Latest Comments by Shmerl
Theme park management tycoon 'Megaquarium' has fixed some Linux issues, Linux build now on GOG (updated)
3 Oct 2018 at 6:31 pm UTC
3 Oct 2018 at 6:31 pm UTC
Not at all I'm afraid, due to technical reasons to do with the build process.What does it even mean? Is it about missing Galaxy again?
The developer of 'Limit Theory' is throwing in the towel, releasing the source code
30 Sep 2018 at 6:28 pm UTC
30 Sep 2018 at 6:28 pm UTC
Is it using its own custom engine?
The RPG 'Pathfinder: Kingmaker' is out with critical bugs in the Linux version
26 Sep 2018 at 5:19 pm UTC Likes: 1
26 Sep 2018 at 5:19 pm UTC Likes: 1
Quoting: Avehicle7887Update:Good to know, thanks!
The Linux version is now downloadable at GOG. Haven't tested myself as it's a 30gb download and I just got home 15mins ago.
The RPG 'Pathfinder: Kingmaker' is out with critical bugs in the Linux version
26 Sep 2018 at 1:39 am UTC
26 Sep 2018 at 1:39 am UTC
Wishlisted, but I'll wait for the bug fixes.
DXVK 0.80 is out with a new cache to reduce stutter and further CPU overhead improvements
23 Sep 2018 at 7:51 pm UTC Likes: 2
I noticed that general stutter is lower now. A lot of Ryzen cores help (DXVK reports using 12 threads for compilation):
23 Sep 2018 at 7:51 pm UTC Likes: 2
Quoting: YoRHa-2BThe game is silly andGood to know, thanks. I see the one in bin, and it's around 1 MB after a brief test.
a) creates multiple D3D11 devices
b) changes its current working directory multiple times.
The actual cache file you're looking for is in the /bin subdir, not in /bin/x64.
Also, Witcher 3 does not compile its shaders ahead of time, so you will still encounter stutters in this game (although it should be less annoying because it can now use multiple threads to do it in parallel).
I noticed that general stutter is lower now. A lot of Ryzen cores help (DXVK reports using 12 threads for compilation):
info: DXVK: Read 627 valid state cache entries
info: DXVK: Using 12 compiler threads
DXVK 0.80 is out with a new cache to reduce stutter and further CPU overhead improvements
23 Sep 2018 at 6:05 pm UTC
23 Sep 2018 at 6:05 pm UTC
I tested it with The Witcher 3, and somehow witcher3.dxvk-cache that was generated is just 12 bytes.
SC Controller driver and UI version 0.4.5 is out, last release for a while
23 Sep 2018 at 3:41 pm UTC Likes: 2
23 Sep 2018 at 3:41 pm UTC Likes: 2
Quoting: Xicronic"Some people are saying that the Contributor Covenant is a political document, and they’re right."That's quite dumb then. It should be an ethical document, not political one.
SC Controller driver and UI version 0.4.5 is out, last release for a while
23 Sep 2018 at 3:22 pm UTC Likes: 9
Requiring a code of conduct is not a political movement. It's simply keeping jerks in check. Which should be a requirement for any remotely big and professional project.
23 Sep 2018 at 3:22 pm UTC Likes: 9
This is last SC-Controller release for a while. With all that mess happening around Linux this week, I've decided to move away as far as possible.What does that even mean? And what about using upstream kernel driver for the controller?
Requiring a code of conduct is not a political movement. It's simply keeping jerks in check. Which should be a requirement for any remotely big and professional project.
inXile will be 'all hands are on deck' to get the Linux version of The Bard's Tale IV out as soon as possible
18 Sep 2018 at 6:26 pm UTC Likes: 1
18 Sep 2018 at 6:26 pm UTC Likes: 1
I got the GOG key (with help from inXile support, since CrowdOx didn't send anything to me), but the Linux version isn't there as was already expected. Also all digital extras aren't going to be available on GOG but through CrowdOx which is quite annoying.
Some thoughts on State of Mind from Daedalic Entertainment
18 Sep 2018 at 12:29 pm UTC
18 Sep 2018 at 12:29 pm UTC
Quoting: BeamboomBut writing a proper, good review is really quite hard.We are looking for different things in reviews then. You are looking for professional critic style review, while I'm looking for experience of players and their opinions on it. Players on average spend more time than reviewers actually playing and therefore ironically have more data to form an informed opinion despite not being professional critics.
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