy puzzle adventure Helheim Hassle is out now for Linux PC
19 Aug 2020 at 12:11 pm UTC Likes: 1

Might just be the thing to cheer me up when I feel like suffering from social distance :grin:

There's going to be an online Linux App Summit this November
11 Aug 2020 at 6:21 pm UTC

No, the "fragmentation" isn't a bad thing. Think of it in terms of innovations, if only one thing is allowed, will we ever actually get progress?

I mean look at multi-desktop as a good example.
That started as a friendly competition between window managers in the 90's. And then two decades later the first commercial (and inferior ito usability) clone of it appears.

I can't imagine being productive without that feature, for example.

So, keep the fragmentation, keep the ability to choose, because without choice life will be oh so dreary.