Latest Comments by Shmerl
Action-shooter Painkiller is set to return in 'fall 2025'
26 Mar 2025 at 2:53 am UTC
26 Mar 2025 at 2:53 am UTC
Original Painkiller is a classic. Is this considered a sequel or remake?
UPDATE:
UPDATE:
Painkiller is a reimagining of the classic franchiseSo a remake. Interesting.
Linux kernel 6.14 out late due to 'pure incompetence' - don't get too excited about Linux gaming boosts
25 Mar 2025 at 12:33 am UTC
25 Mar 2025 at 12:33 am UTC
Tried to build wine + ntsync, but those patches can't be applied on top of wine 10.4. I guess we'll have to wait until it's rebased.
Linux kernel 6.14 out late due to 'pure incompetence' - don't get too excited about Linux gaming boosts
25 Mar 2025 at 12:26 am UTC Likes: 2
25 Mar 2025 at 12:26 am UTC Likes: 2
I remember that for a long time on arch you needed the zen kernel for fsync? Is that not the case anymore?I think that should be in upstream, but named as futex2.
Linux kernel 6.14 out late due to 'pure incompetence' - don't get too excited about Linux gaming boosts
25 Mar 2025 at 12:15 am UTC Likes: 2
25 Mar 2025 at 12:15 am UTC Likes: 2
fsync was never upstreamed, and applying fsync patches over Wine was a mess. I used esync from staging instead. So it would be nice to finally replace it with upstream ntsync.
Former Blue Systems devs form Techpaladin Software to work on KDE with Valve as their first client
14 Mar 2025 at 6:17 pm UTC
14 Mar 2025 at 6:17 pm UTC
Nice to see Valve sponsoring KDE development. Hopefully they plan it long term.
I would like to see KDE 6 on the Steam Deck.What version does it use now? Plasma 5 is EOL for a while already.
Mesa 25.1 will default to Zink+NVK instead of the old Nouveau OpenGL driver for NVIDIA on Linux
11 Mar 2025 at 7:50 pm UTC
Not familiar with how DLSS accesses the GPU though. If it's using some standard Vulkan path - it might work. If it's not, Nvidia will have to contribute whatever is missing. Or someone else who cares to reverse engineer it.
11 Mar 2025 at 7:50 pm UTC
struct native_req_assets *native_req_assets_get(struct native_info *native_info);Since DLSS is some proprietary Nvidia blob, the question goes other way around. Is there a possibility for DLSS to support nova+nvk? I wouldn't count on it.
Not familiar with how DLSS accesses the GPU though. If it's using some standard Vulkan path - it might work. If it's not, Nvidia will have to contribute whatever is missing. Or someone else who cares to reverse engineer it.
Mesa 25.1 will default to Zink+NVK instead of the old Nouveau OpenGL driver for NVIDIA on Linux
11 Mar 2025 at 5:53 pm UTC Likes: 2
Looks like there is some work on it:
https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31517 [External Link]
11 Mar 2025 at 5:53 pm UTC Likes: 2
Zink still lack va-api supportI think someone should create VA-API over Vulkan video for that.
Looks like there is some work on it:
https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31517 [External Link]
Good news for GOG fans - Kingdom Come: Deliverance II arrives March 28 plus a publisher sale
10 Mar 2025 at 4:06 pm UTC Likes: 2
10 Mar 2025 at 4:06 pm UTC Likes: 2
How do you guys feel about buying on GoG instead of Steam?I always buy on GOG to encourage DRM-free gaming.
Wine 10.3 released with clipboard support in the Wayland driver, initial Vulkan video decoder support
9 Mar 2025 at 8:51 pm UTC
9 Mar 2025 at 8:51 pm UTC
If anyone want to know about opengl situation, gl proposed extension is this:Interesting. I can't find any actual Mesa work for that though. Was it submitted to Khronos?
GL_MESA_placed_allocation
Wine 10.3 released with clipboard support in the Wayland driver, initial Vulkan video decoder support
9 Mar 2025 at 6:28 am UTC Likes: 1
But it's not the default yet.
Features wise, the only major issue are 32-bit OpenGL scenarios. OpenGL is still missing some extensions that are required to allow decent performance.
That affects for example old DX7 games which have to go through wined3d and therefore through OpenGL. So for those games, 32-bit proper is still needed.
I asked Wine developers if anyone is working on such OpenGL extension, but no one responded. I assume not many really care about those games to prioritize that.
9 Mar 2025 at 6:28 am UTC Likes: 1
Can someone update me on the status of the WineWoW64? Haven't heard about that in a while now...Recent builds of Wine ship this feature together with old Wow64. You can force the new mode at runtime with
WINEARCH=wow64But it's not the default yet.
Features wise, the only major issue are 32-bit OpenGL scenarios. OpenGL is still missing some extensions that are required to allow decent performance.
That affects for example old DX7 games which have to go through wined3d and therefore through OpenGL. So for those games, 32-bit proper is still needed.
I asked Wine developers if anyone is working on such OpenGL extension, but no one responded. I assume not many really care about those games to prioritize that.
- Legendary, the free and open source Epic Games Launcher, has moved to a new organisation
- Godot gets a funding boost from Slay the Spire 2 devs Mega Crit
- Bazzite Linux gets some major upgrades for the April 2026 Update
- Valve dev fixes up VRAM management on AMD GPUs to improve performance
- Proton Experimental brings fixes for classic Resident Evil 1 & 2, Dino Crisis 1 & 2 and more
- > See more over 30 days here
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