Latest Comments by Shmerl
The FOSS game engine Godot Engine continues advancing quickly, with a 3.1.1 release candidate out
24 Apr 2019 at 6:05 pm UTC Likes: 1
24 Apr 2019 at 6:05 pm UTC Likes: 1
I hope they are still working on adding Vulkan support.
LUNA The Shadow Dust looks like an adventure game not to be missed
24 Apr 2019 at 6:04 pm UTC Likes: 1
24 Apr 2019 at 6:04 pm UTC Likes: 1
Looks nice. I hope they'll make a release in DRM-free stores as well.
You can now easily run the Epic Store on Linux with Lutris, Epic suggests applying for a grant
18 Apr 2019 at 4:17 pm UTC Likes: 6
18 Apr 2019 at 4:17 pm UTC Likes: 6
Instead of grants, let Epic support Linux games in their client and store. Not that I plan to use it, since it's not DRM-free.
Wine 4.6 is officially out with the start of a Vulkan backend for WineD3D
17 Apr 2019 at 2:53 am UTC
17 Apr 2019 at 2:53 am UTC
At one point The Witcher 3 almost worked using wined3d, except for a few remaining bugs and annoying hangs on Polaris cards. So I'd say they were pretty far along, but dxvk surely surpassed that.
Wine 4.6 is officially out with the start of a Vulkan backend for WineD3D
14 Apr 2019 at 8:23 pm UTC Likes: 2
14 Apr 2019 at 8:23 pm UTC Likes: 2
Quoting: etonbearsNow, why did I go into that detail? The reason is that this is the mechanism by which DXVK is implemented. Wine does not actually contain a working implementation of D3D10 or D3D11 in winelib.Not exactly. A lot of D3D11 / D3D10 is already implemented over OpenGL. But that's suboptimal, and implementation is not as complete as DXVK.
Wine 4.6 is officially out with the start of a Vulkan backend for WineD3D
12 Apr 2019 at 8:06 pm UTC Likes: 3
So you can put it in your game start script.
12 Apr 2019 at 8:06 pm UTC Likes: 3
Quoting: cRaZy-bisCuiTWill Wine Staging esync work with DXVK? Do I have to activate that for every specific Wineprefix somehow?esync is activated with an environment variable, as long as Wine is built with it:
WINEESYNC=1So you can put it in your game start script.
Wine 4.6 is officially out with the start of a Vulkan backend for WineD3D
12 Apr 2019 at 7:39 pm UTC Likes: 1
12 Apr 2019 at 7:39 pm UTC Likes: 1
Quoting: Avehicle7887Another exciting Wine release, the good news don't end here though - ahead of the official announcement, the Staging release for 4.6 will include the popular eSync patches.Is it a sign that esync patches were refactored and will be considered for inclusion in upstream Wine? A major useful feature like that should really be upstream.
Great times ahead :)
Godot Engine awarded 50K USD from Mozilla, more exciting features planned for Godot Engine 3.2
11 Apr 2019 at 11:44 pm UTC
11 Apr 2019 at 11:44 pm UTC
How is Vulkan support in it going?
Far Blade looks like a very unique 3D boss rush adventure
11 Apr 2019 at 4:38 am UTC
11 Apr 2019 at 4:38 am UTC
It's actually not voxels. Some details on implementation: https://twitter.com/BcubedLabs/status/1112530396523065344 [External Link]
Far Blade looks like a very unique 3D boss rush adventure
11 Apr 2019 at 4:36 am UTC
11 Apr 2019 at 4:36 am UTC
I guess this can be called voxel art style?
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