Latest Comments by Shmerl
Phil Spencer of Microsoft Gaming thinks generative AI will help game preservation
20 Feb 2025 at 4:48 pm UTC Likes: 5
20 Feb 2025 at 4:48 pm UTC Likes: 5
You preserve games by releasing them DRM free. Where is Freelancer?
Wayland Colour Management and HDR Protocol finally merged
14 Feb 2025 at 6:18 am UTC Likes: 3
Basically it's definition of the protocols vs implementations.
14 Feb 2025 at 6:18 am UTC Likes: 3
These protocols are optional? For what? How are they used? On Arch Wiki I have found nothing on this topic.I think defintion of protocols is needed for development, but actual Wayland server (let's say Kwin in case of KDE) and Wayland clients (any native Wayland application, for example Firefox or Wine-wayland running a game) don't need those files, they just communicate with each other using those protocols already.
Basically it's definition of the protocols vs implementations.
Wayland Colour Management and HDR Protocol finally merged
14 Feb 2025 at 6:15 am UTC
14 Feb 2025 at 6:15 am UTC
How will it work exactly in practice? I.e. for example does Wine-wayland already handle HDR for it to let's say affect games that use it? I don't really have an HDR display yet to test it.
Blocking Linux / Steam Deck in Apex Legends led to a 'meaningful reduction' in cheaters
6 Feb 2025 at 6:25 am UTC Likes: 1
6 Feb 2025 at 6:25 am UTC Likes: 1
Execs don't want to spend on server side AI for anti cheat, so they think banning Linux users is the solution.
I'd say it's best to avoid any garbage that uses client side anti-cheats.
I'd say it's best to avoid any garbage that uses client side anti-cheats.
The End of the Sun is a Slavic fantasy time-travel adventure out now
30 Jan 2025 at 11:06 pm UTC
30 Jan 2025 at 11:06 pm UTC
It's nice that they released the Linux version. Is it using Unity or something else?
NTSYNC for Proton / Wine now in Linux kernel 6.14 that "Should make many SteamOS users happy"
30 Jan 2025 at 1:39 am UTC Likes: 2
30 Jan 2025 at 1:39 am UTC Likes: 2
And now Wine is preparing to merge it:
https://gitlab.winehq.org/wine/wine/-/merge_requests/7226 [External Link]
https://gitlab.winehq.org/wine/wine/-/merge_requests/7226 [External Link]
NTSYNC for Proton / Wine now in Linux kernel 6.14 that "Should make many SteamOS users happy"
28 Jan 2025 at 3:25 pm UTC Likes: 1
28 Jan 2025 at 3:25 pm UTC Likes: 1
Nice, now we need Wine to actually merge its side of support for it.
Originally PS5 exclusive Team NINJA are bringing Rise of the Ronin to PC in March
27 Jan 2025 at 4:35 pm UTC Likes: 2
27 Jan 2025 at 4:35 pm UTC Likes: 2
Looks cool. Let them release it on GOG too. A bunch of previous PS only games were released there already.
Windows compatibility layer Wine 10.0 out now bringing Wayland and ARM64EC support, new FFmpeg multimedia back-end
24 Jan 2025 at 5:57 pm UTC
24 Jan 2025 at 5:57 pm UTC
Now is possible make wine with both archs using only 64bit development depenciesFor the most part, except 32-bit OpenGL scenarios (which include wined3d needs like for DX7 and such). It's still missing some OpenGL extensions that are needed to get anything beyond 1 fps in such cases.
Windows compatibility layer Wine 10.0 out now bringing Wayland and ARM64EC support, new FFmpeg multimedia back-end
22 Jan 2025 at 9:22 pm UTC Likes: 1
22 Jan 2025 at 9:22 pm UTC Likes: 1
Video playback in games definitely started to get better with recent Wine work. Example - Blood West intro sequences actually work now.
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