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Latest Comments by Dunc
Godot Engine, the open source game engine has evolved with the big 3.0 release
31 January 2018 at 1:41 am UTC Likes: 1

ColomboIs there any good (and updated) tutorial? I would like to make TBS.
I'll second minkiu's recommendation of GDQuest.

Usually I prefer text to video tutorials, and KidsCanCode's Godot 101 is about as good an introduction as you'll find anywhere. It's very basic (as you might guess from the name), literally starting with a “hello world”, but Godot's workflow is so different from anything else I've ever used that rather than finding it distracting, it was actually quite helpful to start at such a low level.

They have a YouTube channel as well, and there are videos to go along with the tutorial if you prefer that. It's all about 2.x, though, so beware. Some of the examples didn't even work properly in later point releases of 2.x (which actually helped me learn, but be careful). They do have some 3.0 videos up already, though.

Gamefromscratch is worth looking at too. Nothing much about 3.0 yet, but it's supposed to be coming. I also found some of Ivan Skodje's videos useful, but he hasn't uploaded anything for a few months, so don't expect anything about 3.0 at all.

KimyrielleAre there any decent (and free) asset libraries for this engine out there? I can code well enough, but I am artistically challenged.
There's an asset library built in (at least, there was in later 2.x releases), but it's quite sparse and doesn't really contain art assets: it's more about shaders, materials, tools, script fragments, etc.

What about

Feral Interactive are teasing another Linux port, so that's two titles not yet announced
29 January 2018 at 5:53 pm UTC Likes: 2

morgancoxukIt looks like a Garibaldi biscuit to me ...

But 'Just a shot away' is from The Rolling Stones track - Gimme Shelter (a great tune!)

Yes; the image comes from the page of a biscuit review podcast. Could this have anything to do with the historical personality Garibaldi? Is there a 'Total War: Italian Reunification'? (I know there's no Assassin's Creed about that period. )
I'm pretty sure Garibaldi must be relevant somehow. If Feral weren't British, I'd assume it was just a picture they'd grabbed at random, but we Brits like our biscuits. They know what that is.

That said... Gimme Shelter... “just a shot away”... Fallout 4? (I can dream, can't I?)

Realistic racing game 'DRAG' coming to Linux soon, built on Linux and it looks astonishing
21 January 2018 at 5:10 pm UTC Likes: 2

NeptNutzThis hearkens back to the days when some of us were playing Indianapolis 500: The Simulation while the rest of the gaming world was in its diapers playing Super Mario Bros.
Oh, there's a whole forum thread in that.

I've been videogaming for about 35 years. We didn't get the NES in Europe until the late '80s, by which time it was ridiculously outdated. I'm not exaggerating when I say it was seen as a bit of a joke here. I appreciate the Mario games' importance to videogaming culture as a whole, but honestly, they weren't even on our radar in Britain in the '80s. We were too busy playing Elite, Lords of Midnight, Tau Ceti*, Mercenary...

* “It was groundbreaking at the time for its extensive use of 3D graphics, shadow effects and its large gameworld set on a small planet, Tau Ceti III, orbiting the titular star. The planet also has a realistic day and night cycle (much shorter than our own).” And it had smooth 50fps (PAL) movement, albeit in a little quarter-screen window. When you consider that this was on a 2.5MHz 8-bit machine with 48K of RAM and effectively monochrome graphics, the progress we've made since actually looks a bit underwhelming. In a just world, Pete Cooke would be as famous as Myamoto or John Carmack.

Realistic racing game 'DRAG' coming to Linux soon, built on Linux and it looks astonishing
19 January 2018 at 8:02 pm UTC Likes: 2

ThorstenFolkersPlease note that we are a new developer and only two guys working on this game right now.
I find that amazing. Having dabbled a little in game development myself (on a very amateur basis; nothing that could be remotely considered worthy of release ), the amount of work that's obviously gone into this is mindblowing. I'd be pretty pleased with myself if I'd just modelled that suspension, let alone the whole car, the environments, and coded a game engine for it all.

Anyway, I'm having to ration my game purchases a bit at the moment, but this looks like it's going right to the top of the list.

Starship Titanic, a classic adventure game from 1998 is now on Linux
19 January 2018 at 4:12 pm UTC Likes: 2

Mountain Man Adams's Infocom adventures from the '80s, it's not really all that good.
Correct about Starship Titanic. Incorrect about the Infocom text adventures. They're excellent, that is if you enjoy text adventures. They can be a bit of an acquired taste if you weren't of game-playing age when they were among the best games on the market.
I was. And I liked text adventures. But, well, Eike's kind of said it for me. Hitchhiker's had some good moments, but as a whole I don't think either game stood up to the best of Adams's or Infocom's work. There's even some debate as to how much of Bureaucracy he actually wrote.

Mountain ManBut the Infocom games were still a much better showcase for Adams' talents than Starship Titanic.
Oh, yes. No doubt about that, I'm sure.

It's sad, really. I'm sure he had a really great game in him - he was always so enthused by the possibilities of interactivity - and if he were still around today, he'd probably have the tools and team around him to make it.

Starship Titanic, a classic adventure game from 1998 is now on Linux
17 January 2018 at 11:30 pm UTC Likes: 3

Oh, that's excellent news.

What you don't mention is that it was written by Douglas Adams. Since I used an Amiga as my daily driver until 2005 when I switched to Linux, it's the only... er, thing by Adams that I've never experienced. At least, not properly. There was a novelisation, but it was actually written by Terry Jones of Monty Python fame, who did some of the voice acting in the game.

All that said, I've heard that, a bit like Adams's Infocom adventures from the '80s, it's not really all that good. But hey... it's still Adams.

The latest development report for the open source RTS '0 A.D.' shows progress is good
23 December 2017 at 7:52 pm UTC

Phlebiacsymlinks to the rescue?
I guess. It's a bit of a faff, though. But, as I said, it's my own fault for not making my system partition big enough. I'll manage.

The latest development report for the open source RTS '0 A.D.' shows progress is good
21 December 2017 at 1:49 am UTC

It's a while since I played 0AD, but the last time I did I was impressed.

The trouble I have with open-source games is that I never make my system partition big enough to install them with the package manager. All my usual applications and their requisite libraries are fine, but a big lump of game resources? Forget it.

(I know there's usually a tarball that can I can unpack somewhere under ~/ just like commercial games - although I'm not sure there is for this one - but it still bothers me. These are games I want to support, and it's actually more difficult than for commercial titles. And yes, I'm well aware that it's my own stoopid fault for not thinking ahead at install time. It doesn't help that I'm an Arch user and haven't reinstalled the OS on my gaming machine for at least three years, either...)

Kingdom: Classic and Oxenfree are two more Linux games you can grab totally free
19 December 2017 at 9:51 pm UTC Likes: 2

So much free stuff! It's almost like Christmas...

The Linux-powered Ataribox pre-order launch has been 'officially paused'
16 December 2017 at 6:04 pm UTC Likes: 2

Well now, this is interesting...

The guest on last week's 100th episode of the Retro Hour podcast was none other than Nolan Bushnell. I finally got round to listening to it today. Towards the end, almost in passing, they bring up his involvement with the “new” Atari. He says that he's no longer on the board, but is still an advisor, and was in fact going to meet the company “next week” (i.e., either last week or the week before, depending on when it was recorded) to talk, specifically, about the AtariBox.

What I find really interesting, though, is that he's clearly quite excited about the idea, and throughout the rest of the interview is very vocal about what Warner's did wrong with Atari, what Jack Tramiel did wrong with Atari, and what Commodore did wrong with the CDTV (on which he was also an advisor). He also mentions that he has a project of his own which will be launched in the new year.

Hmm. I wonder... (I'm not sure exactly what to wonder, but I wonder in general. It certainly sounds like Bushnell may have suggested the “official pause” himself. Which might mean that this isn't quite the Bad News it appears at first sight.)

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