Latest Comments by Shmerl
Direct3D 12 to Vulkan layer vkd3d-proton has a 2.0 release
6 Nov 2020 at 8:47 pm UTC
6 Nov 2020 at 8:47 pm UTC
Quoting: YoRHa-2BIt has a bunch of bug fixes compared to the Proton build, may perform slightly better in some cases, and has some cursed workarounds for Nvidia driver/hardware limitations to improve stability. Control was working fine before though.How is performance of vkd3d-proton in comparison with native Windows? Is it similar or different from dxvk in the overhead sense?
Direct3D 12 to Vulkan layer vkd3d-proton has a 2.0 release
6 Nov 2020 at 5:24 pm UTC
6 Nov 2020 at 5:24 pm UTC
Good progress. I tested it with Aquanox Deep Descent in DX12 mode but it didn't really work. But it crashes half the time even in DX11 mode, so it's not clear if vkd3d-proton is the cause.
Money for the Vultures is finished with the final DLC for Desperados III
4 Nov 2020 at 9:40 pm UTC Likes: 3
4 Nov 2020 at 9:40 pm UTC Likes: 3
I still didn't buy the game, since THQ Nordic abandoned GOG Linux release.
Not only we get less good Linux releases these days, we get even less of them on GOG now. That's a weird progress really, considering the size of the Linux gaming market is supposed to be growing.
Not only we get less good Linux releases these days, we get even less of them on GOG now. That's a weird progress really, considering the size of the Linux gaming market is supposed to be growing.
Gabe Newell of Valve is launching Gnome Chompski into space (yes really)
2 Nov 2020 at 8:57 pm UTC Likes: 7
2 Nov 2020 at 8:57 pm UTC Likes: 7
Quoting: whizseI wonder what it is with billionaires and their affinity for launching things into space [External Link]?I think it's because it's expensive and fun.
Gabe Newell of Valve is launching Gnome Chompski into space (yes really)
2 Nov 2020 at 8:02 pm UTC Likes: 3
2 Nov 2020 at 8:02 pm UTC Likes: 3
I was expecting Tux :)
Testing integer scaling with Valve's gamescope micro-compositor for Linux
2 Nov 2020 at 4:13 pm UTC Likes: 1
2 Nov 2020 at 4:13 pm UTC Likes: 1
Quoting: minfaerNot quite, it acts as a nested compositor in the desktop usecase, so it is insider Mutter.I mean it implements its own scaling and whatever needed. And can as well implement both server and client side decorations.
Testing integer scaling with Valve's gamescope micro-compositor for Linux
2 Nov 2020 at 4:10 pm UTC
2 Nov 2020 at 4:10 pm UTC
Quoting: LinasWhether it's native or Proton, XOrg or Wayland, it should just work. And it will, given a bit of time.Putting it on the store page shouldn't be an issue. Same goes if the game is using DosBox, ScummVM and etc.
Testing integer scaling with Valve's gamescope micro-compositor for Linux
2 Nov 2020 at 3:48 pm UTC Likes: 1
2 Nov 2020 at 3:48 pm UTC Likes: 1
Since Gamescope is its own compositor, it doesn't need to worry about Mutter.
Testing integer scaling with Valve's gamescope micro-compositor for Linux
2 Nov 2020 at 2:58 pm UTC Likes: 1
2 Nov 2020 at 2:58 pm UTC Likes: 1
Quoting: minfaerFrom the description on GitHub, I believe it always uses XWayland. Probably due to the fact that games tend to run in XWayland almost exclusively, I am not aware of any games running natively Wayland (among commercial games, that is).I think any modern game shouldn't be using X, unless it somehow is coded with X directly? That's a bad practice. If it's using SDL and the like, it should work with Wayland directly, without X.
Testing integer scaling with Valve's gamescope micro-compositor for Linux
2 Nov 2020 at 2:06 pm UTC
2 Nov 2020 at 2:06 pm UTC
This is an interesting project, but why does it mention using XWayland instead of just Wayland? Sounds like it always relies on X?
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