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Latest Comments by TheSHEEEP
Slime Rancher adds in happy little helper drones
19 Jul 2018 at 8:53 am UTC

The game is just ridiculously cute. I played it more than a year ago, and the cute sounds, art and animation just bring a smile to your face.
It's a bit like watching a video of puppies.

Mechanically, I found the game to be rather shallow. There is great breadth here and that can keep you busy for a while, but extremely little depth.
Maybe not unexpected and maybe that fits the cute style, but one should not expect this game to last for a very long time.

Retro FPS 'Ion Maiden' is officially getting multiplayer, a delay in the final release and a limited run boxed copy
17 Jul 2018 at 5:07 pm UTC

Quoting: MblackwellYou're welcome! :)

I hope you guys saw the new shots on the website:
Lovely!

You are part of the team, right?
In that case, do you know if one could sign an NDA and sell their soul to get a source of your version of the Build engine?
I'd love to play around with that - I know it is probably based on jfbuild, but I have a feeling there is way more to your version.

Egosoft have confirmed that X4: Foundations will be on Linux
17 Jul 2018 at 8:53 am UTC

Quoting: appetrosyanSo what are these games like? I played Freespace (2) when I was a kid, and loved every minute, but nevera actually had a chance to compare it against the X franchise.

What's it like?
Do NOT go into X expecting anything like Freespace.
X is way more economy orientied. Trading plays a vital role, and the whole UI is tailored to that aspect.

It IS possible to just play as some bounty hunter, but the game simply has a greater scale than just that.

Egosoft have confirmed that X4: Foundations will be on Linux
13 Jul 2018 at 8:45 pm UTC

Quoting: scaineI really enjoyed X3, but the learning curve was a bit brutal. Hopefully this retains the incredibly open mechanics of their previous games but smooths out that difficulty. Will be picking this for sure.
I agree, the game just threw you into the world without explaining much of anything and the tutorial that was there was complete shite.

Hopefully, they can manage to make it more like RimWorld, where you start so small that you just don't have many options and then gradually the game opens up as you open up new possibilities.

Warhammer 40,000: Gladius - Relics of War is out with Linux support
13 Jul 2018 at 5:13 am UTC Likes: 2

Here's a positive review from a reviewer I usually trust:
9 Min YouTube Review [External Link]

Psychological horror 'Lust for Darkness' is coming to Linux, developers want to see demand for it
12 Jul 2018 at 6:41 am UTC Likes: 1

Quoting: TheRiddickThere is screenshots and gameplay elsewhere I believe.
YouPorn? :D

Grab a glass as Wine 3.12 is officially out of the bottle
10 Jul 2018 at 9:07 am UTC Likes: 4

Man, if I would grab a glass of wine these days each time Wine got an update...


Developers of the RPG 'Edge Of Eternity' are still waiting on Unity before supporting Linux
10 Jul 2018 at 8:33 am UTC

Quoting: TakI'm skeptical about the accuracy of the developer's post. These have all been working on OpenGL+Linux since their inception, except the one that just doesn't make sense.

  • Sparse textures: Already supported on OpenGL+Linux, and explicitly listed in the Unity doc they linked as being supported on OpenGL

  • Async GPU Readback: Already supported on OpenGL+Linux, covered by automated tests

  • GPU Fence API: Only used on PS4 today, not sure why this would be a blocker for Linux and not other desktop platforms

  • Streaming mipmaps: Already supported on OpenGL+Linux

Now I'm confused...

Asteroid Fight is a hugely promising online RTS where you build your hero unit and it will support Linux
10 Jul 2018 at 8:27 am UTC

Well, THAT sure looks interesting.
Will follow this.

The name is absolutely horrible, though. Just sounds pretty boring.

Developers of the RPG 'Edge Of Eternity' are still waiting on Unity before supporting Linux
9 Jul 2018 at 12:15 pm UTC

That list honestly doesn't look like it will come true any time soon.
Not exactly small things to implement, and if the Unity devs didn't bother to do so for Linux, I doubt they'll change their mind.