You can sign up to get a daily email of our articles, see the Mailing List page!
Support us on Patreon to keep GamingOnLinux alive. This ensures we have no timed articles and no paywalls. Just good, fresh content! Alternatively, you can donate through Paypal, Flattr and Liberapay.!
Latest Comments by callcifer
Life is Strange 2 confirmed to be coming to Linux in 2019 from Feral Interactive
1 October 2018 at 12:19 pm UTC Likes: 3

QuoteI can understand why this will be an issue for some, since you will miss out on the discourse and hype surrounding the release of each episode.

Unfortunately for Feral, this is exactly the case for me. For the first game, a significant part of my enjoyment was community discussion, guesswork and speculation after each episode. I'm not willing to give that up for idelogical reasons.

Oh well, maybe I can gift it to someone after the Linux version is launched.

Linux hardware vendor System76 has begun teasing their new 'open-source computer'
27 September 2018 at 3:06 pm UTC Likes: 2

elmapulits not Thelio, its , like in

That's simply not true, which you could have discovered yourself if you've visited the link you are talking about.

Steam Play set to get DXVK 0.72, Wine fixes for .NET and windowing issues
27 September 2018 at 2:35 pm UTC Likes: 3

tuubiI don't follow your reasoning. Wine has a problem, so Wayland needs to fix it?
Wine doesn't have a problem, Wine works just fine. The problem was invented by DE people who think their compositors should prevent clients from positioning their own children. Naturally, Wine cannot solve a problem in a compositor's code.

tuubiSince when is a Windows compatibility layer such an important concern that display server protocols should start accommodating its quirks?
Wine isn't a compatibility layer, it's the compatibility layer. When it comes to Linux adoption on the desktop it's one of the single most important pieces of software, ever.

tuubiCan't speak about the DE folk, as I don't know what this would require of them. If it was mentioned in your IRC log, I'm sorry but it's too much of a wall of text to pore through.
What's required is for them to let windows position their own children. Not one DE developer managed to articulate why exactly that would be a security problem. And yes, that IRC log contains most of that discussion.

Steam Play set to get DXVK 0.72, Wine fixes for .NET and windowing issues
27 September 2018 at 2:08 pm UTC

QuoteWayland wouldn't have gained this much traction
On the desktop? 90%+ of Wayland usage is on not-desktop, like car infotainment systems. On the desktop, anyone using Nvidia is by necessity on X11 which, according to this very website, is almost 70% of users. So if anything has traction on desktop, it's X.

Quoteclearly not required to implement crucial features if current Wayland-compatible toolkits make do without it and have not complained about this. [...] Of course it's understandable that Wine could use a more Windows-compatible feature set and their frustration isn't unfounded.

It doesn't matter one bit what "Wayland compatible toolkits" are doing. Wine runs Windows programs. That's its entire reason of existence. As long as Windows uses windows to implement menus and dropdowns, Wine needs to do that too. So the responsibility in fixing this lies not with Wine people, but with the protocol and DE folks who, as you can see, are not interested in solving it.

Steam Play set to get DXVK 0.72, Wine fixes for .NET and windowing issues
27 September 2018 at 1:24 pm UTC Likes: 3

Quotebut if you know where a window is positioned, you can scrape its contents or whatever.

These are completely orthogonal features. Saying "put this window over there" in no way implies "also give me its contents".

Furthermore, these are not arbitrary windows we are talking about - there is a parent/child relationship here and there are no security implications whatsoever in giving a parent window full control (yes including contents) over its children. After all, this is how all the other OSes work.

QuoteThey probably think this is something that needs to be solved higher in the stack.

The "they" here are the people in the IRC log I've linked to and they are DE people, not Xorg. And it can't be solved higher up the stack than that because everything downstream of the compositor is restricted "for security".

Steam Play set to get DXVK 0.72, Wine fixes for .NET and windowing issues
27 September 2018 at 12:34 pm UTC Likes: 4

tuubiI know it's inconvenient, but that "lol" is uncalled for. It's a bit over the top for most users, but not allowing access to other windows is a legit and actually rather obvious security measure.

This is not about "allowing access to other windows". The only concern here is whether a parent window should be able to dictate where a child window appears. Linux-with-X, Windows and macOS all seem to answer yes. So yeah, it's definitely a "lol" for Wayland.

Steam Play set to get DXVK 0.72, Wine fixes for .NET and windowing issues
27 September 2018 at 12:12 pm UTC Likes: 6

lqe5433Wine is only working with, and will be replaced with Wayland really soon, so I don't see the point of this. Games should use SDL2 on Linux, or Wine needs to use Wayland.

Wine cannot and will not work under Wayland. Windows programs implement menus and dropdowns as separate child windows that are positioned relatively to the parent window. Under Wayland, however, windows are not allowed to specify positions of their children ("for security", lol) so it won't work. Years ago, when Wine developers raised these concerns in #wayland on freenode, they were told to just stick with X because there was nothing to be done.

So no, won't be replaced with Wayland "really soon". Not even close.

EDIT: Michael Müller explained it better than I could:

QuoteIt is very unlikely that Wine is going to support Wayland in the same way as X. I worked on a Wayland driver for Wine some time ago, but discontinued the idea because Wayland lacks many features that are expected by Windows programs.

One problem is for example that a program can not specify the location of a newly created window. This doesn't sound very problematic at first, until you notice that drop-down / popup menus are also just normal windows on Windows. The solution that Wayland provides for this is not really compatible with the Win32 API. I therefore talked with some Wayland developers and there is no chance of fixing this in the future. It is part of their concept that applications should not have control over the window position and similar settings.

IMHO, it is not a good solution to remove features just because an application could abuse them. I can understand this for security relevant features, like grabbing the keyboard and mouse input from another window, but not for things like specifying the window position. It is like removing the possibility to delete files, because the user could accidentally click on the wrong file, instead of implementing a recycle bin. Adding a way to recover from situations in which programs misbehave would be a better solution, but this is just my opinion.

The opinion from the Wayland developers is that you should stick to XWayland.

Some thoughts on State of Mind from Daedalic Entertainment
17 September 2018 at 8:41 am UTC

Purple Library GuyI dunno. You make it sound like there's no such thing as actual pretentiousness, or at least that it's very rare. I don't think that's true. There's an awful lot of people out there, whether in business or academia or the media, trying to dress up little or nonexistent ideas to sound big and significant.

While I agree that using big words to cover up for weak arguments exist in the wild, I don't classify that as pretentiousness. Grandstanding might be a better fit. So yes, I do believe pretentiousness pretty much doesn't exist.

Some thoughts on State of Mind from Daedalic Entertainment
17 September 2018 at 6:11 am UTC Likes: 1

scaineRPS can be extremely arsey (is that a word?) with their reviews. Pretentious - that's a better word. They're trying to be intellectual critics, and often over-analyse. I don't mind that per se, but sometimes it's kind of like a film critic having a go at an action film for not having a political message. They're missing the point - play the game, enjoy it, have fun, first and foremost. They sometimes forget that.

In my experience when people say something is pretentious, they actually mean "it's too high-brow for me and that makes me feel insecure so I will attack it".

scaineI mean, from the review: "Though the whole game is angular, the character models are in a particularly low-res, polygonal style that stands out against the crisp backgrounds. The intention here is to make you consider the uncanny valley that emerges when people become digitalised and the digital becomes humanised." Frankly, what a load of arse.

Did you play the game? Because I think that observation fits very well with the game, particularly the last ~30 minutes or so.

scaineApparently State of Mind juggles "six or seven themes of posthumanism" and the reviewer suggests that it should simplify to just one or two?!? What does that even mean??

The author spells it out at the beginning of the review. Here, let me quote it for you:

QuoteThe following is an abbreviated list of the events that are happening at the start of the game: the emergence of a Skynet-esque AI; the colonisation of Mars; robots coming to consciousness; a robot uprising; a luddite humanist revolution against tech; an evil tech firm trying to copy and paste consciousness; some kind of Matrix thingy; a plot about memory fragments that is inexplicable; and, you know, another Skynet AI coming to consciousness in China.

There are nine cyberpunk and/or posthumanist tropes mentioned there so I think it's pretty clear what he means.

scaineNo, State of Mind isn't a masterpiece, but it's extremely enjoyable. RPS failed to see that apparently, too busy as they were, lamenting instead the lack of "great cyberpunk".

Again, did you read the review? He had a ton of praise for the game and he clearly enjoyed it. Just because he personally found the story lacking doesn't mean he hated it.

It's fascinating how people take reviews that are anything less than 100% praise as personal insults. A review is the personal opinion of the reviewer. Nothing more, nothing less. Don't get defensive because a person felt differently about a game than you did.

Some thoughts on State of Mind from Daedalic Entertainment
16 September 2018 at 8:49 pm UTC

BeamboomRockPaperShotgun is a good source for reviews. Also the metascore pretty much confirms that they are onto something.

Indeed. Aside from GOL, RPS is the only gaming website I actually follow (via RSS feeds). I have never once visited metascore/metacritic/whatever, so I can't comment on that, but I'm glad that review is not an isolated opinion.

  Go to:
Livestreams & Videos
Community Livestreams
  • Story Time: „Dreamfall Chapters“
  • Date:
See more!
Popular this week
View by Category
Latest Comments
Latest Forum Posts