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Latest Comments by TheSHEEEP
Grab a glass as Wine 3.12 is officially out of the bottle
10 Jul 2018 at 9:07 am UTC Likes: 4

Man, if I would grab a glass of wine these days each time Wine got an update...


Developers of the RPG 'Edge Of Eternity' are still waiting on Unity before supporting Linux
10 Jul 2018 at 8:33 am UTC

Quoting: TakI'm skeptical about the accuracy of the developer's post. These have all been working on OpenGL+Linux since their inception, except the one that just doesn't make sense.

  • Sparse textures: Already supported on OpenGL+Linux, and explicitly listed in the Unity doc they linked as being supported on OpenGL

  • Async GPU Readback: Already supported on OpenGL+Linux, covered by automated tests

  • GPU Fence API: Only used on PS4 today, not sure why this would be a blocker for Linux and not other desktop platforms

  • Streaming mipmaps: Already supported on OpenGL+Linux

Now I'm confused...

Asteroid Fight is a hugely promising online RTS where you build your hero unit and it will support Linux
10 Jul 2018 at 8:27 am UTC

Well, THAT sure looks interesting.
Will follow this.

The name is absolutely horrible, though. Just sounds pretty boring.

Developers of the RPG 'Edge Of Eternity' are still waiting on Unity before supporting Linux
9 Jul 2018 at 12:15 pm UTC

That list honestly doesn't look like it will come true any time soon.
Not exactly small things to implement, and if the Unity devs didn't bother to do so for Linux, I doubt they'll change their mind.

Empires of the Undergrowth adds a customizable Freeplay mode and it's great
6 Jul 2018 at 12:45 pm UTC

Does anyone know how close this is to release?
It doesn't seem to be a game like RimWorld or Factorio, for example, which were/are perfectly fine even a year prior to release so I'm not sure if getting this in EA would be the right thing to do for me here.

The Steam Linux market share for June was 0.52% as Steam is still growing rather rapidly
6 Jul 2018 at 12:20 pm UTC

Quoting: tonRNot everyone need an full size desktop to most things that you can do it on smartphones, including gaming.
Really?
So I can just take my smartphone and play Europa Universalis IV? Oh wait, I can't, it couldn't handle the demands and I wouldn't be able to see a thing.
Well, then I could surely play some Spellforce 3 on it! Oh, seems like I can't. Because there is no physical way all that information could fit into one tiny screen without causing eye damage.
What strategy games can be played on mobile are some very simplistic or turn-based ones.
Okay, so maybe no complex strategy games that would require much information on the screen at the same time. What about shooters, then?!
Surely I can play Fortnite or PUBG and compete with PC gamers. Ooops, can't do that, not in solo at least - because the inferior input and smaller screen would put me at a serious disadvantage.
Well, what about games like the new Doom, then, or Shadow Warrior (the 2013/16 ones)? No? Well, damn...
What shooters can be played on mobile are rail shooters or simplified shooters with aim assist. Well, once I'm old and senile, I might be interested in that...

I could go on like this for weeks, but the point is:
You can not just play everything on mobile that you can on PC (and vice versa, though PC is way less limited). It is simply impossible.

Quoting: tonROnly PC gaming enthusiasts now staying on PC platform. Post-PC especially PC gaming booming right now won't last long. Well, it's not a bubble but saturated market cannot growing anymore.
It doesn't have to be growing like crazy, it just has to stay big enough for everyone who's interested to afford producing worthwhile games and hardware.
All the casuals leaving to mobile will only improve the games on PC, or at least thin the herd of terrible games.

Quoting: tonRIf I'm game developer, I know where's best futureproof platform to publish my games on (and making money).
If the only thing you as a game developer would be interested in is making money, then you would have lost your soul and nothing worthwhile would ever come of your work.
Just look at EA. One terrible game after another, with just enough gameplay to keep the mass of casuals hooked.
Not a single great game among them. Number of units sold is simply not connected to quality.

Quoting: tonRPeople do not give a damn on how small their screen as long they can 'gaming' on anywhere without a problem. That's a fact.
People who game just as a matter of passing the time don't give a damn about the screen size, that's for sure.
Just look at this:
https://www.statista.com/statistics/690150/leading-mobile-games-google-play-world-revenue/ [External Link]
Every single one of them a "game" that lives only by providing the most primal of reward mechanisms without any challenge to the player whatsoever.
Just some colourful effects, bling-bling and the illusion of challenge as you need to touch somewhere every now and then. Every PC gamer would fall asleep in less than five minutes.
This might be the future of "passing time", but it sure isn't the future of gaming as a serious hobby and activity. There is no challenge in those games, no world to get immersed in, nothing to learn, nothing to grow with.

I am sorry, but you just sound like those people in the West when the smartphone boom started there 15 years ago.
Or when consoles became a thing.
"PC gaming is dead, consoles/smartphones/whatever are the future!" Bla, bla, bla...
And here we are, 15 years later (which is an eternity in tech time), with more PC games releasing than ever and more of them being sold than ever.
Eh, PC gaming is doing great and will keep on doing so. I couldn't care less how much more well mobile does - it simply doesn't matter.

Quoting: tonRMicrosoft looking to unite all their systems (Windows, XBox, W10 Mobile/ARM etc) on single ecosystem (read walled garden). Apple already 1/2 step closer.
That would surely be wonderful - a common platform for everything, removing the need of ports for the most part -, but I don't see that happening soon.

Don't get me wrong, I do expect that all kind of PC/console/mobile will eventually unify into one thing that can fulfill all purposes. But that probably won't happen in my lifetime (which is hopefully at least 40-50 years still).

The Steam Linux market share for June was 0.52% as Steam is still growing rather rapidly
5 Jul 2018 at 2:51 pm UTC

Quoting: skinnyrafLOL, so you have just stated that the only serious gaming is on PC, because of precision of control. Consoles are not serious, because a K/M will annihilate a controller, and mobile platforms are an absolute joke because of lack of precision of touch screen control.
Your reading comprehension seems limited. That is not what I said.

Though mobile platforms certainly are an absolute joke for most games, just look at the latest EA Command & Conquer release and compare that with what that series used to be. If that is not a sad joke, I don't know what it is.
Console vs. PC is really only a difference in input methods. But mobile has a tiny screen, there just isn't much you can do with such a small space that couldn't be done much better if you had a bigger screen.

And obviously, touching a screen can never be as accurate as moving a mouse cursor, restricting the possibilities further.
This is just simple logic.

There are games or even whole genres that can work on all platforms equally well. For example, I really don't get why Hasbro/WoTC do not finally do a real port of MTGO to all platforms. Oh, well...

Quoting: skinnyrafFor me, a guy who traveled the whole world to capture all Pokemon was quite a serious gamer - and Pokemon Go is definitely a mobile game.
Pokemon Go is barely a game. More of a toy.
Just because you can play with something, doesn't make it a game.

Quoting: skinnyrafAnd anyway, Fortnite is crossplay mobile vs Switch vs Xbox One vs PC.
From the Fortnite FAQ itself:
I’m on PC, when do I play against cross-platform players?

Mobile, PS4, or Xbox players who are in a cross-platform party may appear as enemies in your match.

“Fill” parties are same platform as you.

You will only play against PC players if you are playing Solo on PC.
You should maybe inform yourself before trying to appear clever. Otherwise, the attempt will backfire.
As I said before, cross-platform play is limited for games like Fortnite. And that is for a reason.
It is the same reason why the leading console players for those games often use devices like Xim 4.

This isn't about consoles vs PC, though. With the right input methods, both can be competitive.
After all, what is a console if not a PC in a special outfit?
But the standard for consoles is an input method that is simply inferior when it comes to what is required in a shooter. Hence the cross-platform restrictions.

The Steam Linux market share for June was 0.52% as Steam is still growing rather rapidly
5 Jul 2018 at 5:29 am UTC

Quoting: skinnyraf
Quoting: TheSHEEEPThere is just no serious gaming on mobile phones, just casual nonsense and time-wasters making up 90%+ of the mobile "gaming" market.
And it makes sense, of course. There's just not much else to be done with such a tiny screen, doesn't matter how much their capacity increases.
Tell that to my son happily deathmatching in PixelGun on his phone or to thousands of Fortnite players :)

eSport on mobile - not (yet?). Serious gaming - sure.
I feel honestly sorry for your son if he considers PixelGun serious gaming. Not because of mobile, but because of the simplistic nature of the game. Then again, he might just be very young. I know I played lots of shit happily when I was.

You see, there is a reason cross-play between PC and mobile is limited, if allowed at all.
PC players annihilate mobile (and console) players, simply due to better input and average skill level. I could probably duke it out 1vs10 against mobile players and come out winning. I don't see this ever changing if mobile doesn't evolve to the capacity and input capability of a PC with keyboard (or something similar) and mouse - and if mobile ever does reach that, there is no difference any more between it and PC.

And because of this, PC gaming will always stay relevant to the people interested in more than just casual stuff and esports of simplistic games.

Quoting: tonR
Quoting: TheSHEEEPIn the west, that myth popped up in the 2000s, but is pretty much debunked by now.
Just because one think is growing like crazy (mobile), doesn't mean the other thing (PC/console) is falling - merely growing smaller.
Look graph images at Malaysian Communications And Multimedia Commission (MCMC) report, "INTERNET USERS SURVEY 2017":


**Credit To IAMK Learning Center ( iamk.com.my ) for cropping-out this image from MCMC PDF.**

Here's the quote from MCMC report, page 10 and 11
Fully irrelevant.
This is about internet usage. If I was purely interested in internet usage, I also wouldn't bother to buy a PC.
It makes absolute sense that some of those who were primarily using their PC for things easily done on mobile nowadays switch to mobile.

But we're talking about gaming here.
If you can afford a proper big screen and a PC to go with it, you won't buy a tiny-screened mobile device for the purpose of gaming.
Depending on your needs, you'll go for a PC or subsidized PC with questionable input (aka console).

The Steam Linux market share for June was 0.52% as Steam is still growing rather rapidly
4 Jul 2018 at 3:24 pm UTC

Quoting: tonR
There's still a lot of ways Linux gaming needs to improve of course. It seems pulling in users from Asia would probably help quite a lot, but for that we need the heavy-hitting titles they seem to love like PUBG.
That's impossible to do with todays smartphone craziness in Asia. Significant majority of us are now rarely gaming on PC anymore. Everything smartphone.
I don't think that is valid.
There is just no serious gaming on mobile phones, just casual nonsense and time-wasters making up 90%+ of the mobile "gaming" market.
And it makes sense, of course. There's just not much else to be done with such a tiny screen, doesn't matter how much their capacity increases.
Good luck playing games like Starcraft 2 or Counter Strike on mobile ;)

There will always be a market for proper PC gaming, as there is simply no alternative.
Consoles are nothing more than subsidized PCs and I estimate both markets will kind of merge at some point.

I also don't think that the mobile market has harmed PC gaming.
In the west, that myth popped up in the 2000s, but is pretty much debunked by now.
Just because one think is growing like crazy (mobile), doesn't mean the other thing (PC/console) is falling - merely growing smaller.

GamingOnLinux is officially 9 years old this week
2 Jul 2018 at 1:50 pm UTC

Quoting: MichaelDNWhoo, I also turn 30 next month. High five '88 babies, (the crazy 88's) ;D
Tz.
Kids these days.