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Latest Comments by TheSHEEEP
Stop Killing Games final verified vote count for the EU petition is just under 1.3 million
28 Jan 2026 at 8:12 am UTC

Quoting: Mountain ManFrankly, I have no time or patience for people who dismiss an opposing opinion as "drinking the cool-aid".
That is okay, not everyone can deal with honesty and rather just goes "lalala I can't hear you" when being called out on how wrong they are.

Let's be honest here, you aren't engaging with any arguments because you know you've already lost them, and the cool-aid snip gave you a good exit strategy.

Quoting: CaldathrasIt means blindly accepting direction and/or the status quo without giving it any consideration of your own. From what I've read, this does not seem to apply to you.
Oh, but it does.
Everyone who would actually give these things consideration would realize that the publisher's talking points are entirely wrong, with no basis in reality - because they are almost entirely strawmen.
Opinions are not equal - they can be right, and they can be wrong, and they can be in-between.

At least if they are capable of reason, and I very much believe Mountain Man is, he just doesn't want to admit how wrong he is here.

He might still be very right regarding the outcome, though.
It all depends on how well the initiative can prepare for and counter these strawmen in actual parliament.
This is somewhat out of non-European hands, but once the process for that opens and there are some centralized calls to action, I very much intend to contact whatever MPs would be "responsible for me" about this.

Stop Killing Games final verified vote count for the EU petition is just under 1.3 million
27 Jan 2026 at 4:34 pm UTC Likes: 3

Quoting: Mountain ManYou really can't demand that software developers not take advantage of cost saving technologies like cloud servers.
Of course you could.

But that isn't the goal - as I already wrote, those mock servers are already a reality in almost any project.
It would be work to make these more user-palatable, but not much. Paling in comparison to the dough raked in by online games that were even just a bit successful.

It is also by far not the only way to go about this, nor the cheapest.
You are drinking the publisher cool-aid already and they haven't even really started firing their propaganda - weird, dude!

You could absolutely - and reasonably! - demand that an end-of-life plan must be made before an MMO/Online-focused game is released, and that end-of-life plan MUST include a way to play in a "reasonable, minimal way" (eg. say offline only, or self-hosted, etc) past end-of-life.
Or you can't release/sell it in the EU.
Simple, really.

If those few weeks of work and minimal amount of resource cost would keep a game from being developed, then developing that game was never a viable business decision anyway.
Publishers really have no leg to stand on here.

You also can't forget: When you ignore the suits, the vast majority of developers is in favor of this.
Understandably so, as nobody wants to see years of their work just ceasing to exist.

UK lawsuit against Valve given the go-ahead, Steam owner facing up to £656 million in damages
27 Jan 2026 at 4:25 pm UTC Likes: 1

Quoting: LupertEverett
2: In-game purchases yadda yadda
"Hey Sony, so I have this DLC for a game I bought from GOG, can I play this on PlayStation?", said nobody ever.
True - it is also not even remotely the point made in the lawsuit.
But tearing that strawman down sure must've felt great.

Quoting: LupertEverett
3: Commissions commissions
The fee, that is... 30%...

You know... the same amount Sony and Apple also gets, yet somehow it is only Steam who is constantly put on target for it.

Lol, lmao even.
Hmmm....
You mean only Steam as in:
https://www.gamesindustry.biz/legal-claim-filed-against-sony-over-30-store-cut [External Link] (Sony)
https://www.flatpanelshd.com/news.php?subaction=showfull&id=1751446916 [External Link] (also Sony, but other country)
https://www.npr.org/2021/09/10/1023834758/apple-app-store-epic-games-fortnite-verdict [External Link]
I'm quite certain there were more, but I can't be bothered to do more digging.

What was that common sense rule again, about not talking about a topic you know nothing about?
I can't quite remember.
Oh, well.

But I guess it is really surprising that we hear more about Valve on this Linux-focused website.

UK lawsuit against Valve given the go-ahead, Steam owner facing up to £656 million in damages
27 Jan 2026 at 2:51 pm UTC Likes: 1

Seems partly reasonable to me.

I've always said that Valve's cut is undeniably too large. I just don't see any legal grounds to lower it - but hey, who knows.
And that their practices especially for charging with in-game purchases are double dipping in many cases is also quite clear.

I'm not too sure about the PPO stuff, I've read too many conflicting statements here.

Stop Killing Games final verified vote count for the EU petition is just under 1.3 million
26 Jan 2026 at 2:30 pm UTC Likes: 7

Quoting: mr-victory@soulsource how much difference is there between a cloud platform and, say, a Linux PC? Besides the scale of the cloud. Is it possible to reuse the software designed for a cloud and run it on a conventional x86_64 Linux device with perhaps minimal changes to the game client so it can locate the custom server? Same for Arm64 Linux, I don't know which one is more popular on cloud
Not much of a difference in principle.

And if we are talking solo-play only (which would be the minimal requirement the initiative aims for), no "scale" is needed really.
Only a "mock"-server of sorts that allows a single individual to play somehow.

Such mock-servers (at least in a limited capacity) are already a reality in all major MMOs, as they are a necessity of development (you wouldn't want every single dev to have to connect to some online instance for testing their latest change).

Valve tweak Steam AI disclosure form for developers to clarify it's for content consumed by players
18 Jan 2026 at 9:49 am UTC Likes: 5

Quoting: pbSo what's stopping them from disclosure?
Nothing. And plenty do.

Quoting: pbAre thy ashamed of using "a tool"?
Shame has nothing to do with that.
But you can see from the absolutely braindead "outrage" over Swen Vincke's very reasonable stance on AI usage why a developer wouldn't even want to talk about it at all.

Anyway, this is about Steam enforcing disclosure when it comes to generating content that is "consumed" with the product.
And as said already, that only makes sense with parts where that can even be reasonably checked.
You can't check if someone uses Mistral in their IDE to help debugging, as a more efficient "Google" with more context, not at all, or writing half their code with it - the dev can tell you what exactly they do, or not.

Quoting: pbIt's also our right to know if the code was produced using genAI,
There is no such right.
You are hallucinating harder than ChatGPT on its worst day.

Quoting: pbWe have obligatory lists of ingredients on food products, cosmetics, detergents - not only because of allergens, but simply because we (the consumers) have the right to know what kinds of shit went in there, before we buy.
Apples and oranges.
You have a right to know what is in the product.
You have no right to know what brand of tool was used to harvest it, nor could that be reasonably checked.

Quoting: pbI'm not necessarily saying it should be obligatory to disclose the full toolbox used to make a game, but it would certainly be well received and I hope it will become a good practice.
I agree, disclosure would be nice and IMO beneficial to devs.
But there is no right to that, and some will do it while others won't.

Valve tweak Steam AI disclosure form for developers to clarify it's for content consumed by players
18 Jan 2026 at 8:01 am UTC Likes: 4

These rules make sense.

The hate against all AI usage without distinction between usage as a tool and usage to replace people is something I just mostly ignore nowadays. As do most people, thankfully.
It is mostly Reddit-level & social media brainrot and can be discarded. Eventually people on those platforms move on to the next thing to hate on, as they always do.

Quoting: KimyrielleIt's so funny how "code" is conveniently absent in that list (or is it "etc."?) I wonder if that is because you can't enforce what you can't prove is in the product, anyway?
Well, yes.
You'd have to enforce open sourcing everything and even THEN you could almost never be certain.
Unenforceable rules are pointless.

Quoting: KimyrielleIn any way, as a person whose code has very likely been used for AI training, I call hypocrisy on it. Apparently, the "poor artists" are entitled to protective measures, while coders aren't.
You are mixing different things here.
Almost nobody got any money for having their "thing" being used for AI training. At least coding-wise there were/are "AI trainers" - it is unclear to me how much of a share those have nowadays, but to my knowledge such a thing does not exist for artists or musicians.
So if anything, coders have it (a little bit) better here.

Quoting: scaineMan, I can't believe we're still defending genAI. As I've pointed out in many other comments, the top reasons I hear for the "negative resentment" are, in no particular order:
Practically all of these are examples of misuse and the current Wild West lawlessness state of the area.
Not arguments against AI use itself.

You are right about the bubble, of course, but that is just the normal hype cycle we've seen with all bigger technologies (just think of the internet & dotcom bubble).
What matters now really doesn't matter as much as what will happen after the bubble pops, which I assume will be a much more regulated and purpose-driven state (again, just like with the dotcom bubble).

Quoting: scaineAnyone offering the "it's just a tool" argument, is being deliberately obtuse.
I'd call it being level-headed and informed - as opposed to panic mongering apocalyptic nonsense and giving in to such.

Masters of Albion from Peter Molyneux / 22cans arrives in April
17 Jan 2026 at 9:59 am UTC

Yeah.... I'll believe it when I play it.

Cygames announced an AI studio, and then put up an apology over it
15 Jan 2026 at 8:54 am UTC Likes: 1

This is the only important part of the corporate blabla:
urthermore, we won't implement generative AI into our products without prior notice.
So the only thing they are saying is that they'll do it anyway, they'll just tell you about it.

Valve tweak Steam Community Awards to deal with point farming and "attention-grabbing content"
14 Jan 2026 at 3:20 pm UTC Likes: 6

Shame, really.
Large amounts of clown awards were a good way to quickly notice idiotic postings without having to read them entirely.

The idea of "purely showing appreciation" sounds like coddling and participation trophy nonsense to me.
Only positive thoughts allowed, no critique please.
Not really my style.

I had no idea that points got transferred that way, though.
Then again, I assign no value to these points whatsoever as they are so plenty I don't think anyone could even spend them all.