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Latest Comments by AzP
Company of Heroes 2 is now officially supported on AMD GPUs on Linux
24 Jul 2018 at 3:45 pm UTC Likes: 1

Great news! They recently tweeted be that "We are still doing loads of work with Vulkan, and may have some news for you soon…", so hopefully we will see it release with Vulkan support!

https://twitter.com/feralgames/status/1016981297007419392 [External Link]

Beep boop the Feral Interactive port radar has a UFO sighting for a new Linux port
31 May 2018 at 4:02 pm UTC Likes: 2

https://blog.israelbiblicalstudies.com/jewish-studies/throne-satan-rev-2-2-16/ [External Link]

In Pergamon, there was an "Altar to Zeus" which was 12 meters high, and considered the "Throne of Satan". Could it be something related to Zeus?

You can grab Arma 3 plus some DLC in a new Humble Bundle
30 May 2018 at 3:51 pm UTC

Done, now I've bought it! I've been waiting for ARMA III for a couple of years, since a friend of mine was playing it on Windows. I went for the $20 tier, hope it's worth it!

NVIDIA dropping support for 32bit Linux this month, also dropping Fermi series support
9 Apr 2018 at 7:16 pm UTC Likes: 3

The most insane thing is that Steam is still 32-bits and a lot of games as well. That was a hard realization when I had to build all the 32 bit libraries that they depended on when disabling STEAM_RUNTIME on Gentoo.

Hilarious racing game 'Foreveracers' will release on Steam March 29th
9 Mar 2018 at 5:26 pm UTC Likes: 2

It really reminds me of the amazing Big Red Racing!

SteamVR beta updated to fix a radv crash and 'fixes' Vive Pro on Linux
8 Mar 2018 at 1:43 pm UTC

Quoting: haagchThe SteamVR compositor runs exclusively with Vulkan (on the radv driver). If you start an OpenGL SteamVR application, it submits frames (as OpenGL ids) to the SteamVR compositor which then uses the EXT_external_objects OpenGL extension to import the frame into its own Vulkan context.

Apparently something in radv broke recently so that didn't work anymore and it segfaulted instead. Bug report over there: https://github.com/ValveSoftware/SteamVR-for-Linux/issues/97 [External Link]
The segfault happened in
#1  0x00007fffe827a2fe in CSharedBufferLinux::CreateVulkanBufferForExport(void*, void*, unsigned long, unsigned int, bool) ()
   from /home/chris/.local/share/Steam/SteamApps/common/SteamVR/bin/linux64/vrclient.so

which is closed source so there's not much more info to be found what actually went wrong.

Vulkan SteamVR applications were not affected, it looks like it was specifically a problem with the OpenGL interop.
Thanks, very informative walk-through!

SteamVR beta updated to fix a radv crash and 'fixes' Vive Pro on Linux
8 Mar 2018 at 11:40 am UTC

OpenGL and RADV? I don't understand, RADV is pure Vulkan.

Door Kickers online co-op update had 1.5% of players on Linux, Door Kickers: Action Squad coming to Linux
25 Jan 2018 at 3:25 pm UTC

One guy from the developer studio did a presentation at GDC one or two years ago and it was really great! Truly inspirational about how they focused on making a game quickly, rolling their own tech, without over-engineering it (like most studios do).