Latest Comments by TheSHEEEP
The original The Banner Saga is no longer officially supported on Linux
14 Aug 2018 at 1:07 pm UTC Likes: 3
If the maintainers of some project decide to drop linux, there's nothing you can do about that, either. The chances of someone picking up the pieces and continuing the support in their free time are slim at best - nothing a developer using the software can rely on. And even if that happens, do you truly want to place your products in the hand of some hobbyist who might just drop the whole thing again due to lack of interest or free time?
Sure, the developer could maintain the linux part themselves, maybe backporting changes from the main branch, but that would be costly which is exactly the problem the devs here faced when they hired someone to do a port.
Open source or not has absolutely nothing to do with the problem.
14 Aug 2018 at 1:07 pm UTC Likes: 3
Quoting: Doc AngeloWhat safety?Quoting: TheSHEEEPMore like a reason not to use Adobe AIR (or other Adobe products for that matter).Na, I really extend it to all closed source projects. Better be safe than sorry.
If the maintainers of some project decide to drop linux, there's nothing you can do about that, either. The chances of someone picking up the pieces and continuing the support in their free time are slim at best - nothing a developer using the software can rely on. And even if that happens, do you truly want to place your products in the hand of some hobbyist who might just drop the whole thing again due to lack of interest or free time?
Sure, the developer could maintain the linux part themselves, maybe backporting changes from the main branch, but that would be costly which is exactly the problem the devs here faced when they hired someone to do a port.
Open source or not has absolutely nothing to do with the problem.
The original The Banner Saga is no longer officially supported on Linux
14 Aug 2018 at 1:00 pm UTC Likes: 6
Even when Flash was still a thing, AIR was just downright terrible, with bugs galore, cross-platform support shoddy (including Mac and Android), memory leaks, performance problems and so on and so forth.
When they claim Adobe was strongly supporting linux, that's just nonsense. That has never been the case as long as I can remember - and I had the "honor" of working with it and Flash back then.
14 Aug 2018 at 1:00 pm UTC Likes: 6
Quoting: Doc AngeloThat right there is one big reason why one shouldn't rely on closed source products.More like a reason not to use Adobe AIR (or other Adobe products for that matter).
Even when Flash was still a thing, AIR was just downright terrible, with bugs galore, cross-platform support shoddy (including Mac and Android), memory leaks, performance problems and so on and so forth.
When they claim Adobe was strongly supporting linux, that's just nonsense. That has never been the case as long as I can remember - and I had the "honor" of working with it and Flash back then.
Set Phasers to fun! Stage 9 lets you explore the Enterprise-D from Star Trek The Next Generation on Linux
13 Aug 2018 at 8:06 pm UTC Likes: 1
I think most prefer TNG between those two (as I do, but I don't dislike Voyager either).
DS9 is very different, and as I think, at least occasionally more interesting.
Instead of focusing on a limited crew in a changing environment, it focuses on a set environment and different cultures, races, politics, intrigues, etc. within that environment in times of strife.
DS9 gives you a much better feeling of what living in that world actually means for the common people, and goes way deeper into different racial cultures than TNG or Voyager do - as those (almost) only focus on the absolute elite, Starfleet.
Of course, which focus one likes more is different. I might be torn between DS9 and TNG as I am by nature not a very... "lawful" person and thus more interested in grey areas.
On the other hand, no captain comes close to Picard and Sisko is arguably just not the most interesting person (lacks edges).
In the end, I think I like the basic idea of DS9 more, while I prefer the actual execution of TNG.
13 Aug 2018 at 8:06 pm UTC Likes: 1
Quoting: Doc AngeloAs a kid, I enjoyed TNG, DS9 and VOY. Returning to the series nearly two decades later, TNG turned out to be even better than I remembered. I enjoyed it massively. DS9 and VOY however left my quite cold. I stopped DS9 after two seasons, and VOY after a couple episodes.Voyager and TNG are relatively alike in that they focus on the "adventures" of one ship around space and the characters on that ship, which are (almost) entirely Starfleet.
It's always interesting to see how different each show is and how they are seen by Trek fans.
I think most prefer TNG between those two (as I do, but I don't dislike Voyager either).
DS9 is very different, and as I think, at least occasionally more interesting.
Instead of focusing on a limited crew in a changing environment, it focuses on a set environment and different cultures, races, politics, intrigues, etc. within that environment in times of strife.
DS9 gives you a much better feeling of what living in that world actually means for the common people, and goes way deeper into different racial cultures than TNG or Voyager do - as those (almost) only focus on the absolute elite, Starfleet.
Of course, which focus one likes more is different. I might be torn between DS9 and TNG as I am by nature not a very... "lawful" person and thus more interested in grey areas.
On the other hand, no captain comes close to Picard and Sisko is arguably just not the most interesting person (lacks edges).
In the end, I think I like the basic idea of DS9 more, while I prefer the actual execution of TNG.
Set Phasers to fun! Stage 9 lets you explore the Enterprise-D from Star Trek The Next Generation on Linux
13 Aug 2018 at 5:13 pm UTC Likes: 1
Time travel has always been a minor part of Star Trek, but never really played the main role - which is great, as time travel usually tends to make storylines ugly and messy.
Discovery is about 150 years prior to the new Star Trek series (as that will be set pretty much exactly 20 years after Nemesis).
So any connection between them could only be very artificial so I hope they keep that to a minimum.
13 Aug 2018 at 5:13 pm UTC Likes: 1
Quoting: wvstolzingBy the way, is the new PatStew series at all related to the next season of 'Discovery'?Unlikely.
Time travel has always been a minor part of Star Trek, but never really played the main role - which is great, as time travel usually tends to make storylines ugly and messy.
Discovery is about 150 years prior to the new Star Trek series (as that will be set pretty much exactly 20 years after Nemesis).
So any connection between them could only be very artificial so I hope they keep that to a minimum.
Getting Over It with Bennett Foddy now has a Linux build for testing
13 Aug 2018 at 11:02 am UTC Likes: 2
I'd rather shoot myself in the foot and would probably gain more from the pain than from playing this ... "game".
13 Aug 2018 at 11:02 am UTC Likes: 2
Quoting: EikeIsn't life hurting enough?Yeah, I don't get why anyone plays this.
I'd rather shoot myself in the foot and would probably gain more from the pain than from playing this ... "game".
Language learning game Lingotopia to release on August 16th with Linux support
11 Aug 2018 at 12:37 pm UTC
11 Aug 2018 at 12:37 pm UTC
Any idea how the Chinese integration is?
I've played a few other learning games and tested a bunch of apps, but many have the huge problem of not dealing with the fact that learning Chinese doesn't work like learning a western language, as pronunciation and the symbols/characters are (almost) entirely separate things. Some didn't even have pinyin, making them basically entirely useless.
Most learning games I played are little more than interactive dictionaries.
And learning with those is borderline useless as well, as they don't even apply a spaced repetition system.
Claiming that learning words is the most important part of learning a language is almost within lie territory, too. The most important parts are understanding the grammar and flow of the language, especially if said grammar and flow is very different from your own language. Increasing your vocabulary happens naturally over time as you learn the rest - it doesn't work the other way around, knowing a thousand words won't help you form a correct sentence.
I do not know this specific game, but if it is like others, you'd be better off learning basics with specific apps or books (if you feel truly hardcore) and then dive right into a normal game, set to the language you want to learn and play the game with a dictionary/browser open in the background.
I've played a few other learning games and tested a bunch of apps, but many have the huge problem of not dealing with the fact that learning Chinese doesn't work like learning a western language, as pronunciation and the symbols/characters are (almost) entirely separate things. Some didn't even have pinyin, making them basically entirely useless.
Most learning games I played are little more than interactive dictionaries.
And learning with those is borderline useless as well, as they don't even apply a spaced repetition system.
Claiming that learning words is the most important part of learning a language is almost within lie territory, too. The most important parts are understanding the grammar and flow of the language, especially if said grammar and flow is very different from your own language. Increasing your vocabulary happens naturally over time as you learn the rest - it doesn't work the other way around, knowing a thousand words won't help you form a correct sentence.
I do not know this specific game, but if it is like others, you'd be better off learning basics with specific apps or books (if you feel truly hardcore) and then dive right into a normal game, set to the language you want to learn and play the game with a dictionary/browser open in the background.
Talking point: Leaving user reviews for Linux games can really help a developer
10 Aug 2018 at 6:59 am UTC Likes: 2
10 Aug 2018 at 6:59 am UTC Likes: 2
I write reviews for about half the games I play (would leave more reviews on Steam if it didn't have that awful "only great or terrible" system, as half the games simply don't fall in either category).
And in each review I also positively mention the linux support.
And in each review I also positively mention the linux support.
Looks like Valve may be preparing a 64bit version of the Steam client
9 Aug 2018 at 2:33 pm UTC Likes: 4
9 Aug 2018 at 2:33 pm UTC Likes: 4
The cool ones always come late to the party.
The space RPG Star Traders: Frontiers from Trese Brothers Games is now out
4 Aug 2018 at 6:16 am UTC
This should be redirected at all the devs not supporting linux because they are afraid of the "incredible" workload, which is just a myth.
4 Aug 2018 at 6:16 am UTC
Quoting: drmothThe developer described their Linux experience recently on reddit:Finally some devs who get it.
For Linux, I would say one thing that really helped us was the Steam Scout runtime. Valve provides an absolutely brilliant kit of tools for running a standard Linux build server inside a chroot. It is self-updating, helps you link all your libraries correctly and gives you a very clear idea of what your Steam environment will look like.
I know not everyone is a huge fan of Steam, but they have done a lot of heavy lifting to support game developers who are working on Linux. Our cost to carry Linux support would have been a lot higher without Valve's help.
https://github.com/ValveSoftware/steam-runtime [External Link]
We have an advantage in that our games are all built in C++, which is surprisingly portable. We feed the same game code files into XCode, Visual Studio and GCC. For us, supporting Linux and Mac OS X helped us improve performance in Windows and reduce bugs on all platforms. Multiple compilers (warnings:all) helped us find bugs faster. Our games are better on our biggest selling platforms because we support the others.
I will say that adding Linux support for our very first title was intimidating and I was worried about permutations. We made compromises that were difficult (initially the Linux port had lower quality mouse support vs. win32) and we suffered some in reviews for this, but generally Linux players were understanding that it was a process. We stuck with it and our Linux users are among some of the most detailed bug reporters we have on the team.
I won't post a bunch of grumbling about the incredibly high cost of Mac hardware, but if a developer told me they couldn't support OS X because the laptops were too spendy I'd probably nod my head and understand. When one of my Linux test boxes suffered a motherboard failure I just restored a backup into a VM and kept right on going while we waited for a replacement board.
This should be redirected at all the devs not supporting linux because they are afraid of the "incredible" workload, which is just a myth.
Pillars of Eternity II: Deadfire – Beast of Winter is now available, some thoughts
2 Aug 2018 at 7:34 pm UTC Likes: 3
2 Aug 2018 at 7:34 pm UTC Likes: 3
That this one is more linear is actually a great thing.
One of the worst parts of PoE2 is that its open world doesn't fit its story at all.
The story requires great urgency, yet you spend months on end exploring the entire world before you return to the actual main story and have by then mostly forgotten about it and the "urgency" of it is completely disenchanted and immersion lost.
The game should have opened up gradually as you follow the story, just like PoE1 did.
They tried telling a typical linear story in an open game. Which just doesn't work. At all.
If they tell a linear story in a more linear way here, that means they at least learned something.
Of course, the additional companion being boring is par for the course. All companions in PoE2 are borefests and want to hump you like some weird fan-fiction.
Chris Avellone is deeply missed.
One of the worst parts of PoE2 is that its open world doesn't fit its story at all.
The story requires great urgency, yet you spend months on end exploring the entire world before you return to the actual main story and have by then mostly forgotten about it and the "urgency" of it is completely disenchanted and immersion lost.
The game should have opened up gradually as you follow the story, just like PoE1 did.
They tried telling a typical linear story in an open game. Which just doesn't work. At all.
If they tell a linear story in a more linear way here, that means they at least learned something.
Of course, the additional companion being boring is par for the course. All companions in PoE2 are borefests and want to hump you like some weird fan-fiction.
Chris Avellone is deeply missed.
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