Latest Comments by km3k
Double Fine’s decision to drop Spacebase DF-9 is another huge blow for indie games
19 Sep 2014 at 1:56 pm UTC Likes: 2
19 Sep 2014 at 1:56 pm UTC Likes: 2
Quoting: dsngjoeWhats so bad about Volunteers finishing up the work? I think they are taking advice from the developers of Skullgirls. Doublefine also FORGOT to mention that the game will be finished by volunteers.Doesn't that depend on how you view "finished"? When is a game really finished? Is it not finished when the developer decides? Every game has features that are cut. How is this different? Is it somehow worse because you can see into the process they took to develop the game and you can see what ideas they chose to cut?
Double Fine’s decision to drop Spacebase DF-9 is another huge blow for indie games
19 Sep 2014 at 1:49 pm UTC Likes: 3
19 Sep 2014 at 1:49 pm UTC Likes: 3
I really don't understand the problems that people have with this situation. I haven't bought the game, so maybe I'm missing something big in all this. I have a few questions regarding how people were "ripped off" by Double Fine.
Does Spacebase DF-9 work as a game right now or is it horribly broken? I haven't heard of it being broken.
Is there an expectation with Early Access that a game will be worked on perpetually? Should a developer not be able to decide when to stop and what to cut before the 1.0 release like they would in a non-Early Access game? I think Double Fine is handling their 1.0 release just like they would with any other game. They focus on the features they can and cut the rest.
Do you expect Double Fine not to tweak the game and release bug fixes after 1.0? If not, why not, considering that they're still releasing fixes for old games like Brutal Legend and Psychonauts? I see no reason to believe they won't support the game with bug fixes.
If a non-Early Access game opened up its source to modders would it be considered "allowing others to do all the work for free"? This seems like a double standard.
I can understand that people are disappointed that the game isn't being developed further, but it seems like a stretch to say that Double Fine is ripping people off or causing a blow to indie games.
Does Spacebase DF-9 work as a game right now or is it horribly broken? I haven't heard of it being broken.
Is there an expectation with Early Access that a game will be worked on perpetually? Should a developer not be able to decide when to stop and what to cut before the 1.0 release like they would in a non-Early Access game? I think Double Fine is handling their 1.0 release just like they would with any other game. They focus on the features they can and cut the rest.
Do you expect Double Fine not to tweak the game and release bug fixes after 1.0? If not, why not, considering that they're still releasing fixes for old games like Brutal Legend and Psychonauts? I see no reason to believe they won't support the game with bug fixes.
If a non-Early Access game opened up its source to modders would it be considered "allowing others to do all the work for free"? This seems like a double standard.
I can understand that people are disappointed that the game isn't being developed further, but it seems like a stretch to say that Double Fine is ripping people off or causing a blow to indie games.
Crystal Picnic, A Colourful 2D RPG Released
28 Aug 2014 at 4:33 pm UTC
28 Aug 2014 at 4:33 pm UTC
Quoting: HadBabitsI got this on Android, and I've got to admit it feels pretty finicky. Though I could just be the wrong demographic :PIt might not just be you. I tried the Linux demo and something felt off to me about the controls or the character movement, but I couldn't quite put my finger on what felt wrong. That said, I really like the look of the game, so I need to try it again sometime when I'm not tired.
Interview With Aspyr Media About Civilization V & Linux Gaming
23 Jul 2014 at 4:09 pm UTC
23 Jul 2014 at 4:09 pm UTC
Quoting: AspyrYes! We have active titles in development for Linux. We hope to see more games out in coming months, and we hope to have the opportunity for some simultaneous Mac and Linux releases in the future.Good to hear that multiple titles are in development! I knew they wanted to do more with Linux, but I think this is the first time I've seen that they've specifically used the plural to confirm multiple titles in development.
Grim Fandango Will Be Reaping Its Way Onto Linux!
10 Jul 2014 at 12:47 pm UTC
Personally, I wish someone would continue the work on adding support for The Longest Journey to ResidualVM. There was some work on this at https://github.com/scott-t/tlj-residual [External Link] , but that hasn't been updated in a long time. It looks like the latest work on this is at https://github.com/Snejp/tlj-residual [External Link] If only I had enough extra time, I'd love to look at working on this myself.
10 Jul 2014 at 12:47 pm UTC
Quoting: Segata SanshiroFeel bad for the ResidualVM guys though, this kind of renders their work pretty pointless since this is the only game they've got working. That leaves them Monkey Island 4 (meh) and a few others which don't use a 2d engine like Discworld Noir. Hopefully means they'll focus on those though instead of abandon work on the project.Beyond Grim Fandango, Monkey Island 4 has made a lot of progress lately and Myst 3 is coming along too. They have a few people working on both of those games as part of Google's Summer of Code. You can track some of this progress on the ScummVM dev blogs: http://planet.scummvm.org/ [External Link]
Personally, I wish someone would continue the work on adding support for The Longest Journey to ResidualVM. There was some work on this at https://github.com/scott-t/tlj-residual [External Link] , but that hasn't been updated in a long time. It looks like the latest work on this is at https://github.com/Snejp/tlj-residual [External Link] If only I had enough extra time, I'd love to look at working on this myself.
Grim Fandango Will Be Reaping Its Way Onto Linux!
10 Jul 2014 at 11:21 am UTC
10 Jul 2014 at 11:21 am UTC
Can't wait! Grim Fandango is one of my favorite games. I should replay it in ResidualVM again. It's been a few years since I played through all the way.
GOG.com In Need Of Linux Tech Specialist To Port Games
28 May 2014 at 4:03 pm UTC
28 May 2014 at 4:03 pm UTC
Quoting: SpeedsterThanks!Quoting: km3kIf anyone from GOG is reading, feel free to use my work on getting Return to Zork, Zork Nemesis and Zork Grand Inquisitor running on Linux with ScummVM, Dosbox and ZEngine. http://www.thezorklibrary.com/installguides/ [External Link]Good work! Those are such fun games :D
GOG.com In Need Of Linux Tech Specialist To Port Games
28 May 2014 at 3:37 pm UTC
28 May 2014 at 3:37 pm UTC
Quoting: liamdaweSystem Shock 2 uses Wine and works flawlessly for me. I'm perfectly fine with older games coming to Linux using Wine since they otherwise wouldn't be ported.SS2 works great! I agree completely.
GOG.com In Need Of Linux Tech Specialist To Port Games
28 May 2014 at 3:31 pm UTC
28 May 2014 at 3:31 pm UTC
Quoting: AnonymousFuck Wine. If they want any of my money, they had better have clear labeling on what is a real port, and what uses Wine or DOSbox or any other kind of not-an-actual-port "technology".I doubt they'll label it. Many of their Windows and Mac games use dosbox and aren't labelled.
GOG.com In Need Of Linux Tech Specialist To Port Games
28 May 2014 at 2:46 pm UTC Likes: 3
28 May 2014 at 2:46 pm UTC Likes: 3
Seems like a cool job, but I have no interest in moving to Poland.
Also, I really hope that "Knowledge of what Dosbox and Wine is." is a bare minimum requirement. "Knowledge of what [it] is" sets a really low bar. I'd hope they'd go for something more like "Extensive experience configuring software to run in Dosbox and Wine".
If anyone from GOG is reading, feel free to use my work on getting Return to Zork, Zork Nemesis and Zork Grand Inquisitor running on Linux with ScummVM, Dosbox and ZEngine. http://www.thezorklibrary.com/installguides/ [External Link]
Also, I really hope that "Knowledge of what Dosbox and Wine is." is a bare minimum requirement. "Knowledge of what [it] is" sets a really low bar. I'd hope they'd go for something more like "Extensive experience configuring software to run in Dosbox and Wine".
If anyone from GOG is reading, feel free to use my work on getting Return to Zork, Zork Nemesis and Zork Grand Inquisitor running on Linux with ScummVM, Dosbox and ZEngine. http://www.thezorklibrary.com/installguides/ [External Link]
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