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Latest Comments by Sir_Diealot
The Rise of the Giant "free DLC" for Dead Cells is out and it's fantastic as expected
29 Mar 2019 at 11:23 am UTC

Quoting: GuestThe update isn't available on GOG yet for those using GOG for it.
Unfortunately. I fear it may also be missing the Twitch integration still. The only reason why it's not their is that they use a convenient way to set it up, the user never sees the OAUTH token. The process however requires something like the Steam client or Galaxy as a back channel.

It should be easy to add a way for users to provide the OAUTH token directly and I hope Motion Twin will do so.

Google announce ‘Stadia’, their new cloud gaming service built on Linux and Vulkan
28 Mar 2019 at 9:53 am UTC

What about those Stadia boxes for developers that we have seen? Any clue how they work? I guess they are a local Stadia environment to develop on and test on LAN? Could also be that it does client/server in the box.Probably easier and closer to the real thing than having a non-c/s client.

Dead Cells - Rise of the Giant free DLC to release this week, over 1 million copies sold
28 Mar 2019 at 9:40 am UTC

Quoting: AciD
Quoting: GuestMaybe they have enough money to make a linux version that does not require pulse audio now.
...or support the Steam Controller, so we can stop relying on sc-controller to be able to play Dead Cells.

Pretty please ;)
Or release a Linux version on GOG that has Twitch integration.

Aeon of Sands - The Trail is a great dungeon crawler if you like the classics
25 Mar 2019 at 11:49 pm UTC

Forgot to mention that the dev puts out quite a bit of his code and tools as free software. Highly appreciated :]
https://github.com/SiENcE [External Link]

Aeon of Sands - The Trail is a great dungeon crawler if you like the classics
25 Mar 2019 at 4:11 pm UTC Likes: 3

Glad you came around to trying it, I sent the dev (one of two) your way. I know him from the love2d.org forums and this game is made in said framework.
I have read that it is very much a choose you own adventure game, even though that may not be entirely obvious.
Personally I love the art style and hope to be able to play it myself sometime, so please take your time to vote for it to come to GOG [External Link].

Dead Cells - Rise of the Giant free DLC to release this week, over 1 million copies sold
25 Mar 2019 at 10:28 am UTC Likes: 1

Oh it's very nice of them to release it for free. They have made a great game and seem to be nice people as well.
Does anyone have a video of their GDC talk?

The Linux beta of X4: Foundations has been running nicely, a new update is now out
22 Mar 2019 at 10:58 am UTC

Quoting: Guest
Quoting: Sir_DiealotI've tried to get into X³ and the tutorial is after all these years still terrible.

Another issue that I experience with it (GOG version, Terran War Pack, English) is that the video volumes are all wrong. I think what's happening is that the music that plays during the video is supposed to play at a low level but instead blasts at maximum volume, totally drowning the narrator's voice. Any idea on how to fix that?

I'll hold off on X⁴ until it's officially out on Linux and on some store other than Steam (GOG currently has the Windows version only).
look up steam guides for x3, https://steamcommunity.com/sharedfiles/filedetails/?id=180463026 [External Link]

But yeah I think I'll hold off on X4 too for a while, I loved X3 but egosoft has a track record of releasing half finished games nad then fixing them up with patches later.

Quoting: ArdjeThe only thing I remember of the X series is the huge amount of things you have to learn. It's probably the only reason I did not play any of it, although they are all in my collection \0/ .
I remember flying with X2 through a few portals but then I got lost into what my mission actually was, and I think I ended up flying a long time through a red cosmos.
I'd recommend just starting slow, focus on learning combat and making money with combat missions, then ease your way into trading and all the other more complicated stuff.
Thanks,
the quick tips match pretty much what I learned from the video and what should have been in a basic tutorial. I'll try to follow this guide sometime.

Google announce ‘Stadia’, their new cloud gaming service built on Linux and Vulkan
21 Mar 2019 at 10:52 am UTC Likes: 1

Quoting: silmeth
Quoting: Sir_DiealotYeah I didn't do the math before, it should be about 11 GB per hour. That's still plenty, way more than you'd need for a regular online multiplayer game and it will be needed even for single player games. The longer you play, the worse it gets, 5 hours and you've used up more bandwidth than the 50 GB download.
Other services like Steam are also wasting huge amounts of bandwidth (always update everything by default), but this is something else.

And then you'll have to ask yourself what for?
I see a lot of benefits for Google (total control, data collection platform, ad delivery platform).
I see mostly drawbacks for the user.
I don’t see any problem here. 25 Mbps doesn’t even get close to saturating my transfer speed limit, and as for the amount of data being sent… I don’t care, why should I? I have the connection to use it.

It would be a problem with my mobile connection, I don’t see myself streaming a game outside of my home wireless anyway.

I guess it might be a problem in those parts of the world with ISPs capping data (USA, I guess?), but that’s not a problem at least in most of Europe.
I think you are greatly overestimating the capabilities of networks in Europe. Maybe a great number of networks can handle this on paper, but not in practice. In my country they sell up to 300 Mbit/s, but it's "up to" and for the most part they can't even deliver a fraction of that in practice. Maybe the situation is better in Poland and some cities.

Also 25 Mbps is roughly 5-10x the bandwidth of a twitch live stream, probably similar for Netflix. I don't think this number will be typical, or they'll have a serious issue on their hands.

Google announce ‘Stadia’, their new cloud gaming service built on Linux and Vulkan
21 Mar 2019 at 9:07 am UTC Likes: 1

Quoting: etonbearsFor me, the interesting implication of Stadia is its ability to change the supply side. The Steam survey shows that the average PC gamer does not have particularly good hardware, and this actually limits developers in what they can do and still address a large enough purchase market.

If Stadia has nodes with Vega56 GPUs as a minimum, and allows arbitrary combining of nodes to produce output, then the complexity of what developers may produce for Stadia can scale very quickly to the point that you actually could NOT run it on any normally available desktop hardware, let alone the average rig, making traditional sales of such games redundant. That may be why the new Google game studio is suggesting their titles will be exclusive to Stadia.

Of course, however amazing their back-end might be, Google still need to get the right price model, overcome the possible network limitations and avoid their normal habit of turning everything into advertising revenue.
Oh don't you worry, it won't be long until the first game can't be run on a desktop machine anymore and it will be a point of pride for the developer. The resource demand will scale with the available resources, so unless Google puts a hefty price tag on that they'll soon have a serious issue on their hands.

Google announce ‘Stadia’, their new cloud gaming service built on Linux and Vulkan
20 Mar 2019 at 10:16 pm UTC

Quoting: silmeth
Quoting: Sir_DiealotSo you are not willing to download 50 GB for a weekend but to download 50 GB for two hours of streaming?

Oh and don't worry guys, I'm sure Google has more plans than just data collection, oh no.
This is going to be an entirely new advertisement platform. Your games will become billboards, just like web pages are today.
I would. Cause that’s 50 GB (well, more like 20 GB for two hours, if 25 Mb/s is true) during playing, without waiting for 50 GB to download up front. That’s just more convenient.
Yeah I didn't do the math before, it should be about 11 GB per hour. That's still plenty, way more than you'd need for a regular online multiplayer game and it will be needed even for single player games. The longer you play, the worse it gets, 5 hours and you've used up more bandwidth than the 50 GB download.
Other services like Steam are also wasting huge amounts of bandwidth (always update everything by default), but this is something else.

And then you'll have to ask yourself what for?
I see a lot of benefits for Google (total control, data collection platform, ad delivery platform).
I see mostly drawbacks for the user.