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Latest Comments by AzP
The Machinery game engine adds Linux support in Preview
29 January 2021 at 8:52 pm UTC Likes: 1

This is amazing, the fact that they build their entire engine in less than one minute is a big WOW. Sure, it's not a huge engine yet, but they've been working on it for a couple of years (since 2016-2017 I think), so I think it is probably quite feature packed.

Niclas (their main lead tech) has been writing blog posts and outlined how they code at OurMachinery, and they've chosen to leave C++ behind and focus on a pure C-codebase, mainly for speed, simplicity and compilation time reasons. If I remember correctly, he commented on the fact that he felt that C++ was becoming so complicated and complex that you spent more time understanding the language and the features than actually coding on stuff, and that the resulting code was getting higher and higher thresholds to get into.

I can recommend their coding standard document, as well as their other blog posts:
https://ourmachinery.com/files/guidebook.md.html

Unreal Engine 4.26 rolls out with lots of Linux improvements, drops OpenGL for Vulkan
4 December 2020 at 12:37 pm UTC Likes: 2

I asked Epic's developer Niklas Smedberg at GDC (perhaps in 2015?) during the Vulkan/Khronos Q&A when they thought Vulkan would have replaced OpenGL in their products. They where unsure of it at the time (Vulkan was just gaining traction, but it was obvious that Khronos was surprised at the speed that the traction had been gained at that time), but nice to see that that day has finally come!

Re-live the experience of Half-Life with Black Mesa: Definitive Edition out now
25 November 2020 at 2:18 pm UTC Likes: 2

I will take a run at playing it, when I find the time amidst the chaos that is life. I actually never played the original, even though I was the "perfect age" for it when it came out. I was stuck in Quake 1, and didn't play any Half Life-based stuff until we moved over to Team Fortress from Quake 1 to the Half Life-engine one.

Microsoft Edge now available on Linux in Preview
21 October 2020 at 10:19 am UTC Likes: 1

What are they using as window management library? GTK? KDE? X11? Is it a part of the Chromium package, or have they only used the browser engine and then built the application around that?

Crusader Kings III is quite a joy to learn, even if you're not particularly smart
18 October 2020 at 8:42 pm UTC

Quoting: gojulI stopped at the tutorial. Try to play it with an AZERTY keyboard and you'll understand. WASD on that kind of keyboard is not exactly convenient, and there's no way to remap the keys as of now. Sooo... waiting until a newer patch.

I'm a Dvorak user and I just switch to qwerty before starting a game.
Sure it's annoying if you would type a lot, but I've never played a single-player game where typing is much more than giving a city a name, and I can do that in qwerty.

With a rewritten rendering engine that gives Vulkan support, X-Plane 11.50 is out now
10 September 2020 at 1:40 pm UTC

Interesting! I've seen many comments (from the developers I think) that the graphics engine really isn't their main bottleneck, but more or less "everything else". But another native Vulkan-based engine is always welcome!

I'm looking forward to tests of it on Phoronix (or other sites).

PlayStation 2 emulator PCSX2 continues to show improvements in latest progress report
30 July 2020 at 9:49 am UTC

Vulkan is already implemented on Mac OS via Metal, using the layer that comes with the VulkanAPI installer.
At work, we run the same Vulkan code on both Windows and iOS, without issues.

Reminder: Update your PC info for the next round of statistics updates
27 May 2020 at 11:27 am UTC Likes: 1

Yay, I updated my Intel i7 920 to a Ryzen 3950X last week, so fun to get to update now!

Transport Tycoon Deluxe inspired 'OpenTTD' has a massive new release out
2 April 2020 at 1:04 pm UTC Likes: 1

Since it uses modern SDL, does that mean it can run natively on Wayland?