Latest Comments by TheSHEEEP
Artifact is an exciting and engrossing card game from Valve, out now
29 Nov 2018 at 8:42 am UTC Likes: 3
29 Nov 2018 at 8:42 am UTC Likes: 3
Btw... 59% for a Valve game on Steam. Ouch.
Though, at least it seems that most people like the actual core gameplay, but are completely pissed off by everything else around the game.
They really messed up by not including any ranking (basically rendering matchmaking entirely useless) and being extremely greedy with their pricing and not being able to obtain cards without cash (WTF?!). How is this not f2p, if the prices are otherwise so high?
Looking at recent events, it really does seem that A LOT of the big companies are completely losing their touch.
Well, good time for indies, I say!
Though, at least it seems that most people like the actual core gameplay, but are completely pissed off by everything else around the game.
They really messed up by not including any ranking (basically rendering matchmaking entirely useless) and being extremely greedy with their pricing and not being able to obtain cards without cash (WTF?!). How is this not f2p, if the prices are otherwise so high?
Looking at recent events, it really does seem that A LOT of the big companies are completely losing their touch.
Well, good time for indies, I say!
Artifact is an exciting and engrossing card game from Valve, out now
29 Nov 2018 at 8:38 am UTC
29 Nov 2018 at 8:38 am UTC
What mostly interests me as a MtG player is:
How important are synergies in this?
In MtG, how well your deck ramps up the mana curve and how well each card synergizes with each other card determines success or failure (well, that, some card draw luck and not playing against an "anti-deck").
I'm quite afraid that the 3-lane approach makes synergies way less important if the cards on each lane don't even interact with each other, and then it would just come down do who has the stronger creature where.
Plus, what are the actual card types?
Are you limited to playing stuff only during your turn or can you actually do something during the opponent's turn like in MtG?
How important are synergies in this?
In MtG, how well your deck ramps up the mana curve and how well each card synergizes with each other card determines success or failure (well, that, some card draw luck and not playing against an "anti-deck").
I'm quite afraid that the 3-lane approach makes synergies way less important if the cards on each lane don't even interact with each other, and then it would just come down do who has the stronger creature where.
Plus, what are the actual card types?
Are you limited to playing stuff only during your turn or can you actually do something during the opponent's turn like in MtG?
Reminder: Update your PC info for the next round of statistics updates
26 Nov 2018 at 9:15 am UTC Likes: 3
26 Nov 2018 at 9:15 am UTC Likes: 3
I clicked on the text to be included. Then the text changed!
What is this? Black magic?!
What is this? Black magic?!
DXVK 0.93 is out, helping out Dark Souls III, Overwatch and a new config option for shader compiling
24 Nov 2018 at 9:36 pm UTC
24 Nov 2018 at 9:36 pm UTC
Does anyone know what is planned to be version 1.0? Would that be "feature completion"?
0.93 doesn't sound far off, but of course, they might just increase numbers beyond 100.
0.93 doesn't sound far off, but of course, they might just increase numbers beyond 100.
Valve's card game Artifact is running very well on Linux, releasing next week
21 Nov 2018 at 6:27 am UTC
My experience is that whenever I open a booster pack, any card that I already had four of becomes a wildcard. I specifically remember opening two booster packs that each had a rare wild card (since I already had four of the original card, I assume), and that indeed increased the number of rare wild cards I had by one each time.
While the video claims they don't, but just go to a "pool" that eventually becomes a bunch of wildcards all at once.
Maybe the claims of the video are simply based on an old system?
Because what he claims in the video is simply not my experience.
Or I assume wrong that the wildcards I got were because I already had four of a card - but then that would mean wildcards could appear at random in booster packs instead of normal cards, and that really wouldn't make much sense.
21 Nov 2018 at 6:27 am UTC
Quoting: jardonThat's... confusing, to say the least.Quoting: TheSHEEEPIt's really not though. You should watch Seth's video on it from MTGgoldfish. Supposedly they're supposed to fix it but it probably won't get fixed until the new set that comes out in a couple months.Quoting: jardonThat's what the wildcards are for.Quoting: TheSHEEEPYa but MTG arena has its own problems. Ever heard of the fifth card problem? In arena if you have most of the cards and you spend money buying packs you're pretty much just throwing money away.Quoting: EhvisSounds a lot like MtG Arena, except that Arena at least allows you to purchase booster packs with earnable in-game currency.Quoting: ajgpCan you buy booster packs with any sort of ingame currency earned from playing?No, but you can win them by playing games with "event tickets". And you can also win back your event ticket with those. So if you're really good you can have an endless supply, if you're really bad you get nothing. Or somewhere in between of course.
Getting a card that you already have four of will instead grant you a wildcard of the same rarity, which can be exchanged for ANY card of that rarity.
And in addition to that, you also get some "wildcard progress" for opening booster packs, giving you some wildcards on its own.
It is a pretty good system.
Edit: Link to video mentioned above https://youtu.be/KGPkw2aEUQI [External Link]
My experience is that whenever I open a booster pack, any card that I already had four of becomes a wildcard. I specifically remember opening two booster packs that each had a rare wild card (since I already had four of the original card, I assume), and that indeed increased the number of rare wild cards I had by one each time.
While the video claims they don't, but just go to a "pool" that eventually becomes a bunch of wildcards all at once.
Maybe the claims of the video are simply based on an old system?
Because what he claims in the video is simply not my experience.
Or I assume wrong that the wildcards I got were because I already had four of a card - but then that would mean wildcards could appear at random in booster packs instead of normal cards, and that really wouldn't make much sense.
The Early Access MMO 'Project: Gorgon' now has a demo available
20 Nov 2018 at 1:32 pm UTC
20 Nov 2018 at 1:32 pm UTC
Quoting: wintermuteLol.... https://dogma-universe.com/forum/5/46300 [External Link]Quoting: BeamboomBut speaking of MMOs in the making, what's the status of that vampire mmo we read about a while ago? I can't recall the name...Dogma: Eternal Night [External Link]? As far as I'm aware it hasn't seen an update since September 2017.
Valve's card game Artifact is running very well on Linux, releasing next week
20 Nov 2018 at 1:26 pm UTC
Getting a card that you already have four of will instead grant you a wildcard of the same rarity, which can be exchanged for ANY card of that rarity.
And in addition to that, you also get some "wildcard progress" for opening booster packs, giving you some wildcards on its own.
It is a pretty good system.
20 Nov 2018 at 1:26 pm UTC
Quoting: jardonThat's what the wildcards are for.Quoting: TheSHEEEPYa but MTG arena has its own problems. Ever heard of the fifth card problem? In arena if you have most of the cards and you spend money buying packs you're pretty much just throwing money away.Quoting: EhvisSounds a lot like MtG Arena, except that Arena at least allows you to purchase booster packs with earnable in-game currency.Quoting: ajgpCan you buy booster packs with any sort of ingame currency earned from playing?No, but you can win them by playing games with "event tickets". And you can also win back your event ticket with those. So if you're really good you can have an endless supply, if you're really bad you get nothing. Or somewhere in between of course.
Getting a card that you already have four of will instead grant you a wildcard of the same rarity, which can be exchanged for ANY card of that rarity.
And in addition to that, you also get some "wildcard progress" for opening booster packs, giving you some wildcards on its own.
It is a pretty good system.
The Early Access MMO 'Project: Gorgon' now has a demo available
20 Nov 2018 at 1:23 pm UTC Likes: 3
20 Nov 2018 at 1:23 pm UTC Likes: 3
Yeah, if you want your game to have a massive player base, it needs to be at least visually pleasing (if it is new and cannot live on its brand name alone, like LineAge or so).
This game... does not look inviting.
But I'll give the demo a go, anyway, once I have the time. Maybe the gameplay does make up for it.
This game... does not look inviting.
But I'll give the demo a go, anyway, once I have the time. Maybe the gameplay does make up for it.
Valve's card game Artifact is running very well on Linux, releasing next week
20 Nov 2018 at 10:14 am UTC
20 Nov 2018 at 10:14 am UTC
Quoting: EhvisSounds a lot like MtG Arena, except that Arena at least allows you to purchase booster packs with earnable in-game currency.Quoting: ajgpCan you buy booster packs with any sort of ingame currency earned from playing?No, but you can win them by playing games with "event tickets". And you can also win back your event ticket with those. So if you're really good you can have an endless supply, if you're really bad you get nothing. Or somewhere in between of course.
Valve's card game Artifact is running very well on Linux, releasing next week
20 Nov 2018 at 6:33 am UTC Likes: 1
When I first started playing Magic, I thought the same. And spent like 200€ on my first deck.
It was a catastrophe (I still have it, though, as a reminder of my own stupidity).
But slowly I learned that it has extremely little to do with how much money you spend. Just putting a bunch of rares/mythic rares together in a deck is just... bad. It won't work. If you're on a budget and can only spend 20-30€ on a deck, then you can still make myriads of well working decks + sideboard.
Some kinds of decks require you to reach deeper into your pocket, sure (if they happen to be based on an expensive card or require lots of those to function), but by far not all of them.
And the upgrade you get from spending hundreds of dollars vs only a few dozen isn't big.
20 Nov 2018 at 6:33 am UTC Likes: 1
Quoting: KimyrielleI am generally not a fan of Pay-to-win card games, which this genre is honestly all about. Spend more mullah, get better cards! That's fun...how exactly? I didn't like it when Magic invented that idea. I don't like it now.Uhm... what?
When I first started playing Magic, I thought the same. And spent like 200€ on my first deck.
It was a catastrophe (I still have it, though, as a reminder of my own stupidity).
But slowly I learned that it has extremely little to do with how much money you spend. Just putting a bunch of rares/mythic rares together in a deck is just... bad. It won't work. If you're on a budget and can only spend 20-30€ on a deck, then you can still make myriads of well working decks + sideboard.
Some kinds of decks require you to reach deeper into your pocket, sure (if they happen to be based on an expensive card or require lots of those to function), but by far not all of them.
And the upgrade you get from spending hundreds of dollars vs only a few dozen isn't big.
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