Latest Comments by Sir_Diealot
Hints appear of Valve making a handheld Steam "SteamPal" Neptune console
5 Jun 2021 at 7:44 am UTC Likes: 1
5 Jun 2021 at 7:44 am UTC Likes: 1
Just heard of this thing being planned.
If they manage to make a device that looks attractive as alternative to or even over preferable over the Switch then it may well work out. Obvious pros are the large selection of games available and the presumably small effort to get games to work on it. The obvious problem is that the Switch is very well established as _the_ handheld gaming device.
If it does succeed it will massively increase the Linux player base, in a sense. Keep in mind though that developers will not target Linux, they will target the SteamPal, which happens to run Linux. So whether that would improve general Linux support is an open question. For example, we do not know whether developers will port more games to Linux or rely on Proton.
If they manage to make a device that looks attractive as alternative to or even over preferable over the Switch then it may well work out. Obvious pros are the large selection of games available and the presumably small effort to get games to work on it. The obvious problem is that the Switch is very well established as _the_ handheld gaming device.
If it does succeed it will massively increase the Linux player base, in a sense. Keep in mind though that developers will not target Linux, they will target the SteamPal, which happens to run Linux. So whether that would improve general Linux support is an open question. For example, we do not know whether developers will port more games to Linux or rely on Proton.
Testing integer scaling with Valve's gamescope micro-compositor for Linux
2 Nov 2020 at 7:26 pm UTC
I managed to get some newer games to run through Lutris so I'm not making a fundamental mistake. Example: Grim Dawn. That too is at least buggy. I only limited the framerate with -r 30, nothing else, and the result was that the mouse cursor was restricted to a part of the screen.
The real question for me is, does it work for old games? Those that could really benefit from scaling.
Take something like NOX as example, 640x480, DX 7? 8? 9?, made for Windows XP or something.
So far I couldn't get it to start (through Lutris). Same with LoM.
Scaling up old games would be the #1 use case for me.
2 Nov 2020 at 7:26 pm UTC
Quoting: iskaputtDid anyone try this with a plain (tiling) window manager yet? I can't get it to work properly in DWM. Most things don't even start with `(EE) failed to read Wayland events: Broken pipe` and the one thing that does start (vkcube) doesn't use the expected resolution. Tried both current master and 3.7.Oh I can run it in i3 alright.
I managed to get some newer games to run through Lutris so I'm not making a fundamental mistake. Example: Grim Dawn. That too is at least buggy. I only limited the framerate with -r 30, nothing else, and the result was that the mouse cursor was restricted to a part of the screen.
The real question for me is, does it work for old games? Those that could really benefit from scaling.
Take something like NOX as example, 640x480, DX 7? 8? 9?, made for Windows XP or something.
So far I couldn't get it to start (through Lutris). Same with LoM.
Scaling up old games would be the #1 use case for me.
Lutris game launcher has a huge new Beta update out for testing
20 Oct 2020 at 1:42 pm UTC
20 Oct 2020 at 1:42 pm UTC
All stuff I don't care about. I hope it's still possible to manually install games, no scripts or anything. That is currently possible, although clearly not intended.
Also did they drop that useless Gnome dependency? By the looks of it, no. This is the only thing pulling in GNOME desktop and whatnot on my system, and probably for no good reason.
Also why would the change of scripting language open up script writing to more people? With the complexity of these scripts it hardly matters which language they are written in. It's usually just a sequence of external calls.
Also did they drop that useless Gnome dependency? By the looks of it, no. This is the only thing pulling in GNOME desktop and whatnot on my system, and probably for no good reason.
Also why would the change of scripting language open up script writing to more people? With the complexity of these scripts it hardly matters which language they are written in. It's usually just a sequence of external calls.
An update on Easy Anti-Cheat support for Wine and Proton
21 Jun 2020 at 1:05 pm UTC Likes: 4
21 Jun 2020 at 1:05 pm UTC Likes: 4
Or, you know, those huge companies with huge budget could port their games to Linux where the native anti-cheat solution supposedly works just fine.
Totally implausible, I know. Let's keep building hacks around hacks to get their shit working for a month.
Totally implausible, I know. Let's keep building hacks around hacks to get their shit working for a month.
Prepare for another run as Dead Cells: The Bad Seed is out
14 Feb 2020 at 6:38 pm UTC Likes: 1
14 Feb 2020 at 6:38 pm UTC Likes: 1
DON'T pick it up on GOG.
They very recently removed the Linux icon from the previous DLC and the version of it available is outdated (1.5.7).
The new DLC still has no Linux version and no icon either.
I asked support and got an answer today:
"GOG Support is not able to provide comments in this case."
They very recently removed the Linux icon from the previous DLC and the version of it available is outdated (1.5.7).
The new DLC still has no Linux version and no icon either.
I asked support and got an answer today:
"GOG Support is not able to provide comments in this case."
VVVVVV from Terry Cavanagh has the source code opened up to celebrate the 10 year anniversary
25 Jan 2020 at 10:11 am UTC
The author sure had a peculiar way of structuring code. Lots of huge switch statements interspersed with large if else statements.
25 Jan 2020 at 10:11 am UTC
Quoting: ageresThat 4000 items switch case: https://github.com/TerryCavanagh/VVVVVV/blob/master/desktop_version/src/Game.cpp#L4048 [External Link]It clearly isn't a 4000 case switch statement, it's just that the numbering has a few holes.
The author sure had a peculiar way of structuring code. Lots of huge switch statements interspersed with large if else statements.
Looks like EA might be banning Linux gamers using Wine to play Battlefield V
4 Jan 2020 at 9:51 am UTC Likes: 1
4 Jan 2020 at 9:51 am UTC Likes: 1
Don't you worry, once you play via Stadia and friends this will be a problem of the past.
D9VK is no more as it merges with DXVK, making DXVK a D3D 9/10/11 to Vulkan layer
17 Dec 2019 at 7:50 pm UTC Likes: 1
17 Dec 2019 at 7:50 pm UTC Likes: 1
Quoting: TheSHEEEPWell, there is this little project called Linux that is written in C.Quoting: rkfgGuess that is one way to make sure a project never has too many people working on it.Quoting: EikeYes, Wine is written in pure C [External Link].Quoting: rkfgDXVK has a "fundamental flaw" and that is the language it's written in. Wine doesn't accept C++ code, unfortunately.Now I wondered what they're using.
Pure C [External Link]?!?
What a waste of potential.
Pure C is fine for smaller projects or concise little libraries.
But big ones purely in C is just nightmare fuel. Go take a look at the FFmpeg sources if you don't believe me.
Alright, merge Wine into DXVK, then ;)
C++ isn't picky about having some pure C code within.
D9VK is no more as it merges with DXVK, making DXVK a D3D 9/10/11 to Vulkan layer
16 Dec 2019 at 9:50 am UTC Likes: 2
16 Dec 2019 at 9:50 am UTC Likes: 2
Isn't DXVK that project that just went into maintenance mode because it's not feasible to develop it further?
Another Steam Beta is out, updates the Linux Runtime to help Steam Play Proton
14 Dec 2019 at 12:17 pm UTC
14 Dec 2019 at 12:17 pm UTC
I personally prefer the family sharing feature of GOG.
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