Latest Comments by TheSHEEEP
The RPG 'Underworld Ascendant' will be on Linux 1-2 months after release
15 Nov 2018 at 12:03 pm UTC
15 Nov 2018 at 12:03 pm UTC
Honestly, from the beta and what people have seeing, the game direly needed more time.
Even more than they gave it until release.
So a few months more is actually beneficial here.
Even more than they gave it until release.
So a few months more is actually beneficial here.
Valve has expanded the Steam Play whitelist to include DARK SOULS III and plenty more
14 Nov 2018 at 6:58 am UTC Likes: 1
14 Nov 2018 at 6:58 am UTC Likes: 1
DS3 was not whitelisted already?
Huh... playing it so long already via Steam Play I just assumed so.
Huh... playing it so long already via Steam Play I just assumed so.
Feral Interactive have put out the system requirements for Total War: WARHAMMER II, due on Linux this month
13 Nov 2018 at 10:31 am UTC Likes: 2
The strategic map is extremely simple (though mods can alleviate that simplicity somewhat). While the combat is the meat of the game, you do end up autoresolving 80-90% on a campaign map eventually, because everything else would just take way too much time to get anywhere in the campaign, especially once your empire is big and you have many stacks. At the beginning of the campaign, you still fight most battles yourself, as the power difference between stacks isn't that big yet.
If you know what you are doing, later on you will almost never end up in a situation where you really need the human interaction in a battle. It is strategically unsound to choose even battles for obvious reasons, so you'll pick easy battles and easy captures in most cases (and playing those manually is no fun as it is just too easy), while avoiding battles in the enemies favor as much as possible.
So you spend less time in the fun battles and more on the rather "meh" campaign map.
In other words, playing better (strategy-wise) makes the game less fun. And that is really a curiosity that fits pretty much the entire Total War series.
13 Nov 2018 at 10:31 am UTC Likes: 2
Quoting: GuestIf something breaks, it doesn't "run well". Run well of course implies no breakage.Quoting: TheSHEEEPYou are fooling yourself if you think there is any practical difference between a game running perfectly via Proton (for example, Dark Souls 3) and game that has a good native version (for example, the last Tomb Raider).There is a huge difference when something breaks, so it's not quite "end of story".
There is no "better" here, a game that runs well, runs well. End of story.
Quoting: PatolaThat's the biggest inherent problem of the series, really.Quoting: dpanterHuh, really? That sounds like my kind of RTS!Then forget about Total War. It's micromanagement to the core. The tutorials for them also make this very clear, like this one [External Link] (whose second title is "You don't micro fast enough!").
Too much micromanaging gives me mental cyber-cancer. :)
Also notice that the total war games have two contexts, the strategic turn-based world map where you build stuff, manage resources, use diplomacy and move units - like, say, the civilization games - and the tactical epic battle stages, which is kind of the meat of the game, although they can be completely sidestepped with "autoresolve" (with mediocre results if you do that). You can play only the quest battles if you want and you can play only the strategic part with autoresolve. The strategic map however does not require much of micromanaging, only the battles do.
The strategic map is extremely simple (though mods can alleviate that simplicity somewhat). While the combat is the meat of the game, you do end up autoresolving 80-90% on a campaign map eventually, because everything else would just take way too much time to get anywhere in the campaign, especially once your empire is big and you have many stacks. At the beginning of the campaign, you still fight most battles yourself, as the power difference between stacks isn't that big yet.
If you know what you are doing, later on you will almost never end up in a situation where you really need the human interaction in a battle. It is strategically unsound to choose even battles for obvious reasons, so you'll pick easy battles and easy captures in most cases (and playing those manually is no fun as it is just too easy), while avoiding battles in the enemies favor as much as possible.
So you spend less time in the fun battles and more on the rather "meh" campaign map.
In other words, playing better (strategy-wise) makes the game less fun. And that is really a curiosity that fits pretty much the entire Total War series.
Feral Interactive have put out the system requirements for Total War: WARHAMMER II, due on Linux this month
13 Nov 2018 at 8:26 am UTC Likes: 1
There is no "better" here, a game that runs well, runs well. End of story.
Of course there is a difference between something that "barely" runs via Wine and something that runs flawlessly (either via Wine or native), but that's kind of obvious, isn't it?
13 Nov 2018 at 8:26 am UTC Likes: 1
Quoting: GuestWhile I know that there are some desperate people that will buy anything that can be launched via Wine and render at least 5 frames per minute, there is also a contingent of self-respecting gamers who want properly supported games. And they will wait for ports from Feral or first parties regardless of rating on ProtonDB.You are fooling yourself if you think there is any practical difference between a game running perfectly via Proton (for example, Dark Souls 3) and game that has a good native version (for example, the last Tomb Raider).
There is no "better" here, a game that runs well, runs well. End of story.
Of course there is a difference between something that "barely" runs via Wine and something that runs flawlessly (either via Wine or native), but that's kind of obvious, isn't it?
Feral Interactive have put out the system requirements for Total War: WARHAMMER II, due on Linux this month
12 Nov 2018 at 6:26 pm UTC
12 Nov 2018 at 6:26 pm UTC
I've been waiting for this. Now to try and find all the DLC on sale somewhere because there's no way I will ALL of it at full price.
Reports: Valve making their own VR HMD and apparently a new VR Half-Life
12 Nov 2018 at 1:05 pm UTC
Flat monitors never had any real problems other than price and reaction time to begin with. They were just superior in each other aspect. And that both both price and reaction time would improve was clear from the beginning.
That was the time when tech still improved extremely fast - if you haven't noticed, that time is years gone.
Besides, both are just monitors, used in exactly the same way.
VR is not just the next version of monitors, it is something different.
But VR devices could get as cheap as they want, and as light as they want.
You'll still have to run around with a thing on your head vs having nothing extra on your head. And not being able to see anything around you vs. being able to see all your surroundings. Not everyone wants to get entirely lost in the screen, not by far.
There are just so many issues here that can never be solved and will always make normal monitors superior for everyday use.
You can not solve problems that can not be solved in theory.
VR's main problems are not in the practical nature, but already the theory, no amount of tech improvement will make them go away.
This is the same kind of urban myth as delirium furiosum (some people believed you would get dumb from riding in a train in the early 19th century).
Let's talk again in 10 years, see if you still think it will be the future in 10 years ;)
I can definitely see it gaining more traction if there will ever be blockbuster VR movies allowing you to actually look around during the movie. But even then I don't see every or even many movies featuring that.
12 Nov 2018 at 1:05 pm UTC
Quoting: bubexelVR and AR is the future of gaming.
Quoting: bubexelI remember when appeared the flat monitors that people was saying that never was going to work for gaming... there is no one with CRT monitors nowdays.You are comparing apples and oranges.
Flat monitors never had any real problems other than price and reaction time to begin with. They were just superior in each other aspect. And that both both price and reaction time would improve was clear from the beginning.
That was the time when tech still improved extremely fast - if you haven't noticed, that time is years gone.
Besides, both are just monitors, used in exactly the same way.
VR is not just the next version of monitors, it is something different.
But VR devices could get as cheap as they want, and as light as they want.
You'll still have to run around with a thing on your head vs having nothing extra on your head. And not being able to see anything around you vs. being able to see all your surroundings. Not everyone wants to get entirely lost in the screen, not by far.
There are just so many issues here that can never be solved and will always make normal monitors superior for everyday use.
Quoting: bubexelTechnology evolve and solve the problems, those high prices, resolution, weight, etc... will be solve with next years as in other kind of technology.You're blindly believing in tech. As someone who actually works in tech, I think that is maximally foolish.
You can not solve problems that can not be solved in theory.
VR's main problems are not in the practical nature, but already the theory, no amount of tech improvement will make them go away.
Quoting: bubexelAbout motion sickness, seems no one remember the first FPS games that was making motion sickness like doom , etc... But nowdays nobody get motion sickness because your brain is used to it.That is absolutely not how it works. Except for people who do get general motion sickness from FPS games, nobody ever got motion sick from these games.
This is the same kind of urban myth as delirium furiosum (some people believed you would get dumb from riding in a train in the early 19th century).
Quoting: bubexelBut the reality is that in 10 years all of you will be talking about with hmd you bought like now you do about wich video card you or monitor you get.The funny thing is that 10 years ago (well, 8, Oculus Rift prototype was 2011 afair), people believed the same thing. And where are we now? Exactly.
Let's talk again in 10 years, see if you still think it will be the future in 10 years ;)
I can definitely see it gaining more traction if there will ever be blockbuster VR movies allowing you to actually look around during the movie. But even then I don't see every or even many movies featuring that.
Reports: Valve making their own VR HMD and apparently a new VR Half-Life
11 Nov 2018 at 8:22 pm UTC
Even eye tracking doesn't really do it, because with kb&m I can do multiple things quickly without even looking.
Speech wouldn't help, either, as speaking a command would take longer than doing a few clicks.
I really couldn't think of anything that would be able to reach or improve on the precision offered by mouse & keyboard - short of "reading" one's mind and translating that into input commands.
And that just sounds like extreme scifi to me. Though if that ever happens, count me in ;)
11 Nov 2018 at 8:22 pm UTC
Quoting: GuestYeah, maybe, some day, but I honestly doubt it will happen within the foreseeable future.Quoting: TheSHEEEPPersonally I think VR can work out, for most games even, we need a middle step, where both keyboard and mouse are fully replaced by some superior peripheral (maybe something like EEG+speech recognition) and then that needs to be further improved to also be the replacement and successor of the (currently shoddy) motion control gimmick.Quoting: GuestVR was basically DOA, and until we get proper peripherals for it instead of roomscale and motion controller trash, it will remain DOA.Absolutely.
A tech gadget for those with enough money. And space, maybe space is even more important for those games with actual motion controls.
Every time a new VR gadget comes out, the "big future" of VR is announced, and yet, it just doesn't spread. I don't know how many more attempts it will take until even the most diehard fans realize VR is not "the future".
There are just too many games that would never work with VR (or gain absolutely no benefit from it), so that there's just no good reason to reach that deep into one's pockets. Not even beginning to talk about all the other downsides (discomfort, clunkiness, etc.).
It will have its niche, and that niche might even grow a bit (certainly enough to house a few VR-exclusive devs), but that's about it.
Even eye tracking doesn't really do it, because with kb&m I can do multiple things quickly without even looking.
Speech wouldn't help, either, as speaking a command would take longer than doing a few clicks.
I really couldn't think of anything that would be able to reach or improve on the precision offered by mouse & keyboard - short of "reading" one's mind and translating that into input commands.
And that just sounds like extreme scifi to me. Though if that ever happens, count me in ;)
Reports: Valve making their own VR HMD and apparently a new VR Half-Life
11 Nov 2018 at 11:39 am UTC
A tech gadget for those with enough money. And space, maybe space is even more important for those games with actual motion controls.
Every time a new VR gadget comes out, the "big future" of VR is announced, and yet, it just doesn't spread. I don't know how many more attempts it will take until even the most diehard fans realize VR is not "the future".
There are just too many games that would never work with VR (or gain absolutely no benefit from it), so that there's just no good reason to reach that deep into one's pockets. Not even beginning to talk about all the other downsides (discomfort, clunkiness, etc.).
It will have its niche, and that niche might even grow a bit (certainly enough to house a few VR-exclusive devs), but that's about it.
11 Nov 2018 at 11:39 am UTC
Quoting: GuestVR was basically DOA, and until we get proper peripherals for it instead of roomscale and motion controller trash, it will remain DOA.Absolutely.
A tech gadget for those with enough money. And space, maybe space is even more important for those games with actual motion controls.
Every time a new VR gadget comes out, the "big future" of VR is announced, and yet, it just doesn't spread. I don't know how many more attempts it will take until even the most diehard fans realize VR is not "the future".
There are just too many games that would never work with VR (or gain absolutely no benefit from it), so that there's just no good reason to reach that deep into one's pockets. Not even beginning to talk about all the other downsides (discomfort, clunkiness, etc.).
It will have its niche, and that niche might even grow a bit (certainly enough to house a few VR-exclusive devs), but that's about it.
Obsidian Entertainment and inXile Entertainment have officially joined Microsoft
11 Nov 2018 at 7:59 am UTC Likes: 1
11 Nov 2018 at 7:59 am UTC Likes: 1
Well, considering their recent releases were more "meh" than "yay!", not too much of value would be lost, but still, this is worrisome.
I do not fully expect them to cancel the linux versions of games they already announced with linux support, though it wouldn't surprise me, either.
I do not fully expect them to cancel the linux versions of games they already announced with linux support, though it wouldn't surprise me, either.
Wine 3.20 released with new features and bug fixes
10 Nov 2018 at 5:13 pm UTC
If I wanted that, I could just use Wine as usual. Which I still do for non-Steam software.
10 Nov 2018 at 5:13 pm UTC
Quoting: x_wingThat isn't really the convenience I'm looking for when using Steam Play. Anything other than plug'n'play and settings in the Steam interface itself won't do.Quoting: TheSHEEEPI think you can. Each game gets their own proton prefix (aka wine prefix) on which you can do all the configurations you need. You can find it on: Steam/steamapps/compatdata/XXXX ("XXXX" is the game id).Quoting: LeopardSteamPlay has a nice feature you probably didn't notice it ; it picks the known working Proton version for games. Which means , let's say DOOM 2016 whitelisted against Proton 3.7 ; it will use it unless you say otherwise to Steam Client.What would really be needed would be a per-game setting.
Which eliminates regression possibility related to Wine.
You can change the used Proton version globally, but not per game, which can be rather annoying.
If I wanted that, I could just use Wine as usual. Which I still do for non-Steam software.
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