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Latest Comments by Shmerl
DXVK 0.71 is out for Vulkan-based D3D11 and D3D10 in Wine, minor reduction in CPU overhead and more
2 Sep 2018 at 6:34 pm UTC Likes: 5

Waiting for Khronos to finish transform feedback spec.

What are you playing this weekend?
2 Sep 2018 at 2:53 am UTC Likes: 1

Bard's Tale I remaster in Wine+dxvk.

inXile will be 'all hands are on deck' to get the Linux version of The Bard's Tale IV out as soon as possible
2 Sep 2018 at 2:09 am UTC

Meanwhile I'm playing Bard's Tale I remaster [External Link] in Wine+dxvk (got it as a backer reward). Hopefully Linux version will come out after the whole remastered trilogy will be finished.

Valve officially confirm a new version of 'Steam Play' which includes a modified version of Wine
30 Aug 2018 at 7:49 pm UTC Likes: 4

Quoting: GuestI keep seeing Linux people saying this and it's utter nonsense.
What they mean is that Windows 10 is causing more people to switch. We can see it all the time. But of course most won't switch even if MS will feed them complete garbage.

Valve officially confirm a new version of 'Steam Play' which includes a modified version of Wine
30 Aug 2018 at 5:00 pm UTC

Quoting: GuestBesides, if proton was only a hedge against Microsoft they would probably announce plans to port it on Mac too.
MacOS is really dead weight for gaming, so no surprise it's not a priority. For Valve to move away from Windows it's not an option.

Valve officially confirm a new version of 'Steam Play' which includes a modified version of Wine
30 Aug 2018 at 4:56 pm UTC Likes: 1

Quoting: GuestIt's a subtle point that your own post misses: we most definitely would have reached here without Valve.
Possibly, but when? Valve accelerated OpenGL and Vulkan support in Wine a lot (for D3D translation). They also poured a lot of resources into Mesa making features arrive quickly. Sooner is better.

Valve have rolled out Steam Play into the stable Linux Steam Client, along with touch controls for Steam Link
30 Aug 2018 at 1:46 am UTC Likes: 1

Quoting: Mountain ManNope. Wine doesn't use any copyrighted code, and it doesn't use code injectors to alter the installed software. It simply takes Windows calls and translates them into ones that Linux can execute. Believe me, if Microsoft could shut down Wine then they would have done it years ago.
MS could make life miserable, since rather messed up court case ruled in US that APIs are copyrightable. And MS were explicitly on the wrong side of it [External Link]. But it wasn't a universal ruling, so things are moot.

However if MS will ever do that to a FOSS project, it will backfire and FOSS developers will ditch Github this time for good. They'll regret the backlash.

An update on the Linux version of Underworld Ascendant
28 Aug 2018 at 3:36 am UTC

Good, hopefully the Linux specific work won't take very long. So far no updates from We Happy Few for example, which was also promised post release.

The fantastic RPG Tower of Time is now on GOG with a Linux build
27 Aug 2018 at 11:16 pm UTC

Quoting: slaapliedjeI'm still hoping we'll get a native build of The Bard's Tale Remastered, but it does work in Proton.
I've been playing GOG version using Wine+dxvk. Developers just pushed a Unity build with OpenGL renderer enabled, so it might work with native Unity player manually added (it came out on Steam beta, so I'm waiting for GOG update).