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Latest Comments by Shmerl
Comedy adventure game 3 Minutes to Midnight funded and coming to Linux
9 Nov 2019 at 11:11 pm UTC Likes: 3

The art looks very good.

Crowdfunding indeed remains one of the main ways to bring games to Linux, working around the apathy and greed of legacy publishers who ignore smaller platforms even when they are profitable.

Compulsion Games confirm a Linux version of We Happy Few is coming next year
8 Nov 2019 at 4:48 am UTC

Any news on this? Developers have been completely ignoring questions about the promised Linux release.

https://forums.compulsiongames.com/topic/2187-the-linux-version-of-we-happy-few/ [External Link]

So this starts looking suspicious, especially since they were acquired by MS.

The FOSS rendering engine OGRE is being ported to Vulkan
8 Nov 2019 at 2:11 am UTC

Quoting: DesumI wonder if this ups the chance of OpenMW going back to Ogre. There has been zero interest from the OSG devs to move to Vulkan.
Really? I've seen this:

* http://www.openscenegraph.org/index.php/8-news/232-vulkan-vkscenegraph-project [External Link]
* https://vsg-dev.github.io/VulkanSceneGraph/ [External Link]

AMD announce their third-gen Threadripper processors and a 16 core flagship Ryzen 9
7 Nov 2019 at 7:27 pm UTC

I suppose going from 12 cores of 3900X to 16 cores of 3950X is a nice bump, but the price increase is disproportional. $500 vs $750.

3900X is already quite a beast. Linux kernel compiles in it in just 6.5 minutes or so.

Looks like Valve could be set to launch something called Steam Cloud Gaming
6 Nov 2019 at 9:46 pm UTC Likes: 1

Quoting: jensDo you have any source for that? Would be interesting to know what the exact requirements are for using the Stadia SDK.
Some details here:

* https://www.youtube.com/watch?v=qdz4b5psrhE [External Link]
* https://dzone.com/articles/a-first-look-at-google-stadia [External Link]

Though of course stuff can change, i.e. nothing stops Google from making their SDK work with Wine, allowing Windows games wrapped through Wine and dxvk / vkd3d work on Stadia as well.

Looks like Valve could be set to launch something called Steam Cloud Gaming
6 Nov 2019 at 9:43 pm UTC

Quoting: jensSorry, but no interest in having this discussion.
Good, then don't please (you kind of started it).

Looks like Valve could be set to launch something called Steam Cloud Gaming
6 Nov 2019 at 8:25 pm UTC

Quoting: EikeThe "proper port" part, in contrast to WINE/Proton.
Yes, as far as I know. Stadia SDK requires native Vulkan port.

Looks like Valve could be set to launch something called Steam Cloud Gaming
6 Nov 2019 at 8:03 pm UTC

Quoting: razing32I'd like this for some windows games.
Just in case proton/wine don't always cut it .
Like someone already said , you own the game and can install to your machine any time. Much better than other services.
But time will tell how it goes.
If Wine won't cut it, it won't work in the cloud either, since they are going to be using Linux for it. No one is interested in paying MS for licensing. Unless I'm missing something.

Looks like Valve could be set to launch something called Steam Cloud Gaming
6 Nov 2019 at 7:18 pm UTC

In the context of Vulkan gradually obsoleting lock-in junk. These are problematic:

PlayStation Now, Xbox Game Streaming, EA's Project Atlas
I'd assume (is there any info?) that PlayStation Now will continue pushing their GNM and Xbox Streaming will push DX12 lock-in? What about EA Atlas? What software stack are they using?

The FOSS rendering engine OGRE is being ported to Vulkan
6 Nov 2019 at 7:11 pm UTC Likes: 1

Quoting: GoboBut for Ogre it means abandoning the roots of their name quite literally, as I think OGRE is the OpenGLRenderingEngine.
Waiting for someone to make an engine called Wervulk.