Latest Comments by TheSHEEEP
Valve will bring out 'Remote Play Together' to give online support to local multiplayer games
10 Oct 2019 at 9:58 am UTC Likes: 12
How about every single game that can (normally) only be played together via local shared-/splitscreen?
10 Oct 2019 at 9:58 am UTC Likes: 12
Quoting: joaojottaIt honestly doesn't sound that great. Maybe I'm just not seeing it. Where could it be applied??????
How about every single game that can (normally) only be played together via local shared-/splitscreen?
First-person block-based urban sandbox city-builder 'Voxel Turf' adds new biomes
8 Oct 2019 at 11:21 am UTC
8 Oct 2019 at 11:21 am UTC
I also played it before (1-2 years) and it is quite impressive how much it has evolved since then.
Planetary Annihilation: TITANS has a big update available with major Linux issues (updated)
7 Oct 2019 at 3:04 pm UTC
7 Oct 2019 at 3:04 pm UTC
Quoting: Liam DaweAs noted in the article, it's terrible in Steam Play when previously the actual Linux version with NVIDIA was great.Silly me, thought you were talking about the legacy one there.
Planetary Annihilation: TITANS has a big update available with major Linux issues (updated)
7 Oct 2019 at 11:47 am UTC
7 Oct 2019 at 11:47 am UTC
Quoting: subWould be fine if that worked, but... does it even?Quoting: MaCroX95I can't help myself but expect "Planetary Annihilation: TITANS drops linux support" soon xDPlus
"We're looking into ways to support Linux via Steam Play"
HopFrog is removing Linux support from Forager and MacOS is not coming now either (updated)
5 Oct 2019 at 11:04 am UTC
5 Oct 2019 at 11:04 am UTC
Quoting: KlaasI don't think GOG can reject platform releases. Just entire games and what platform they release on is up to the developer.Quoting: rustybroomhandle(…)A developer can't just release a game on GoG. They have to submit it to them and hope that whomever reviews it likes it enough to want it there. (…)So you imply that GOG rejected the Linux version (because “it's too niche”) while they liked the Windows versions enough to release it?
Second Earth, the currently free base building strategy game from Free Lives had a huge upgrade
4 Oct 2019 at 2:11 pm UTC Likes: 2
4 Oct 2019 at 2:11 pm UTC Likes: 2
Starship Troopers is satire?!
HopFrog is removing Linux support from Forager and MacOS is not coming now either (updated)
4 Oct 2019 at 9:48 am UTC Likes: 2
4 Oct 2019 at 9:48 am UTC Likes: 2
Quoting: ixnariYou would think dropping Mac and Linux support would warrant a separate post, but no, it's better to bundle it in a fucking Q&A session where most people would miss it.Yeah, that is REALLY weird and messed up.
FOSS game engine Godot Engine just gained a new Platinum sponsor
3 Oct 2019 at 4:50 pm UTC
And delays are normal in non-open source projects with strong management. In open source projects with very little management, even more so.
It's just not something I'd suggest waiting for if you really want to be working with Godot for certain projects and don't want a long uncertain waiting time.
3 Oct 2019 at 4:50 pm UTC
Quoting: KimyrielleIt is possible, but then again, with how often goals have been shifted into the next release, it is simply very uncertain what really will be part of 4.0 and what won't - apart from the new renderer, anyway.Quoting: TheSHEEEPI don't want to wait X years for 4.X to come outIf I am not totally mistaken, 4.0 is supposed to get released in 2020, which is not THAT far in the future. :)
And delays are normal in non-open source projects with strong management. In open source projects with very little management, even more so.
It's just not something I'd suggest waiting for if you really want to be working with Godot for certain projects and don't want a long uncertain waiting time.
FOSS game engine Godot Engine just gained a new Platinum sponsor
3 Oct 2019 at 2:38 pm UTC Likes: 1
As @Eraindil said - and I fully agree - the editor itself is just way more intuitive, as is its scripting language (though you can use C# as well if you want).
I'm sticking with the engine for a reason, despite having to use workarounds for now. I'll just take it as programming excercise ;)
3 Oct 2019 at 2:38 pm UTC Likes: 1
Quoting: iiariThere is great potential, without a doubt.Quoting: TheSHEEEPSo, for we gamers who know near nothing about development, do you think the Godot hype is just wishful hoping on our part right now, or is there real promise here?Quoting: BeamboomAre there any games out now that do a good job in showcasing this engine from a modern (not retro) perspective?Not gonna happen anytime soon, I'm afraid.
Godot is still lacking in some vital departments required for really modern 3D gaming.
As @Eraindil said - and I fully agree - the editor itself is just way more intuitive, as is its scripting language (though you can use C# as well if you want).
I'm sticking with the engine for a reason, despite having to use workarounds for now. I'll just take it as programming excercise ;)
FOSS game engine Godot Engine just gained a new Platinum sponsor
3 Oct 2019 at 8:41 am UTC Likes: 5
Godot is still lacking in some vital departments required for really modern 3D gaming. Pathfinding/navigation, for example, is almost unusable in 3D, lacking important features.
The renderer is also currently being rewritten, both to improve it in general and to add Vulkan.
Both the Navigation and Pathfinding reworks are supposed to be in 4.0 - but when that will come out, nobody knows. Originally, the Navigation rework was supposed to be in 2.X, then 3.0, then 3.1, then 3.2, now it got pushed to 4.0...
As much as I love Godot (and will use it my own 3D project, will likely even create a proper 3D navigation module as I don't want to wait X years for 4.X to come out), the developers are really struggling with proper planning, prioritization, community handling and communicating their plans.
I really think they have to improve in that regard. They are collecting over 10k funds via Patreon each month, I think that would justify becoming a bit more professional in these things, instead of "just" focusing on development.
Don't get me wrong, you can absolutely make a modern non-retro game with Godot right now, but it will require you to either use a couple of modules to work around limitations or roll your own workarounds.
But that might simply be too much hassle for many users, who then opt to use Unity, etc. instead.
3 Oct 2019 at 8:41 am UTC Likes: 5
Quoting: BeamboomAre there any games out now that do a good job in showcasing this engine from a modern (not retro) perspective?Not gonna happen anytime soon, I'm afraid.
Godot is still lacking in some vital departments required for really modern 3D gaming. Pathfinding/navigation, for example, is almost unusable in 3D, lacking important features.
The renderer is also currently being rewritten, both to improve it in general and to add Vulkan.
Both the Navigation and Pathfinding reworks are supposed to be in 4.0 - but when that will come out, nobody knows. Originally, the Navigation rework was supposed to be in 2.X, then 3.0, then 3.1, then 3.2, now it got pushed to 4.0...
As much as I love Godot (and will use it my own 3D project, will likely even create a proper 3D navigation module as I don't want to wait X years for 4.X to come out), the developers are really struggling with proper planning, prioritization, community handling and communicating their plans.
I really think they have to improve in that regard. They are collecting over 10k funds via Patreon each month, I think that would justify becoming a bit more professional in these things, instead of "just" focusing on development.
Don't get me wrong, you can absolutely make a modern non-retro game with Godot right now, but it will require you to either use a couple of modules to work around limitations or roll your own workarounds.
But that might simply be too much hassle for many users, who then opt to use Unity, etc. instead.
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