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Latest Comments by Shmerl
NVIDIA 450.57 is out for Linux with DLSS and NGX, Image Sharpening plus more
10 Jul 2020 at 3:53 pm UTC

Quoting: herbertAs he said you just missing the point. It does increase quality if you set lower settings.
I explained my point. It decreases quality in comparison with using high settings.

Quoting: herbertWhy do you want to waste energy power when you can have an almost as good render but with higher FPS ?
Because "almost as good" is worse. This whole resolution race is just marketing. If GPU isn't ready for higher resolution no amount of tricks can compensate for lack of compute power. And instead of wasting die space on those trick ASICs, GPU makers can actually use it for proper compute units.

NVIDIA 450.57 is out for Linux with DLSS and NGX, Image Sharpening plus more
10 Jul 2020 at 8:04 am UTC

Quoting: TheRiddickHave you even tried DLSS 2.0? (and 3.0 down the pipe will be better)

Your comments strongly suggest you've only ever read about it
I don't have Nvidia cards. And yes, I've read various reviews which confirm what is really self explanatory. There is no magic replacement for compute power. If you increase resolution, reconstructed image can only be an approximation, no matter how much machine learning you'll throw at it. That's just how it works by definition.

So it doesn't increase quality, it only tries to mask its degradation due to compute power of the card not being adequate for a given resolution. That's a fake approach to quality and not something anyone should be cheering for. I'd stick to approach of matching given resolution with required compute power, not to gimmicks that degrade it.

Quoting: TheRiddickWhy waste compute power? games don't need loads of GPU compute power, ray tracing uses some of the compute potential, still room under the hood, use it.
Because I'm not buying some koolaid posing as quality.

Games that need more compute power can run at reasonable resolutions. Not in some overstretched mode with worse quality.

NVIDIA 450.57 is out for Linux with DLSS and NGX, Image Sharpening plus more
10 Jul 2020 at 6:59 am UTC

Quoting: TheRiddickI'm quite excited about the future of DLSS because lots of other industries are noticing the huge benefits to such technology
I'm not. It's just a way to work around the lack of compute power that's needed for higher resolutions, and as usual it's overhyped by Nvidia. In practice, DLSS can't replace proper GPU compute units and if your card is lower end, your quality will be lower, DLSS or not.

To put it differently, DLSS is just another marketing gimmick, not a technology that can actually improve games quality.

Instead of overhyped gimmicks, GPU makers should work on improving compute power if they are so insistent that higher resolutions are necessary. Otherwise it makes sense to stick to resolutions on which image quality can be properly maintained.

What have you been playing on Linux? Come and have a chat
9 Jul 2020 at 9:42 pm UTC Likes: 1

Quoting: randylI also just checked and it seems to run okay.
Probably even Navi specific. So unless you have a Navi GPU, it won't trigger this bug.

What have you been playing on Linux? Come and have a chat
9 Jul 2020 at 2:40 am UTC

Quoting: BigPoppaI'm running it on Ubuntu 20.04 with the current updates and it's running fine. I'm also using an Nvidia GPU and the proprietary drivers.

What kind of issue are you seeing?
My guess is it's AMD specific.

VKD3D-Proton is the new official Direct3D 12 to Vulkan layer for Proton
9 Jul 2020 at 2:26 am UTC

Quoting: WJMazepasIt wont force DX more than Xbox do
Which means it will still force it. So another lock-in instrument they want to leverage.

VKD3D-Proton is the new official Direct3D 12 to Vulkan layer for Proton
8 Jul 2020 at 12:09 am UTC Likes: 1

Quoting: WJMazepas]xCloud is in the same market of Stadia, but with a different aproach and they still didnt launch officially, its on beta, and they are still promoting
I wish them quick and bitter demise. We don't need more junk that requires developers to use DX. Unless of course they'll allow using Vulkan there too? But judging by their Xbox management, they won't.

VKD3D-Proton is the new official Direct3D 12 to Vulkan layer for Proton
7 Jul 2020 at 5:01 pm UTC

Quoting: LeopardThey closed their Twitch variant , Mixer.
MS have probably freaked out that Stadia would tip the scales and reduce their DX domination. But if not now, then it would go bust later.

VKD3D-Proton is the new official Direct3D 12 to Vulkan layer for Proton
7 Jul 2020 at 4:15 pm UTC Likes: 1

Quoting: ArehandoroFrom a very ignorant point of view. Why start VKD3D-Proton instead of expanding VXDK to use D12 too? Is the difference in APIs between D11 and D12 so big that a different project needs to implemented?
I think they started in parallel, so may be used different approaches, especially to using dxgi.