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Latest Comments by MagicMyth
Rise of the Tomb Raider tested on AMD RX 580
19 Apr 2018 at 10:57 pm UTC Likes: 2

Well I've just been playing the game for the last few hours on a GCN 1.0 card: R7 370 2GB and its been working out great. The only bug I came across was with the fancy hair option making Lara's hair go punk most of the time. Turning that setting off avoids the issue and gives a good speed boost as well. I've not noticed any slow downs on Medium plus some extra bits turned on (Tessellation, Sun lighting). The resolution technically is "low" at 1360x768 as that is the TV's native resolution.

So yes GCN 1.0 hardware does work fine so long as you have the amdgpu kernel driver enabled (FYI I'm using Linux 4.16 on a Intel [email protected]).

Rise of the Tomb Raider for Linux to release tomorrow, April 19th
19 Apr 2018 at 8:51 am UTC

Quoting: tengisuDoes anyone know if they will provide a steam key if I buy directly from Feral? I want to support Feral directly but I also want all my games in one place (steam).
Feral give out Steam keys only. At least on Linux so far.

Quoting: liamdaweDate yes, but apparently not yet the time.
Feral is based in my woods in the UK. It's only just passed 9am ;)
Same for me. I just redeemed my key I got from Humble in hopes it might count towards them. Where's my morning present Feral! :P

Rise of the Tomb Raider will release for Linux this month
9 Apr 2018 at 4:20 pm UTC

Quoting: Guesti wish they could put vulkan in tr2013 because the performance issues are really annoying especially if i have a 980ti i should be getting smooth frame rates.hopefully developers will stick with vulkan and just do away with opengl.i may be asking for too much but vulkan is the future.
Same here. The shanty town and some other areas really tank the performance which is frustrating because most of it will be hitting 80+ FPS. I ended up playing the game on Windows on a laptop via an external R9 270X which ran with max settings and just about never fell below 60fps. On Linux my Ryzen 5 [email protected] with a R9 285 cannot compete! So a piece of code is seriously bottlenecking somewhere.

ROTT using Vulkan instead gives me much higher hopes for good performance though.

XLEngine for Dark Forces and Daggerfall is now open source
9 Apr 2018 at 4:05 pm UTC

Recently played Dark Forces using DosBox via Steam Link and a Steam Controller on a 40" TV and it was an awesome experience with the right scan line filter. Looking forward to trying it out with this engine. Hopefully some sensible enhancements can be done with it though I'm not sure what I'd actually change?

GOG Connect adds more games, act quick
3 Nov 2017 at 1:14 pm UTC

Quoting: cRaZy-bisCuiTYou just have to own them and you need to set you Steam profile to "public". Also, you need of course to connect your GOG and Steam accounts for it to work.
Ah nuts. Thats why its been failing on me of late. I forgot the profile needs to be public :'( Thanks for reminding me.

The developers of Solus are hoping to improve Linux gaming with snaps and their Linux Steam Integration
13 Oct 2017 at 2:32 pm UTC

Quoting: BrisseI've tried a few programs as snaps on my Ubuntu install but none of them have worked and they take up ten times as much storage space as the equivalent deb package.
Yeah unfortunately I don't think Snapd uses anything like ostree with Flatpak. Flatpak's can look large but thanks to the de-duplication of ostree binary data is shared between runtimes and apps.

I'm surprised at Solus doing this though as they seemed to initially be more in favour of Flatpak. Does anyone know if they have listed the technically reasons for why they have done this (UPDATE: Seems at least some of the reasoning is in the G+ post)? Maybe they are being practical and trying to push both options right now and see which one holds up under actual trial of fire? I recall earlier in the year they were aiming to get Steam going in Flatpak but as Endless seems to have beat them to the punch did they think let's see how Snapd fairs?

Quoting: ikey
Quoting: ZlopezAs far as I know the snap is only supported by Ubuntu, other distributions wants to use Flatpak.
Many distributions support snap, including Fedora, Solus, etc. (Solus has full support for it.)
I'm quite sure Fedora does not "support" snapd. And my past test failed at running Snap on any non-ubuntu based distro where Flatpak has worked flawlessly for me (including Ubuntu) but I would not be surprised if the kinks have been fixed by now. Getting myself more up-to-date on the latest snapd development (don't you love how quick you can fall behind on tech) it seems snapd has fixed its requirements linked specifically to Ubuntu and does no longer require a Ubuntu One account (hurray!) so now the Flatpak vs Snapd battle looks interesting to me again :)

The beautiful space combat game 'EVERSPACE' finally lands on Linux in an unofficial form
9 Sep 2017 at 10:26 am UTC

Quoting: MayeulCLiam, could you update the article with the workaround a lot of people seem to need? (Delete LD_LIBRARY_PATH from the launcher script). Thanks!
Forgot to say thanks for this bit of information! +1 On Liam adding this bit of info to the story. Hopefully Rockfish will pick up on that now.

The beautiful space combat game 'EVERSPACE' finally lands on Linux in an unofficial form
9 Sep 2017 at 10:19 am UTC Likes: 3

Quoting: MayeulCWhoops, looks like I was ninja'ed. Well, that will teach me to read all the comments before reading a reply.
Still always good to hear a similar opinion in another voice.

Just to be clear to others I have no personal issues against NVidia - They really do masterful work on their drivers just like the others - I just like people to know where the playing field is unfair to the other. This is what happens when devs only target the (semi)monopoly (not that nvidia have not earned much of it). In the long run it bites everyone in the bottom. I feel the same in any industry including web technology and browsers :)

Quoting: MayeulCIt is also a matter of optimisation: different code-paths provide different performance
Just to back MayeulC up on this, this video is really worth a watch for anyone with the slightest interest on the difference between approaches between NVidia and AMD:
View video on youtube.com
Even those who are not programmers but just like computer gaming tech should have a watch of that. Keep in mind even though that looks at DX11, most Linux game port draw call scheduling is still designed around DX11.

The beautiful space combat game 'EVERSPACE' finally lands on Linux in an unofficial form
9 Sep 2017 at 7:12 am UTC Likes: 8

Quoting: Larian
Quoting: appetrosyanI keep wondering, why is Nvidia, being an aggressively competitive and For profit company dishing out better drivers than the pro-FOSS AMD?
I'm not an expert, but I would say they do that to provide a superior experience to the competition so they can sell more hardware.

That compatibility and ease of use is why I use Nvidia, and I suspect I'm not alone. But you do you. ^_^
Quoting: Larian[...]better drivers than the pro-FOSS AMD?
Uh... they're not. Ask plenty of competent OpenGL developers who really know the spec and they will tell you the Intel and AMD foss drivers are really good (thought usually a bit behind the latest GL release). Unfortunately NVidia is the "standard" and their implementation takes many liberties and shortcuts with the spec in the name of performance. And as most devs do most of their testing on NVidia without frequent tests on others, then they get surprised when things don't just work. And the performance of Mesa is absolutely brilliant these days and with only a fraction of the man power of Nvidia's (NVidia's driver team is huge! Especially compared directly to AMD Foss developers). I'll admit opensource drivers matter a great deal to me (I did use to use NVidia) but that aside with Valve and Feral involved with Mesa I reckon you'll see more and more games edge perform with a slight advantage on AMD than NVidia (see Phoronix recent benchmarks to see its already starting to happen).

(BTW Devs! Do your development on Mesa then later test on NVidia. I promise it will then just work everywhere. Seriously I promise! ;) :whistle: )

The beautiful space combat game 'EVERSPACE' finally lands on Linux in an unofficial form
9 Sep 2017 at 6:48 am UTC Likes: 1

Quoting: CorbenYeehaaw!

When I talked to the CEO of Rockfishgames about the Linux version, he said he thinks they are doing the port for about 1000 people at max... let's prove him wrong!
OK where is the forum thread where we can all say - "Just bought this specifically to play on Linux! Thanks"

Quoting: liamdawe
Quoting: fabry92
Quoting: liamdawe
Quoting: fabry92i will buy when appear logo!
Is there a reason for that? If you're waiting for more issues to be solved, fair enough, but if you're worried about being counted for Linux - just buy it.
ye for counted. It count as linux purchase if i buy without steamos logo?
If there is a Linux version, it's counted. No need to think any further than that.
I've heard that the OS of the sale is counted as: what OS the game is first installed on and has been played on for the first few hours. @liamdawe Do you know if that is true. As Humble offers keys that don't expire I may hold of entering mine in Steam for a bit as I don't have time to play the game right now but feel if enough people buy right now it shows Rockfish there are plenty of Linux fishes to catche :) And hopefully when I do the SteamOS logo will be there. I'm so close to buying and might get this months Humble Monthly to get Rise of the Tomb Raider as well and wait for Feral to release the port before I redeem the key (yes I believe that will happy in the next few months!). Just need someone to say "yes that is how it works for Linux sales!"

On a side note. It is absolutely brilliant to see GOG on Humble now (when did that happen?) and Humble offering both GOG and Steam keys together. That's part of why I so want ot buy this on Humble now!