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Latest Comments by peta77
Shadow of the Tomb Raider Definitive Edition arrives on Linux on November 5th
17 Oct 2019 at 7:26 pm UTC

Wow, fantastic news. Yeah, it jumped in the radar from the furthest to the closest section. Actually one of the two games I've still been waiting for this year (other one is Transport Fever 2, hope they'll make it within the announced release target: Q4 2019).
Will definitely buy it day 1 !

Things are going downhill for the Atari VCS as Rob Wyatt quits
8 Oct 2019 at 10:48 pm UTC

So it's heading the same way as the attempt to revive old times with the Amiga One: hyped at the beginning, delayed for several times and at the end nothing noticeable remaining...
Though some more big players on the market would clearly help to push towards more platform independence in general, it seems that the stakes have gotten way to high for someone new to show up in the near future.....

Proton 3.16-8 beta is out for Steam Play with DXVK 1.0 and game fixes
10 Mar 2019 at 10:30 am UTC

I like the update. Project CARS - Pagani Edition now works :D Finally a decent version of the Nordschleife on Linux.
Now they just need to get Assetto Corsa also working... and Elite Dangerous, with VR...

A Linux beta of X4: Foundations is due in 'the next few days' (update: it's up)
28 Feb 2019 at 7:01 pm UTC Likes: 2

Don't know if I should get the beta, but definitely will buy it at some point (doesn't have to be on sale for me, but somewhat stable/"finished").
I really like the job egosoft is doing, updating their games continuously, providing bugfixes and improvements over a very long period. That's a role model for other computer game companies (even big ones)!!
As the percentage of Linux users/buyers is still relatively small, I am comfortable with a delayed release on Linux. Especially because we get a version where most of the major bugs are already fixed :-) And I don't have a problem paying full price, because games like this one, that provide content for a very long time with superb long time support deserve to get their money (like you want to be paid adequately for your job as well, right?).

P.S. I don't understand why everyone (or at least many people) hated X-Rebirth... I'm relatively new to the X-Series and X-Rebirth gave me a wonderful introduction to the whole thing, being able to actually play it. X3 was kind of a small desaster in that respect (when being able to play a game needs to look for tutorials on the web and watch a couple of introductory videos, I don't think that's something to be called user-friendly)

Feral Interactive confirm DiRT 4 for Linux due "in the next couple of months"
28 Feb 2019 at 6:36 pm UTC

Yeah, I'll definitely get that one as soon as it is released for Linux. Hope they're doing Dirt Rallye 2.0 as well; would be great.

Eastshade, the peaceful open-world exploration game is still coming to Linux
16 Feb 2019 at 8:44 pm UTC

Have it on my wishlist for a while now.... Good to hear they're still planning to do a Linux release.

For now, the experimental Linux (and Mac) port of ARMA 3 will not see any more updates
12 Dec 2018 at 9:20 pm UTC

hmm... was halfhearted anyway... never was able to seriously fly helicopters (which is the most interesting part remaining for me of this game/sim) with the Linux version anyway...
actually what I'd been more interested in now would be a native "Take on Helicopters" Linux version with full support of all features, updated graphics (at least on par with Arma3 or WarThunder), Mission & TimeTrial Creator and Steam Workshop Support...

The fun indie FPS 'Ballistic Overkill' adds a new amusing game mode called Juggernaut
12 Dec 2018 at 9:13 pm UTC

Well, regarding game modes a "Weapons Master" mode (like in i.e. Battlefield / CS:GO) would add some spice to it... or something like "Push"/"Attack & Defend" (like in i.e. Insurgency / Battlefield / Deltaforce Landwarrior (does anyone even still know that?) )...
But I think more important would be to add more and slightly bigger maps to keep it more interesting.. the actual maps are pretty simplee and quickly discovered, so soon you know all the places and that leads to very repetitive gameplay/matches... maybe they should focus a little bit more on that to make the game more attractive long term..
have about 70hours of playtime on it, but in the end it became pretty boring and was just hunting for a few achievements... not something you buy a game like this for... so stopped playing it a few months ago...

A developer from Bohemia Interactive wants to know your interest in the Arma 3 Linux port
7 Aug 2018 at 4:22 pm UTC Likes: 1

Quoting: Guest.....
Sadly, I feel much of the lack of interest is due to the fact that the ports are so delayed. I really feel them going with eON was a poor choice simply because ARMA III is a moving target and continually gets updates. Due to the fact, VP has to wait for a released product to start porting makes the entire process less than ideal. I'm all for eON for ports of games that are out fully and only get bug fixes but I don't think it's a good model for a title like this that is continually updated month after month.
The only way to easily have simultaneous releases for all platform on same is to have a the core of the game designed to be multiplatform and continuously develop with that in mind. Otherwise there sadly will always be delays. As that is a design question which you have to make early in the process (think mainly of the graphics API), it can't be easily changed later on. So chances are very low that with the current development-model we will see any change, or only if BSI is willing to do a major rewrite of its code (very unlikely given the current user numbers). So best chances will be that they are really willing to commit to multi-platform availability and design the next version to make this directly possible without the need of porting stuff. From my personal professional experience in the field of CAE software this is possible and actually not that hard. But user numbers there are different (like the ca. 50% linux users the company i work for has, is something we will still be long dreaming of in the gaming sector) and many migrated from the old unix workstations some time ago, so the situation was very different from the beginning.

A developer from Bohemia Interactive wants to know your interest in the Arma 3 Linux port
3 Aug 2018 at 10:57 pm UTC Likes: 3

another account? for discord? to post on this subject only??? no, thanks... I hope they'll read the replies to this articles too...

so i bought arma3 a long time ago while using mainly ms-windows for gaming... in the course of time, while more and more significant games got ported, ms-windows got less important, linux became my main gaming platform; as much as i actually use my 2nd pc, which runs ms-windows, only very rarely, and only for a very few games that are completely unavailable on linux..
so when arma3 appeared for linux i was very happy.. and while in the beginnings there were a couple of issues - which are solved for me now - some significant things remain, which make it not recommandable for the general public, which are:
1. update cycle: when you're behind the latest official version for most of the time, you practically can't join any multiplayer/coop event; and as that's one of the main reasons playing arma3 long-term, it's a significant drawback.. there's also a lot of single player stuff in the workshop, but in the end, that's not it...
2. controller support (configuration): especially if you want to be flying in the game (helicopter or plane), you lack the amount of sufficient support for configuration like in the ms-windows version inside the game.. I'd like to have my tm hotas warthog and saitek pro flight rudder pedals configured for flight (and my logitech g25 for driving)... x-plane and war thunder are showing that it can be perfectly done without using any of steams stuff.. but without, reasonable flying is next to impossible...
3. rotor-lib: the more realistic helicopter physics are not available on linux... that's most confusing.. that's physics stuff only, which is usually the easiest to port (and actually the thing which linux and unix system are most used for besides web servers)... how come this is not available... ok, actually makes no sense while point 2 is not fixed... but still doesn't make any sense..

but it's not like i totally hate it and don't play it anymore; i've got almost 130 hours on this game (where approx. at least half of it was on linux), but as the strategy isn't very clear and bsi says (seeing it pessimistically): expect support to stop at every moment, i'm not very motivated to invest more into it (on a monetary basis), like bying more dlcs (though there are some interesting ones)... so having a more clear and dedicated vision, while trying to keep all players fully in the game, would help a lot to improve the reputation of the port and the game.. at least for me.. and, as i'm not buying games anymore that support ms-windows only, it would be nice if could at least make that happen for arma4 if there will be one, otherwise i won't be interested..

oh, and btw: would you mind porting 'take on helicopters' to linux (but with full features)?? would be great!