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Wolfire Games filed a lawsuit against Valve over abuse of their market position
5 May 2021 at 7:41 am UTC Likes: 1

Quoting: s8as8a
Quoting: Interknet
Quoting: s8as8aFor what it's worth, the 30% (or any percentage) cut doesn't seem bad to me (even if they didn't "give back" anything to the community, but in our case, they do, and a lot). What does seem bad to me is the "clauses Valve have that prevent developers selling at cheaper prices on other stores" (because that improperly reduces competition among stores, and that likely is the point).

That sounds like a myth honestly. I'm sure I've seen games available elsewhere for less many times.
Maybe they were violating Valve's license agreement? To be honest, I'm not sure if that's true either, but what I meant was that if it is, I'm against that.

After reading this article i think that limit mostly for stores reselling steam keys and in that case i fully support that limit. It's price which developers pay for nearly unlimited free key generation. Without limit is possible this: You release game on steam for 30USD, you generate 10 000 of steam keys and sell it on humble bundle for 10USD. Everyone download it from steam, but nobody buy it on steam.

Valve gives up on Artifact setting it free with Artifact Classic and Artifact Foundry
1 May 2021 at 11:27 am UTC

Quoting: tonR
Quoting: ArtenIf they do it, they do it with source 2 engine. Has source 2 engine capabilities for sim racing games?
Sorry for the late reply.

Yes Source 2 might not be suitable for Sim racing. But, it doesn't mean Valve workforce only know how-to on one engine only. Campo Santo made their games on Unity. Valve itself do making VR demo games (The Lab excl. Robot Repair) in Unity. Valve proved they can and willingly use other product/ecosystem if needed.

Also, Gabe Newell himself is a team owner of professional racing team named "The Heart of Racing"! He knows the business in motorsport. So, it is shame if Valve not capitalized their own Chief knowledge and expertise to make one hell, real and best Sim racing on market.

The Lab is developed in time before they did Source 2 VR capable and it is probably mostly discovering possibilities of VR began with Alyx.
Second thing is, The Lab did not have linux build, i think its mostly because to work on other company engine...

Wolfire Games filed a lawsuit against Valve over abuse of their market position
1 May 2021 at 10:35 am UTC

Quoting: mirv
Quoting: Arten
Quoting: TheRiddick
Quoting: RoosterGOG dont heve linux build of their own Galaxy!

GOG support Linux packaging system, and categories. Its only their Galaxy Client that's not supported yet, but open-source has helped that along a little bit.

Client is part of bare minimum. If you developing game with use of GOG Galaxy API for somethink, you are discouraged from release linux build because you can release only crippled version of game.
To be honest, i buy on gog some realy old games which i played as young. But for something newer i want atleast client. But preferably also proton integration. Valve has done most of the work for them and may as well start contributing to it themselves.

This has gone off topic in the end, but part of GOG is that games are DRM free, and that they're standalone. They're not supposed to require the client, making the client optional, and not bare minimum on GOG. Though of course you might want it, which is obviously personal preference for an individual.

Game is not requere galaxy for running, but it can use galaxy client for matchmaking. Multiplayer game without matchmaking is crippled even if you can run it without client and you can play it in LAN mode...

Wolfire Games filed a lawsuit against Valve over abuse of their market position
1 May 2021 at 10:04 am UTC

Quoting: denyasis
Quoting: ArtenThere is one more think. 30% is a misleading. Valve has their cut only if they sell it. But if developer generate key and sell it elsewhere (humble bundle,...) key is free, game has full support of steam store but valve has 0 money from it. So in 30% is also calculated usage of infrastructure for "black passenger" whom did not payed it. Devs did note use this? How it is Valve fault? Devs have this option!

https://arstechnica.com/gaming/2019/04/why-valve-actually-gets-less-than-30-percent-of-steam-game-sales/

I think that's really interesting. Thank you for sharing. I did not know that. Great engagement tool. I assume the idea is to re-capture the consumer once they get back to Steam for the next and subsequent purchases?

I assume it's a great lock-in tool on the sales side too since a key seller doesn't need thier own infastructure, there's no point in investing in a full store/client/distribution system. Hence no full on competition to Steam since they need Steam for thier store?

Edit. Sorry for the double post. Im honestly not sure what I did.

Probably. Or they just want expand comunity. Or Gaben see it as moral thing to do, Valve is not public traded company, so they can do what they want, even if that is clear loss for them, because the did not have shareholders from whole world who want only money (I don't think it is this case, but it is possibility)

Wolfire Games filed a lawsuit against Valve over abuse of their market position
1 May 2021 at 9:56 am UTC

Quoting: TheRiddick
Quoting: RoosterGOG dont heve linux build of their own Galaxy!

GOG support Linux packaging system, and categories. Its only their Galaxy Client that's not supported yet, but open-source has helped that along a little bit.

Client is part of bare minimum. If you developing game with use of GOG Galaxy API for somethink, you are discouraged from release linux build because you can release only crippled version of game.
To be honest, i buy on gog some realy old games which i played as young. But for something newer i want atleast client. But preferably also proton integration. Valve has done most of the work for them and may as well start contributing to it themselves.

Wolfire Games filed a lawsuit against Valve over abuse of their market position
1 May 2021 at 2:10 am UTC Likes: 1

There is one more think. 30% is a misleading. Valve has their cut only if they sell it. But if developer generate key and sell it elsewhere (humble bundle,...) key is free, game has full support of steam store but valve has 0 money from it. So in 30% is also calculated usage of infrastructure for "black passenger" whom did not payed it. Devs did note use this? How it is Valve fault? Devs have this option!

https://arstechnica.com/gaming/2019/04/why-valve-actually-gets-less-than-30-percent-of-steam-game-sales/

Wolfire Games filed a lawsuit against Valve over abuse of their market position
1 May 2021 at 1:25 am UTC Likes: 2

Quoting: mirvValve need competition against Steam. The reality is that it's the main place to get most games, and it's the primary point of purchase for just about anything. I've seen a good many comments on this very site that if a game isn't on Steam, they won't buy it. If a developer wants a game to be successful, they've practically no choice but to put in on Steam (exceptions exist of course, but for the vast majority this is quite true).

We buy only if it's on steam because valve is only one from them who seriosly invest into linux. When i say "game isn't on Steam, I won't buy it" i do it because i want to support drivers and proton development by purchoase. Which one store seriously supported linux? GOG dont heve linux build of their own Galaxy! epic sabotaging us by bribing devs to support only theyr store withou linux support and efectively cancle linux build by that!

To celebrate one year, Half-Life: Alyx is the cheapest it's ever been
24 March 2021 at 4:29 pm UTC

Quoting: slaapliedje
Quoting: Arten
Quoting: slaapliedje
Quoting: orlfmanwish they released a version that didn't need vr. can't see it being hard to make it usable with a mouse and keyboard.
Having recently beaten the game... it is full on designed around VR. You have 'gravity gloves' that yank things into your hands from a distance. There are fights where you have to duck behind objects and shoot at enemies. It's incredibly intense, and the experience wouldn't be anywhere near as good with a mouse / keyboard. There are even alien exploding balls that you can hold in your hand, until you squeeze them, then you have a few seconds to throw them before they blow up. Even cooler, you have to try to snatch them quickly from the grasp of the weird tentacle thing that is holding them.

Even the feel of throwing actual grenades is enhanced by having it in VR.

Xen granades... i love bring box full of thease thinks with me :-)
Its another VR think. In one hand you can hold basket/box/... with items (granades, medkit),... how do this without VR?
Oh my, why didn't I think to try that???

Yeah totally only something you could do in VR!

I don't even know if its planed feature, or just coincidence of physical engine do it's thing :-D But because shadows are casted only by granades, so we see shadow of levitating granades i think it's just coincidence :-D One of thinks what just work in VR and with keyboard and mouse someone need implemented it :-)

To celebrate one year, Half-Life: Alyx is the cheapest it's ever been
24 March 2021 at 1:12 pm UTC

Quoting: barotto
Quoting: ArtenXen granades... i love bring box full of thease thinks with me :-)

So I was not the only one!

Exactly. I hope for something like this for next game, just for fun :-D

net bag