Latest Comments by Shmerl
Valve puts up Proton 5.13-4 to get Cyberpunk 2077 working on Linux for AMD GPUs
13 Dec 2020 at 5:44 pm UTC Likes: 1
13 Dec 2020 at 5:44 pm UTC Likes: 1
Quoting: LinuxwarperHow can they do anything with DLSS? It's proprietary and locked down. Perhaps they may decide for AMD's alternative as that will be open and supposedly crossplatform.Reverse engineering is one option, which Wine as a project is doing all the time, but in this case I'd consider it a waste of resources.
Valve puts up Proton 5.13-4 to get Cyberpunk 2077 working on Linux for AMD GPUs
13 Dec 2020 at 5:27 pm UTC Likes: 1
13 Dec 2020 at 5:27 pm UTC Likes: 1
Quoting: jensLiam Middlebrook is an engineer from Nvidia, he regularly contributes to winevulkan, see e.g. https://www.winehq.org/pipermail/wine-devel/2020-November/thread.html [External Link] and search for “Liam”.That looks good. Did he ever contribute anything that implements Nvidia's proprietary APIs there?
Valve puts up Proton 5.13-4 to get Cyberpunk 2077 working on Linux for AMD GPUs
13 Dec 2020 at 7:22 am UTC Likes: 2
13 Dec 2020 at 7:22 am UTC Likes: 2
I don't think Nvidia cares about that. They might fix their drivers in response to some Wine related bugs (that happened in the past), but I don't remember them ever contributing to Wine or related projects, let alone when it's related to their proprietary stuff.
Valve puts up Proton 5.13-4 to get Cyberpunk 2077 working on Linux for AMD GPUs
13 Dec 2020 at 7:16 am UTC
13 Dec 2020 at 7:16 am UTC
Wine developers (vkd3d-proton more exactly) said they won't bother with DLSS, so I don't expect that to happen.
Valve puts up Proton 5.13-4 to get Cyberpunk 2077 working on Linux for AMD GPUs
13 Dec 2020 at 6:27 am UTC Likes: 1
13 Dec 2020 at 6:27 am UTC Likes: 1
Forum thread for discussing the game: https://www.gamingonlinux.com/forum/topic/4233
I tried that patch, it didn't make any difference in my case, probably the game is GPU bottlenecked.
I tried that patch, it didn't make any difference in my case, probably the game is GPU bottlenecked.
Valve puts up Proton 5.13-4 to get Cyberpunk 2077 working on Linux for AMD GPUs
10 Dec 2020 at 10:37 pm UTC
10 Dec 2020 at 10:37 pm UTC
Quoting: Purple Library GuySo, um . . . I don't follow the gaming world hype. Is this Cyberpunk 2077, like, a good game at all?It's expected to be good story wise. The current release is likely still rather buggy. I don't really want to invest a lot of time into the story before more bugs are fixed both in the game and in vkd3d-proton/radv.
Valve puts up Proton 5.13-4 to get Cyberpunk 2077 working on Linux for AMD GPUs
10 Dec 2020 at 6:48 pm UTC
10 Dec 2020 at 6:48 pm UTC
Quoting: poiuzI don't see your point. All of the mentioned projects are, as far as I can tell, still maintained by 3rd parties andThen do some research. Gaming studios which outsource Linux ports often drop support for them because they have no one left to support them. Larian, Croteam, etc.
Valve puts up Proton 5.13-4 to get Cyberpunk 2077 working on Linux for AMD GPUs
10 Dec 2020 at 6:15 pm UTC
10 Dec 2020 at 6:15 pm UTC
Quoting: scaineI have to say, the reviews for this game are atrocious.I think when the Witcher 3 came out, it also was getting patches quite frequently. So I'm not surprised. It's recommended to wait until things slow down with patching a bit.
Valve puts up Proton 5.13-4 to get Cyberpunk 2077 working on Linux for AMD GPUs
10 Dec 2020 at 5:49 pm UTC
10 Dec 2020 at 5:49 pm UTC
Quoting: poiuzYou realize that you just called Valve a cheap company? They outsource most (or all?) of their Linux work.Valve outsources things and then finds maintainers for that work. It's different from outsource and forget that's common for gaming studios. My point is, CDPR don't have any Linux expertise in house still apparently.
Valve puts up Proton 5.13-4 to get Cyberpunk 2077 working on Linux for AMD GPUs
10 Dec 2020 at 4:09 pm UTC
10 Dec 2020 at 4:09 pm UTC
Quoting: YoRHa-2Bit's so buggy that we need a Vulkan extension that works around these bugs by chance, since it more closely resembles native D3D12 behaviour than our previous implementation without that extension. It's that bad.I suppose the game code can change with their updates throughout next year, so there might be a lot of catching up because of this.
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