Latest Comments by TheSHEEEP
King under the Mountain (Mountaincore) went open source as developer shuts down
21 May 2024 at 1:12 pm UTC Likes: 5
21 May 2024 at 1:12 pm UTC Likes: 5
I understand why the publisher would back out.
Games of this kind need to stand out quickly - best at first glance - to stand a chance.
If the player cannot answer "Why would I play this if I can instead play that other extremely similar game that seems much better/I already own?", then there is little chance for success.
And despite owning both the original game and Mountaincore, and repeatedly checking in on it and looking at gameplay, I never really saw anything that made me want to play the game over any of its "competitors".
A look that would always immediately remind people of RimWorld and gameplay that was neither as deep as RimWorld nor even close to Dwarf Fortress. And that was an issue from the get-go.
What I don't understand is why the publisher started financing in the first place.
It seems obvious that this never really had a chance of much success. And a publisher should have the market overview to recognize that.
Games of this kind need to stand out quickly - best at first glance - to stand a chance.
If the player cannot answer "Why would I play this if I can instead play that other extremely similar game that seems much better/I already own?", then there is little chance for success.
And despite owning both the original game and Mountaincore, and repeatedly checking in on it and looking at gameplay, I never really saw anything that made me want to play the game over any of its "competitors".
A look that would always immediately remind people of RimWorld and gameplay that was neither as deep as RimWorld nor even close to Dwarf Fortress. And that was an issue from the get-go.
What I don't understand is why the publisher started financing in the first place.
It seems obvious that this never really had a chance of much success. And a publisher should have the market overview to recognize that.
Broken Alliance from the Death and Taxes dev gives strong Heroes of Might and Magic vibes
16 May 2024 at 5:16 am UTC Likes: 2
16 May 2024 at 5:16 am UTC Likes: 2
Interesting, though no doubt the word "card" at this point will immediately make a lot of people go "nope!".
Stellaris devs clarify "ethical" AI use in the Stellaris: The Machine Age DLC
13 May 2024 at 8:31 pm UTC Likes: 1
But of course, some people WILL lose their job because of AI.
Any new technology of that caliber will cause such changes, no matter how "ethical" you try to go about it.
When we came up with electrical lightning, eventually a lot of people whose job it was to keep oil street lanterns lit had to seek other employment, as did many others in jobs that were no longer needed (or not in that number).
That's just the downside of progress happening.
But it's not like anyone's thrown off a cliff. It can't be a nice thing, but people are quite capable of learning and doing other jobs.
My hope is just that those people won't be left fending for themselves, but instead some of the money saved will be invested in them in the form of education or at least very generous payoffs.
13 May 2024 at 8:31 pm UTC Likes: 1
Quoting: ssj17vegetaIt's simple, really.I'd say mostly, yes.
- An employee using an AI to automate a boring or repetitive part of his/her job = GOOD.
- A company using an AI to replace an employee = BAD.
But of course, some people WILL lose their job because of AI.
Any new technology of that caliber will cause such changes, no matter how "ethical" you try to go about it.
When we came up with electrical lightning, eventually a lot of people whose job it was to keep oil street lanterns lit had to seek other employment, as did many others in jobs that were no longer needed (or not in that number).
That's just the downside of progress happening.
But it's not like anyone's thrown off a cliff. It can't be a nice thing, but people are quite capable of learning and doing other jobs.
My hope is just that those people won't be left fending for themselves, but instead some of the money saved will be invested in them in the form of education or at least very generous payoffs.
The big hit medieval strategy game Manor Lords works well on Linux
30 Apr 2024 at 7:54 am UTC Likes: 2
Definitely overhyped (for what it offers right now).
I'd say you have about 5-7 hours of actual content (unless you play on 1x speed, which is... why?!?!) until you reach the end of what's in the current version.
With the success of the game, I hope the developer manages to hire some additional hands to help move things along faster.
30 Apr 2024 at 7:54 am UTC Likes: 2
Quoting: Purple Library GuyWell I dunno if it's fun to play, but it sure looks impressive.It is a very promising game, but currently extremely bare bones.
Definitely overhyped (for what it offers right now).
I'd say you have about 5-7 hours of actual content (unless you play on 1x speed, which is... why?!?!) until you reach the end of what's in the current version.
With the success of the game, I hope the developer manages to hire some additional hands to help move things along faster.
Phantom Fury gets Steam Deck Verified ahead of release
21 Apr 2024 at 11:46 am UTC Likes: 2
The catastrophic Kingpin remaster, the woefully mis-designed Graven, Bombshell... all of these were Slipgate's own work.
The games they were involved in which actually have very favourable reviews or previews, those were almost all games in which they did not lead development, but acted more as support.
Their art department is clearly staffed with very talented people, but their design, coding & QA? Seemingly not.
They are unfortunately taking lead for Phantom Fury, and not Voidpoint for whatever crazy reason.
I'm really not hopeful for this game.
21 Apr 2024 at 11:46 am UTC Likes: 2
Quoting: LanzI hope this is good. Ion Fury was fantastic, but Voidpoint seems to care a LOT more about polish and quality than Slipgate Ironworks.Slipgate Ironworks unfortunately has a history of quite awful releases and often sub-par design.
The catastrophic Kingpin remaster, the woefully mis-designed Graven, Bombshell... all of these were Slipgate's own work.
The games they were involved in which actually have very favourable reviews or previews, those were almost all games in which they did not lead development, but acted more as support.
Their art department is clearly staffed with very talented people, but their design, coding & QA? Seemingly not.
They are unfortunately taking lead for Phantom Fury, and not Voidpoint for whatever crazy reason.
I'm really not hopeful for this game.
Free Stars: Children of Infinity coming to Linux after smashing Kickstarter goals
19 Apr 2024 at 6:27 am UTC
But yeah, still applies indeed.
The majority of stretch goals across KS and similar are indeed "throw money at the thing once and it will be done". Added features and more content for the most part with no or negligible effort past initial implementation.
Platform support is a notable exception here, but also things like additional languages, because those, too, require maintenance cost as games are updated.
Of course, I don't know if the devs plan to update and expand their game much beyond launch.
They might also have the idea that "if we get this much on KS, the commercial release will likely yield enough to maintain our goals", which... well, good luck to them! Given the smashing KS success so far, it might work out.
That's just not my general KS experience at all.
19 Apr 2024 at 6:27 am UTC
Quoting: Purple Library GuyThis isn't the World of Goo thread, but what you've said probably applies here.What the hell, apparently my thinking pipes were still clogged with goo!
But yeah, still applies indeed.
Quoting: Purple Library GuyI think there's an art to doing these goals + stretch goals. You want to make the base goal sound substantial but be something you're pretty sure you can easily reach, so you can impressively blow through the first few "stretch goals" and it will be exciting. And if you have that expectation, you want those first few "stretch goals" to be things you are totally planning to do and know how to do them--really part of the base plan, just nice features that look good as goals. Then the middle goals can be things that you wouldn't mind doing but you'll have to hire someone, ideally with fairly predictable costs--so like this game as you get up into the middle has stuff about different language support, which basically involves paying a translator to translate a known amount of stuff. At the high end you can have aspirational stuff that might actually be difficult but if you have gobs of money what the heck. So in this case, Linux is in those early "They totally knew they'd raise that money" stretch goals, meaning it was probably in the plan all along.I don't really agree here.
The majority of stretch goals across KS and similar are indeed "throw money at the thing once and it will be done". Added features and more content for the most part with no or negligible effort past initial implementation.
Platform support is a notable exception here, but also things like additional languages, because those, too, require maintenance cost as games are updated.
Of course, I don't know if the devs plan to update and expand their game much beyond launch.
They might also have the idea that "if we get this much on KS, the commercial release will likely yield enough to maintain our goals", which... well, good luck to them! Given the smashing KS success so far, it might work out.
That's just not my general KS experience at all.
Free Stars: Children of Infinity coming to Linux after smashing Kickstarter goals
18 Apr 2024 at 8:25 pm UTC Likes: 3
Actual support, however, with people maintaining builds and providing assistance with potential platform-specific issues, requires actual commitment.
Which is why I am very much against platform support as a KS stretch goal.
Platform support is not a "we'll throw 10k at the problem and then it's done" kind of deal.
It has a distinct smell of someone not understanding the actual problem and just trying to throw money at it.
Godot is a highly stable engine with cross-platform built into it from the get-go, however.
And World Of Goo not exactly a game that will push graphical boundaries.
So that should keep the chances of platform-specific issues rather low. Hopefully.
18 Apr 2024 at 8:25 pm UTC Likes: 3
Quoting: tofuhead... so I don't see why it wouldn't be possible to just export to linux as well as other platforms Godot supports..Exporting to Linux with any given cross-platform engine is easy. Almost automatic if you don't approach it in a totally foolish way.
Actual support, however, with people maintaining builds and providing assistance with potential platform-specific issues, requires actual commitment.
Which is why I am very much against platform support as a KS stretch goal.
Platform support is not a "we'll throw 10k at the problem and then it's done" kind of deal.
It has a distinct smell of someone not understanding the actual problem and just trying to throw money at it.
Godot is a highly stable engine with cross-platform built into it from the get-go, however.
And World Of Goo not exactly a game that will push graphical boundaries.
So that should keep the chances of platform-specific issues rather low. Hopefully.
Slay the Spire 2 announced by Mega Crit for 2025
11 Apr 2024 at 7:07 am UTC Likes: 2
11 Apr 2024 at 7:07 am UTC Likes: 2
Yo... who wants their spirussy slain?
Did I do that right?
Did I do that right?
Playtron plan to launch PlaytronOS, a Linux-based system for gaming
19 Mar 2024 at 8:00 am UTC Likes: 2
Just like cows who will be in pain if not milked, venture capitalists are in pain if money is not extracted :(
19 Mar 2024 at 8:00 am UTC Likes: 2
Quoting: Purple Library GuyPlease don't make fun of them.Quoting: CatKillerIt very much sounds like a scam to extract money from venture capitalists.. . . Mind you, I don't have a big problem with that. Those folks clearly need money extracted from them. :grin:
Just like cows who will be in pain if not milked, venture capitalists are in pain if money is not extracted :(
RimWorld horror-themed Anomaly expansion and update 1.5 announced
14 Mar 2024 at 2:08 pm UTC Likes: 1
14 Mar 2024 at 2:08 pm UTC Likes: 1
Finally, an update with some real meat to it.
:grin::grin::grin:
:grin::grin::grin:
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