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Latest Comments by MagicMyth
The AMD Radeon RX 5600 XT GPU has been announced and new Ryzen CPUs coming
8 Jan 2020 at 11:56 am UTC

Quoting: sub
Quoting: Shmerl
Quoting: tuubiThe 5700 (XT) they brought out months ago was aimed at 1440p.
Resolution alone isn't the only factor. For example with TW3 (dxvk), 5700 XT doesn't fully use 2560x1400 / 144 Hz. I.e. right now it maxes out at around 80-110 fps. So depending on the monitor refresh rate, the card can be utilized fully and still not reach the potential maximum of the monitor.
This is what worries me when thinking about getting a Valve Index.

It features a total screen pixel count of 2880x1600 and refresh rates of (I think) 90 Hz, 120 Hz and 144 Hz.
Though surlely depending on the game, it sounds like a 5700 XT is just not powerful enough to properly drive a Valve Index.
It would have been really helpful to get an announcement of new products from AMD with rough performance figures. If it's worth waiting or not.
A 5700 XT is not small money for me, where I can replace it in some month with something better.
The aims of VR are not the same as desktop. Games there are typically designed to have adaptive quality so that constantly high frame rates are maintained. Even an RX 580 can run most VR games just fine. Bare in mind the higher resolution of the Index has more to do with removing the screen door effect than actual sharpness of the image, and the immersion and lenses prevent you from noticing any drop in resolution the vast majority of the time. I reckon a 5600XT will do just fine there. Will games look as good as on a higher end card? No. Will the experience be basically the same? Almost certainly yes. Though if you are splurging a grand on the VR kit it seems daft to save $50 and not get a 5700 (and potentially bios flash it to 5700XT).

I do think the 6GB vram might limit the longevity of the card.

Steam Play versus Linux Version, a little performance comparison and more thoughts
18 Jan 2019 at 6:23 pm UTC Likes: 9

I can see Steam Proton soon being able to run a tone of older games easily that Windows 10 either requires a lot of hacks for or just can't be done. It will be a funny time when a large amount of one's Windows games collection only works on Linux as the years go by.

Steam Play versus Linux Version, a little performance comparison and more thoughts
18 Jan 2019 at 6:19 pm UTC

Wow that MXGP3 performance is just embarrassing :O. Everything else can at least be excused as using the best tech available at the time.

Another Steam Client Beta is out, adds the ability to force Steam Play
18 Jan 2019 at 6:17 pm UTC

Quoting: somebody1121The OpenGL version of tomb raider should be at least 4.3 since that's the version with compute shaders required for tressFX. I think that the most limiting factor is that is a 32 bit application, and maybe it's needed a optimization for ryzen on mesa...
Thanks for clarifying the OpenGL version. I think the issue is some slow translation layer as I saw similar performance on simily clocked Intel machines. I wonder if it does better on NVidia GPUs though and may have possibly used some NV extensions when available (as I don't think Mesa had 4.3 support back then only NVidia is officially supported).

Another Steam Client Beta is out, adds the ability to force Steam Play
18 Jan 2019 at 3:03 pm UTC Likes: 4

Tomb Raider 2013 definitely runs much better using Proton. I wacked the settings up to ultimate and went straight to the mountain village. Was getting over 60fps in the same area I got half that on OpenGL. DXVK's magic is damn impressive.

Also worth noting. When switching over to the Windows version Steam only downloaded an extra 570MB instead of the several gigs a fresh install is. So it seems Steam might be intelligent enough to re-use the parts of the content that are identical between versions.

I do feel a little dirty running the Windows version when a good (effort) native one is available :D

Another Steam Client Beta is out, adds the ability to force Steam Play
18 Jan 2019 at 2:49 pm UTC

Quoting: somebody1121I tried tomb raider 2013 and it's much faster than native. In the mountain village a get now 60 fps with vsync enable, on native it's 22-24 fps because of one core with 100% utilization. I also tried Deus Ex MKD but doesn't start.
BAH you beat me to it! Currently still downloading the Windows version myself to compare (backed up the native). The mountain village/shanty town area seems to be massively CPU bound. To the point that increasing my CPU from 3.8GHz to 3.85GHz gained me an extra 3-6 frames in that area keeping just above 30. I've tested the same system with a R9 285, R9 390 and now a RX 580 and all perform identical in that particular area. Clearly hitting some translation bottle neck that requires raw CPU performance to get over the hump which is why my friends i7 6700K greatly outperforms my Ryzen in that specific use case. In the past I ended up playing the game on an old laptop i7-3520K with an external R9 270X running the Windows which ran maxed settings at a solid 60fps. Not hateing on Feral here as it was one of their earliest ports and I think it used Openg GL 3.3 rather than 4 which probably made getting a good DX11 translation even harder. I really wish they would go back and apply some of there obviously improved techniques to the game. I'd happily pay them another few quid for an updated port. I wouldn't be surprised if that bottleneck at the shanty town was not even challenging for them now.

Anyway I'll report back to confirm if the Proton running version works out better.

Looks like the 'Linux Steam Integration' project is being continued with Intel's Clear Linux
2 Jan 2019 at 2:00 pm UTC Likes: 1

I was literally just wondering what would happen to LSI without Ikey as there was no commit for months on the Solus git repo. Great to see not only Clearlinux pick this up but also Ikey back working on it. Also nice to know Ikey is working for Intel now.

Valve have pushed out another Steam Play update with the 3.16-4 beta including corefonts support
1 Nov 2018 at 4:37 pm UTC

Quoting: ArdjeHe has a core i7-920, that's 2009 calling.
And an nvidia gtx 1060? How would that work?
@logge: I really want to know, because I have an 920 too. Still with 6GB, but the CPU seems faster than the i5 in my steam machine (with unfortunately an Nvidia card).
I wonder if an R9-270 would be able to run new drivers.
The R9 270 (and any pitcairn GCN 1 card) works just fine with Vulkan and Proton provided you have the amdgpu kernel module loaded instead of radeon. I have one with an i5-2500K and it works just fine.

Also don't forget, even though Valve say Vulkan drivers are required that is technically not true as Wine's own D3D->OpenGL layer is still there and can be forced with some environment variables. I've not had the chance to test it out on a system that did not already support Vulkan though.

Valve are paying hackers for finding security flaws, plus a website refresh teased top secret games
15 May 2018 at 8:33 am UTC Likes: 1

Funny how some people are saying why do we need Wayland on a topic about hackers working on security. X11 is a security nightmare. Every time your game connects to a server your computer can easily be pwned if that server is malicous, and face it, anyone who does MP connects to random game servers all the time. X11 pretty much allows anything to do anything. Wayland + snap/flatpack is required to solve this nightmare (and potentially the app can still be X11).

Yes Wayland is not quite there but it very nearly is and now is the time for Valve to start testing the water. The sooner they do the better Wayland will be for all of us. They certainly should be getting involved with the specs on streaming so that it does what they need for Steam's stream system (I like my Steam Link).

As for why people want a 64bit client, it does seem a little backwards to have a 32bit client launching 64bit apps in a 64bit world. It should be the other way round. With a few specialized exceptions all distros are beginning to drop 32bit builds. I would love to be able to purge the need for all but the most essential 32bit packages (e.g. Mesa) but I think that should be way down on priorities right now.

Great to see Valve working with quality hackers to keep their ship tight. And really hope we are getting a new quality single player game from them.

We’ve teamed up with GOG for the Ubuntu 18.04 release, we have some keys to give away
27 Apr 2018 at 11:03 pm UTC

I love FPS games. I love RPG games. I love space sim games. I loves racing games. I love violent games and I love cuddly games. But what I love for all of them is to be DRM free. Yes I love DRM free games!

Oh and I love Gaming On Linux!!!